The aim of progressing through the modules is to slowly clean Mother Earth one step (Module or Part) at a Time.
The file starts with a ravaged Earth (No water, Fauna or Flora, Electricity and as the Learner Progresses they will receive Power-Up tokens).
As the Learner gains Power-Up tokens, Actions can be unlocked (Water will fill the Ocean, The Wind badge unlocks a Leaf Blower to blow trash into bags etc.)
On completion of the course the Earth will be restored to Pristine and bountiful condition, hopefully providing the Learner not only a sense of accomplishment for completion, but accomplishment for saving their own little Cyber Earth.
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Eco foote save earth gamification
1.
2.
3. Scorched Earth – Save our Planet
The aim of progressing through the modules is to
slowly clean Mother Earth one step (Module or Part) at
a Time.
The file starts with a ravaged Earth (No water, Fauna or
Flora, Electricity and as the Learner Progresses they will
receive Power-Up tokens).
As the Learner gains Power-Up tokens, Actions can be
unlocked (Water will fill the Ocean, The Wind badge
unlocks a Leaf Blower to blow trash into bags etc.)
On completion of the course the Earth will be restored
to Pristine and bountiful condition, hopefully providing
the Learner not only a sense of accomplishment for
completion, but accomplishment for saving their own
little Cyber Earth.
4. Course Correlation
Module 1
The Learner will navigate through modules. Inside these modules
will be a more parallel representation of an activity they need to
complete that will be taken from the course document.
For example in Module 1, the learner will learn about the details of
energy and be exposed to the definition, types and uses of energy
in the modern world. They will learn that some appliances require
more energy than others and that we need to try and use energy
sparingly to restore the world.
This will draw the parallels between the coursework and the “game”
to connect the dots between content and course.
Other features:
o Question components
o WOW Rewards Badges
o Exercises within the course
5. Linear Course Flow
Introduction: Save the Earth Management Plan (SEMP)
o What is SEMP?
o Balancing people, planet and profit (PPP)
Module 1: Understanding Energy & Environmental Matters - Electricity
Token
o Earth History
o Energy Conservation Measures (ECM)
o Electrical Equipment Knowledge
o How to reduce electricity use
Module 2: Renewable Energy – Wind Badge Token
o Wind energy
o Renewable Energy Limitations
Module 3: Desertification and Land Degradation– Waste Token
o Desertification
o Land Degradation
o Planet Health
Module 4: The Greenhouse effect and Soil Health – Flora Token
o The Greenhouse effect
o Soil Health
o Regenerative Agriculture
Module 5: Water as a resource– Water Token
o The Ocean
o Earths Water
o Freshwater
Module 6: Plants/Animals and Biodiversity – Animal Token
o Plant and Animals
o Biodiversity
Module 7: Social Equity- Humanity Token
o Social Equity
o Social Justice
o Human Rights
Module 8: Sustainable Solutions– Earth Saviour Medal
o The solutions to save our future
Resources Page will contain as Follows: Abbreviations for: SEMP, ECM, Kw, kWh. Useful Definitions and Any Relevant Links
6. Module 1: …
Unlock Power-Up Token
(Will not be unlocked if
Module is not completed)
Within the SCORM File, user now plays “Mini-
Game” where they can drag & drop their Token
into the Token tray. An animation will follow
where the Earth is cleaned in a small way. This
will happen in each Module. the User cannot
progress until it is completed.
Linear Course Flow
Module 1: … -
Assessment
Introduction
Introduction Module 1: … Module 2: … Module 3: … Module 4: …
7. “Power-Up Tokens” and what they unlock
As the Learner gains Tokens, Actions can be unlocked that will affect the Learner’s Cyber Earth (Water will fill the Ocean, The Wind
badge unlocks a Leaf Blower to blow trash into bags and so on.) Tokens accumulate using the certificate function on aNewSpring,
which means they can be transferred out of the system into the WOW rewards system
Wind Token
Fertilize the earth to
make new topsoil
and store carbon
Fauna Token
Returns
Geographically
correct animals back
to Earth
Waste Token
Picks up waste left
over from previous
humans and clean
up Earth
Humanity Token
Humans return
back to earth and
learn a deeper
apperception for
what we have and
our home
Electricity Token
Slow the
greenhouse effect
and get rid of Lava
Water Token
Fills Rivers and
Restores Earths
Water cycle
Flora Token
Brings the Green
back to Earth
(Vegetation is
restored)
11. Module-End Mini Game Look & Feel ( Subject to change)
The state of Earth
(This will be dependant on how far the
Learn has Progressed)
Token Box/Tray
(Extends when Moussed over?)
Resources Button
(This will contain helpful defections and Abbreviations
the Learner will see through out the Course
Indicates Missing Token
(Learner can scope how many more
Modules they still need to get through)
12. The End Result
Earth will be restored to Pristine and bountiful condition, hopefully providing the Learner not only a sense of accomplishment for completion,
but accomplishment for saving their own little Cyber Earth.
Congratulations Energy
Warrior! You saved Earth!
Please take this Medal as a
token of our appreciation!