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Educational games and their
impact on mathematics
anxiety in University social
science students
31/08/2016 © The University of Sheffield
2
Contents
• Background
• Literature Review
• Methodology
• Pre-pilot study results
• Studying part time
Background
The researcher and the study
31/08/2016 © The University of Sheffield
4
Background - the researcher
• BA in Business Management and Information
Management (UOS – Mgt & iSchool)
• MSC in Information Systems, dissertation on
conceptual mini-games (UOS - iSchool)
• PhD (part time) – Educational Games and
mathematics anxiety (also at UOS - iSchool).
31/08/2016 © The University of Sheffield
5
Background –the study
• Mathematics anxiety defined as: “feelings of tension
and anxiety that interfere with the manipulation of
numbers and the solving of mathematical problems
in a wide variety of ordinary life and academic
situations” (Richardson and Suinn, 1972)
31/08/2016 © The University of Sheffield
6
Background – the study
• Around 60% of students show symptoms of
mathematics anxiety (Bradshaw, 2013)
• Mathematics anxiety affects all students
regardless of discipline (Fortin, et.al., 2013)
• Only 56% interested in studying mathematics at
all (Bradshaw, 2013)
31/08/2016 © The University of Sheffield
7
Background –the study
• Aims
• To discover if educational computer games can reduce maths
anxiety amongst UOS students.
• Objectives
• Identify maths anxiety scales and computer games to use for
data collection.
• Identify extent to which mathematics anxiety is a problem
amongst UOS social science students.
• To identify the attributes of a game that may reduce or increase
maths anxiety.
Literature Review
Symptoms /causes of mathematics anxiety,
measuring mathematics anxiety, potential of
educational games
31/08/2016 © The University of Sheffield
9
Literature Review
• Symptoms include, panic, paranoia, lack of
confidence, passive behaviour (Chandran (2015)
• Caused by:
• Poor teaching/bad experience in class. (Usop, et al.,
2009)
• Lack of support from parents (Silva et al. 2006)
• Comparing progress with friends (Smith, 2004)
31/08/2016 © The University of Sheffield
10
Literature Review
• Systematic literature review revealed range of
scales for measuring mathematics anxiety
• Criteria included:
• Confirmed reliability and validity
• English Language
• Suitable for University age students
• 30-item, MARS-S (brief version) (Suinn & Whiston,
2003) to be used for study.
31/08/2016 © The University of Sheffield
11
Literature Review
Some example scale questions
• “Thinking about an upcoming maths test one week
before”.
• “Dividing a five digit number by a two digit number in
private with pencil and paper.”
• “Realizing that you have to take a certain number of
maths classes to fulfil the requirements in your
course”
• “Reading a cash register receipt after your purchase”
31/08/2016 © The University of Sheffield
12
Literature Review
• Educational games defined as: “(1) a game that
teaches a certain subject, concept or topic, (2) a
game that furthers one’s intellectual pursuit in
an area or discipline (3) a game that assists
people in learning a mental skill as they play the
game” (Nah et al., 2012)
31/08/2016 © The University of Sheffield
13
Literature Review
• Educational computer games known to increase
motivation to learn (Erhel & Jamet, 2013)
• Little known on how they affect mathematics
anxiety (which reduces motivation to learn) (M.
F. Young et al., 2012; Zakaria & Nordin, 2008)
• Study on primary school children found
reduction in maths anxiety (results non-
significant) (Núñez Castellar,et al., 2014)
Methodology
Filling the gap in the literature -
Participants, methods, finding games to use
31/08/2016 © The University of Sheffield
15
Methodology
• Based on existing literature on mathematics anxiety
studies
• But mixed methods, also includes qualitative
interviews and observations to identify particular
aspects on games that affect mathematics anxiety
• Participants to be UOS social science students
• MASH (2016) study found social science students to have the
highest level of the mathematics anxiety of all faculties.
• More accessible.
31/08/2016 © The University of Sheffield
16
Methodology
• Measure mathematics anxiety of participants using
MARS-Brief Scale.
• Experimental group play game alongside course.
Control group study as normal.
• Sample of experimental group take part in the
interviews and observations.
• To identify what aspects of the game that affected
mathematics anxiety the most.
• All participants retake MARS scale
31/08/2016 © The University of Sheffield
17
Methodology
• Which game to use?
• Wide variety of games used in mathematics anxiety
studies
• Xbox Kinect, browser based games, PC games,
(Verkijika & De Wet, 2014; Isbister et al., 2012; Jansen
et al., 2013)
• Different mathematics topics, different
stories/themes
31/08/2016 © The University of Sheffield
18
Methodology
• Criteria for games for inclusion.:
• Browser based game
• Mini-game
• Suitable for University age students.
• Three games found that met criteria.
• Algebra Meltdown, Giving Change, Ordering Fractions
Algebra Meltdown
31/08/2016 © The University of Sheffield
19
Giving Change
31/08/2016 © The University of Sheffield
20
Ordering Fractions
31/08/2016 © The University of Sheffield
21
Pre-pilot study
Exploratory study to determine which game
to use for pilot and main study.
31/08/2016 © The University of Sheffield
23
Pre-pilot study
• Conducted a pre-pilot study to determine which
game to use
• 5 students from iSchool observed playing all 3 games
to identify usability issues (facial
reactions/keystrokes/think aloud data recorded)
• Participants interviewed to determine which game
they liked the most, usability perspective.
31/08/2016 © The University of Sheffield
24
Pre-pilot study
• Observation data recorded using Morae Recorder
• Analyzed using Morae Manager
• Giving Change and Fractions easiest games to play, Algebra
Meltdown confusing in places (confusing interface)
• Interviews recorded using NVivo.
• Interviews revealed just one participant enjoyed
playing Fractions game
• No story, repetitive, no atmosphere, not engaging
31/08/2016 © The University of Sheffield
25
Pre-pilot study
• Algebra Meltdown and Giving Change favored…
• Algebra Meltdown
• Engaging context, storyline, distinctive appearance of
characters, sound and graphics.
• Giving Change
• More relatable story (i.e. shopping), ease of use, having no
timer, and short but useful feedback.
• Similar research to be conducted for pilot study to
determine which single game to use for main study
Studying part time
Advantages and disadvantages
31/08/2016 © The University of Sheffield
27
Studying part time
• Disadvantages
• Working part time, a distraction from study
• Could miss deadlines, academic networking
opportunities.
• Hard to find funding for part time study.
• Self funded, money from your own pocket.
• Very challenging, juggling time
31/08/2016 © The University of Sheffield
28
Studying part time
• Advantages
• Improve time management.
• Work part time, earn extra cash.
• Potentially save money on fees
• Gain other skills (that look good on CV)
• Supportive staff, more flexibility
Thanks for
listening!
Any Questions?
References
1. BDA. (2016). Dyscalculia. Retrieved from
http://www.bdadyslexia.org.uk/dyslexic/dyscalculia
2. Bradshaw, J. (2013). United Kingdom - Country Note - Results From PISA 2012. Retrieved
from http://www.oecd.org/unitedkingdom/PISA-2012-results-UK.pdf
3. Chandran, P. (2015). The fear of all sums: how teachers can help students with maths
anxiety. The Guardian. Retrieved from: http://www.theguardian.com/teacher-
network/2015/nov/17/how-teachers-help-students-maths-anxiety
4. Cottee, M., Relph, A., & Robins, K. (2013). Supporting students making the transition from
school to university–a national and local view of the maths skills crisis in the uk.
EDULEARN13 proceedings, 6431-6440.
5. Cruise, R. J., Cash, R. W., & Bolton, D. L. (1985). Development and validation of an
instrument to measure statistical anxiety. Proceedings of the American Statistical
Association, Section on Statistical Education, Las Vegas, NV.
6. Fortin, L., Marcotte, D., Diallo, T., Potvin, P., & Royer, É. (2013). A multidimensional model
of school dropout from an 8-year longitudinal study in a general high school population.
European journal of psychology of education, 28(2), 563-583
References
7. Nah, F., Zhou, Y., & Boey, A. (2012). User Engagement in Educational Computer Gaming.
SIGHCI 2012 Proceedings, Paper 4.
8. NHS. (2015, 25/02/2014). Generalised anxiety disorder in adults. Retrieved from
http://www.nhs.uk/Conditions/Anxiety/Pages/Introduction.aspx
9. Ramirez, G., Gunderson, E. A., Levine, S. C., & Beilock, S. L. (2013). Math anxiety, working
memory, and math achievement in early elementary school. Journal of Cognition and
Development, 14(2), 187-202.
10. Richardson, F. C., & Suinn, R. M. (1972). The Mathematics Anxiety Rating Scale:
Psychometric data. Journal of counseling Psychology, 19(6), 551.
11. Silva, D. L., Tadeo, M. C., Reyes, C., & Dadigan, R. M. (2006). Factors associated with non-
performing Filipino students in Mathematics: A vision of student’s cognitive and behavior
management. Paper presented at the the Proceedings of the 2nd IMT-GT Regional
Conference of Mathematics, Statistics and Applications, University Sains Malaysia,
Penang.
12. Smith, M. R. (2004). Math Anxiety: Causes, Effects, and Preventative Measures. Senior
Thesis, Liberty University, Virginia, United States
13. Usop, H. H., Sam, H. K., Sabri, N. A. a., & Wah, T. K. (2009). Factors causing mathematics
anxiety among undergraduate students. In Proceedings of CoSMEd 2009: Third
International Conference on Science and Mathematics Education.

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Marc-Bonne-iSchool

  • 1. Educational games and their impact on mathematics anxiety in University social science students
  • 2. 31/08/2016 © The University of Sheffield 2 Contents • Background • Literature Review • Methodology • Pre-pilot study results • Studying part time
  • 4. 31/08/2016 © The University of Sheffield 4 Background - the researcher • BA in Business Management and Information Management (UOS – Mgt & iSchool) • MSC in Information Systems, dissertation on conceptual mini-games (UOS - iSchool) • PhD (part time) – Educational Games and mathematics anxiety (also at UOS - iSchool).
  • 5. 31/08/2016 © The University of Sheffield 5 Background –the study • Mathematics anxiety defined as: “feelings of tension and anxiety that interfere with the manipulation of numbers and the solving of mathematical problems in a wide variety of ordinary life and academic situations” (Richardson and Suinn, 1972)
  • 6. 31/08/2016 © The University of Sheffield 6 Background – the study • Around 60% of students show symptoms of mathematics anxiety (Bradshaw, 2013) • Mathematics anxiety affects all students regardless of discipline (Fortin, et.al., 2013) • Only 56% interested in studying mathematics at all (Bradshaw, 2013)
  • 7. 31/08/2016 © The University of Sheffield 7 Background –the study • Aims • To discover if educational computer games can reduce maths anxiety amongst UOS students. • Objectives • Identify maths anxiety scales and computer games to use for data collection. • Identify extent to which mathematics anxiety is a problem amongst UOS social science students. • To identify the attributes of a game that may reduce or increase maths anxiety.
  • 8. Literature Review Symptoms /causes of mathematics anxiety, measuring mathematics anxiety, potential of educational games
  • 9. 31/08/2016 © The University of Sheffield 9 Literature Review • Symptoms include, panic, paranoia, lack of confidence, passive behaviour (Chandran (2015) • Caused by: • Poor teaching/bad experience in class. (Usop, et al., 2009) • Lack of support from parents (Silva et al. 2006) • Comparing progress with friends (Smith, 2004)
  • 10. 31/08/2016 © The University of Sheffield 10 Literature Review • Systematic literature review revealed range of scales for measuring mathematics anxiety • Criteria included: • Confirmed reliability and validity • English Language • Suitable for University age students • 30-item, MARS-S (brief version) (Suinn & Whiston, 2003) to be used for study.
  • 11. 31/08/2016 © The University of Sheffield 11 Literature Review Some example scale questions • “Thinking about an upcoming maths test one week before”. • “Dividing a five digit number by a two digit number in private with pencil and paper.” • “Realizing that you have to take a certain number of maths classes to fulfil the requirements in your course” • “Reading a cash register receipt after your purchase”
  • 12. 31/08/2016 © The University of Sheffield 12 Literature Review • Educational games defined as: “(1) a game that teaches a certain subject, concept or topic, (2) a game that furthers one’s intellectual pursuit in an area or discipline (3) a game that assists people in learning a mental skill as they play the game” (Nah et al., 2012)
  • 13. 31/08/2016 © The University of Sheffield 13 Literature Review • Educational computer games known to increase motivation to learn (Erhel & Jamet, 2013) • Little known on how they affect mathematics anxiety (which reduces motivation to learn) (M. F. Young et al., 2012; Zakaria & Nordin, 2008) • Study on primary school children found reduction in maths anxiety (results non- significant) (Núñez Castellar,et al., 2014)
  • 14. Methodology Filling the gap in the literature - Participants, methods, finding games to use
  • 15. 31/08/2016 © The University of Sheffield 15 Methodology • Based on existing literature on mathematics anxiety studies • But mixed methods, also includes qualitative interviews and observations to identify particular aspects on games that affect mathematics anxiety • Participants to be UOS social science students • MASH (2016) study found social science students to have the highest level of the mathematics anxiety of all faculties. • More accessible.
  • 16. 31/08/2016 © The University of Sheffield 16 Methodology • Measure mathematics anxiety of participants using MARS-Brief Scale. • Experimental group play game alongside course. Control group study as normal. • Sample of experimental group take part in the interviews and observations. • To identify what aspects of the game that affected mathematics anxiety the most. • All participants retake MARS scale
  • 17. 31/08/2016 © The University of Sheffield 17 Methodology • Which game to use? • Wide variety of games used in mathematics anxiety studies • Xbox Kinect, browser based games, PC games, (Verkijika & De Wet, 2014; Isbister et al., 2012; Jansen et al., 2013) • Different mathematics topics, different stories/themes
  • 18. 31/08/2016 © The University of Sheffield 18 Methodology • Criteria for games for inclusion.: • Browser based game • Mini-game • Suitable for University age students. • Three games found that met criteria. • Algebra Meltdown, Giving Change, Ordering Fractions
  • 19. Algebra Meltdown 31/08/2016 © The University of Sheffield 19
  • 20. Giving Change 31/08/2016 © The University of Sheffield 20
  • 21. Ordering Fractions 31/08/2016 © The University of Sheffield 21
  • 22. Pre-pilot study Exploratory study to determine which game to use for pilot and main study.
  • 23. 31/08/2016 © The University of Sheffield 23 Pre-pilot study • Conducted a pre-pilot study to determine which game to use • 5 students from iSchool observed playing all 3 games to identify usability issues (facial reactions/keystrokes/think aloud data recorded) • Participants interviewed to determine which game they liked the most, usability perspective.
  • 24. 31/08/2016 © The University of Sheffield 24 Pre-pilot study • Observation data recorded using Morae Recorder • Analyzed using Morae Manager • Giving Change and Fractions easiest games to play, Algebra Meltdown confusing in places (confusing interface) • Interviews recorded using NVivo. • Interviews revealed just one participant enjoyed playing Fractions game • No story, repetitive, no atmosphere, not engaging
  • 25. 31/08/2016 © The University of Sheffield 25 Pre-pilot study • Algebra Meltdown and Giving Change favored… • Algebra Meltdown • Engaging context, storyline, distinctive appearance of characters, sound and graphics. • Giving Change • More relatable story (i.e. shopping), ease of use, having no timer, and short but useful feedback. • Similar research to be conducted for pilot study to determine which single game to use for main study
  • 26. Studying part time Advantages and disadvantages
  • 27. 31/08/2016 © The University of Sheffield 27 Studying part time • Disadvantages • Working part time, a distraction from study • Could miss deadlines, academic networking opportunities. • Hard to find funding for part time study. • Self funded, money from your own pocket. • Very challenging, juggling time
  • 28. 31/08/2016 © The University of Sheffield 28 Studying part time • Advantages • Improve time management. • Work part time, earn extra cash. • Potentially save money on fees • Gain other skills (that look good on CV) • Supportive staff, more flexibility
  • 30. References 1. BDA. (2016). Dyscalculia. Retrieved from http://www.bdadyslexia.org.uk/dyslexic/dyscalculia 2. Bradshaw, J. (2013). United Kingdom - Country Note - Results From PISA 2012. Retrieved from http://www.oecd.org/unitedkingdom/PISA-2012-results-UK.pdf 3. Chandran, P. (2015). The fear of all sums: how teachers can help students with maths anxiety. The Guardian. Retrieved from: http://www.theguardian.com/teacher- network/2015/nov/17/how-teachers-help-students-maths-anxiety 4. Cottee, M., Relph, A., & Robins, K. (2013). Supporting students making the transition from school to university–a national and local view of the maths skills crisis in the uk. EDULEARN13 proceedings, 6431-6440. 5. Cruise, R. J., Cash, R. W., & Bolton, D. L. (1985). Development and validation of an instrument to measure statistical anxiety. Proceedings of the American Statistical Association, Section on Statistical Education, Las Vegas, NV. 6. Fortin, L., Marcotte, D., Diallo, T., Potvin, P., & Royer, É. (2013). A multidimensional model of school dropout from an 8-year longitudinal study in a general high school population. European journal of psychology of education, 28(2), 563-583
  • 31. References 7. Nah, F., Zhou, Y., & Boey, A. (2012). User Engagement in Educational Computer Gaming. SIGHCI 2012 Proceedings, Paper 4. 8. NHS. (2015, 25/02/2014). Generalised anxiety disorder in adults. Retrieved from http://www.nhs.uk/Conditions/Anxiety/Pages/Introduction.aspx 9. Ramirez, G., Gunderson, E. A., Levine, S. C., & Beilock, S. L. (2013). Math anxiety, working memory, and math achievement in early elementary school. Journal of Cognition and Development, 14(2), 187-202. 10. Richardson, F. C., & Suinn, R. M. (1972). The Mathematics Anxiety Rating Scale: Psychometric data. Journal of counseling Psychology, 19(6), 551. 11. Silva, D. L., Tadeo, M. C., Reyes, C., & Dadigan, R. M. (2006). Factors associated with non- performing Filipino students in Mathematics: A vision of student’s cognitive and behavior management. Paper presented at the the Proceedings of the 2nd IMT-GT Regional Conference of Mathematics, Statistics and Applications, University Sains Malaysia, Penang. 12. Smith, M. R. (2004). Math Anxiety: Causes, Effects, and Preventative Measures. Senior Thesis, Liberty University, Virginia, United States 13. Usop, H. H., Sam, H. K., Sabri, N. A. a., & Wah, T. K. (2009). Factors causing mathematics anxiety among undergraduate students. In Proceedings of CoSMEd 2009: Third International Conference on Science and Mathematics Education.