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Contextual Statement
For my FMP I am goingto create a game conceptwithan animatedtrailer,myideaisaplatform, 2
playergame that basesaroundthe story of a womenwhorealisesherrelflection isasentientperson
trappedinthe mirror, theyare trappedina shadow world(thisname isinthe works) thatis dark and
distorted.One of youplaysthe normal womenandthe otherplaysthe one inthe mirror.You are
progressingtofindanoracle that has the capabilitytofree yourreflection/partner.Youmusthelp
each otherprogressbetweenlevelsbyputtingboxesforexample infrontof the mirrorandthen
theypickit upand use it to progress.Youalsomust fightenemies,theydifferfromwhatside of the
mirroryou are on,for example youwill fightdarkspritesif youplaythe shadow realmandthe
oracleshenchmen(humans)if youplaythe normal side.There will alsobe differentvariationsof the
enemies,the mainoneswill be the small onesthattake 3 hitsto kill,mediumonesthattake 6 and
biggeronesthattake 9 to kill,Ialsowant to include mini bossesatthe endof each level tomark
your progression,these fightswillincreaseyourdamage andincrease yourhealth.
Collectables/environmentalinteractionswill alsobe apart of my game,these will featureitemsthat
have sentimentalvalue tothe characterslike afamilyphotoora keythatopensa secretdoor.
Environmental interactionswill include seeingabuildingthroughthe mirrorthathas a memory.I
wantto include talkingpointsaswell,like whenyoufinishabossfightyouwill have aconversation
aboutit or whenyouare justwalkingaboutone will askhow the otheris.By doingthisitwill take it
forma run andgun game to userexperience,itwill give itmore substance andmake people connect
withthe characters.Seeingcharactersina vulnerable state canmake themrelatable causing
connectionwiththe characters.
At the endof the game,youmeetthe oracle,youtalkwith them, and itturns outthe onlywayto
free yourreflectionistodefeatthem,the fighthas5levelsall differentfromthe lastandyouboth
mustfightthemfromeitherside of the mirror.At the endof the fightthe oracle theyturnto dust
and getblownawaywithwind,there will be acutscene where youbothapproachthe mirrorand
hesitantlygrabeachother'shand,yougrab theirarm and pull themthrough,theyhugand the
image fadesawayto white,the title appearsandthe credit’srole.
Whenit comesto the art style of the game,I initiallywantedtomake itcartoonybut semi-realistic
but at my currentlevel of animationandartskill Idonot believethisispossible andhave instead
optedto use pixel art.Ihave usedthisinthe paston my adventure projectinyear1 and foundit
quite simple andeasytoworkwith.Ihave since thenbetteredmyart skillsandhave avisionof what
my characters,layoutsandbackgroundslooklike soIwill be able tocreate them.
I have chosento dothis ideaas it has real potential,Ihave notheardanythingwiththe conceptI
have createdbefore andthinkitcouldreallybe somethinggreat.Ithasthe emotional connectionto
characters that playerswant,ithascombat and a rewardssystem, eastereggsandsecrets.Ialso
love videogamesandtheyare a massive passionof mine;Iamalwaysproducingconceptsand
visualisingwhattheycouldlooklikeinmyhead,makingartfor them, writingscriptsinmyhead,and
makingplaylistsof musicforeachconcept.I want to create videogamesasacareer anddoingthis
projectisgoingto get me one stepcloserto makingthatdream come true.
Whenit comesto mystrengthsand weaknessesitvaries.FormystrengthsIwouldsayI am decent
at art andhave creative eye,Ialsohave knowledgeinanimationandhave createdanimationsinthe
past that have turnedoutwell.Anotherstrengthof mine ismyskillswithPremiere Pro,overthe
time I have done thiscourse I have usedpremiere proalotfrom puttingtogetheranimation shotsto
editingamusicvideo.Itisone of the programmesIhave usedmost andhave gainedthe mostskill
in.Procreate isalsoa programme Ihave a lotof knowledge on,Iuse itall the time onmy iPadand
has beenastaple inmy worksince I got itlast year.These strengthswill allow me tomake a good
project,theyall have theiruses,andwill Ibe usingthemasmuch as a I can.
I alsohave weaknesses,Photoshop,timemanagementandorganisation.AlthoughIhave used
Photoshopoverthe course,Iam not that greatat itas I have not reallyhada use for itas I make
everythingmyselfonmyiPad,due to thisI have nothad a lot of time to use it,I do not thinkthisis
reallythatdetrimental tomyprojectasI know the basicsandcan alwaysaskif I needhelp.Time
management,Ialwaysgetthingsinontime,butI tendto leave itto the lastminute,whichisnot
great forstress,and itconstantlyhappens.Ithinktoimprove thisIneeda timetable of sortssoI can
keepontrack and not letthingsoverwhelmme atthe lastmoment.Itry to keeporganised,butI
lose track of everythingafterawhile whichisnotideal foranFMP, to combatthisI am goingto
make designatedfoldersforeverythingandmake sure whenIfinishanythingitgoesonmywebsite
straightaway or if I am writingsomethingIwill addthe source to the bibliographyimmediately,soI
do nothave to do it all inone sitting.
My hope forthe FMP is to create somethingthatintriguespeopleandmakesthemcurious,sothey
wantto playit, itis an interestingconcept,soIwant to playthatup as much as possible.Ihope to
captivate the audience withthe mysteryof the game,Iwantthemto wonderwhatisgoingto
happen,whothe charactersare, whatmade her reflectioncome tolife.

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  • 1. Contextual Statement For my FMP I am goingto create a game conceptwithan animatedtrailer,myideaisaplatform, 2 playergame that basesaroundthe story of a womenwhorealisesherrelflection isasentientperson trappedinthe mirror, theyare trappedina shadow world(thisname isinthe works) thatis dark and distorted.One of youplaysthe normal womenandthe otherplaysthe one inthe mirror.You are progressingtofindanoracle that has the capabilitytofree yourreflection/partner.Youmusthelp each otherprogressbetweenlevelsbyputtingboxesforexample infrontof the mirrorandthen theypickit upand use it to progress.Youalsomust fightenemies,theydifferfromwhatside of the mirroryou are on,for example youwill fightdarkspritesif youplaythe shadow realmandthe oracleshenchmen(humans)if youplaythe normal side.There will alsobe differentvariationsof the enemies,the mainoneswill be the small onesthattake 3 hitsto kill,mediumonesthattake 6 and biggeronesthattake 9 to kill,Ialsowant to include mini bossesatthe endof each level tomark your progression,these fightswillincreaseyourdamage andincrease yourhealth. Collectables/environmentalinteractionswill alsobe apart of my game,these will featureitemsthat have sentimentalvalue tothe characterslike afamilyphotoora keythatopensa secretdoor. Environmental interactionswill include seeingabuildingthroughthe mirrorthathas a memory.I wantto include talkingpointsaswell,like whenyoufinishabossfightyouwill have aconversation aboutit or whenyouare justwalkingaboutone will askhow the otheris.By doingthisitwill take it forma run andgun game to userexperience,itwill give itmore substance andmake people connect withthe characters.Seeingcharactersina vulnerable state canmake themrelatable causing connectionwiththe characters. At the endof the game,youmeetthe oracle,youtalkwith them, and itturns outthe onlywayto free yourreflectionistodefeatthem,the fighthas5levelsall differentfromthe lastandyouboth mustfightthemfromeitherside of the mirror.At the endof the fightthe oracle theyturnto dust and getblownawaywithwind,there will be acutscene where youbothapproachthe mirrorand hesitantlygrabeachother'shand,yougrab theirarm and pull themthrough,theyhugand the image fadesawayto white,the title appearsandthe credit’srole. Whenit comesto the art style of the game,I initiallywantedtomake itcartoonybut semi-realistic but at my currentlevel of animationandartskill Idonot believethisispossible andhave instead optedto use pixel art.Ihave usedthisinthe paston my adventure projectinyear1 and foundit quite simple andeasytoworkwith.Ihave since thenbetteredmyart skillsandhave avisionof what my characters,layoutsandbackgroundslooklike soIwill be able tocreate them. I have chosento dothis ideaas it has real potential,Ihave notheardanythingwiththe conceptI have createdbefore andthinkitcouldreallybe somethinggreat.Ithasthe emotional connectionto characters that playerswant,ithascombat and a rewardssystem, eastereggsandsecrets.Ialso love videogamesandtheyare a massive passionof mine;Iamalwaysproducingconceptsand visualisingwhattheycouldlooklikeinmyhead,makingartfor them, writingscriptsinmyhead,and makingplaylistsof musicforeachconcept.I want to create videogamesasacareer anddoingthis projectisgoingto get me one stepcloserto makingthatdream come true. Whenit comesto mystrengthsand weaknessesitvaries.FormystrengthsIwouldsayI am decent at art andhave creative eye,Ialsohave knowledgeinanimationandhave createdanimationsinthe past that have turnedoutwell.Anotherstrengthof mine ismyskillswithPremiere Pro,overthe time I have done thiscourse I have usedpremiere proalotfrom puttingtogetheranimation shotsto editingamusicvideo.Itisone of the programmesIhave usedmost andhave gainedthe mostskill
  • 2. in.Procreate isalsoa programme Ihave a lotof knowledge on,Iuse itall the time onmy iPadand has beenastaple inmy worksince I got itlast year.These strengthswill allow me tomake a good project,theyall have theiruses,andwill Ibe usingthemasmuch as a I can. I alsohave weaknesses,Photoshop,timemanagementandorganisation.AlthoughIhave used Photoshopoverthe course,Iam not that greatat itas I have not reallyhada use for itas I make everythingmyselfonmyiPad,due to thisI have nothad a lot of time to use it,I do not thinkthisis reallythatdetrimental tomyprojectasI know the basicsandcan alwaysaskif I needhelp.Time management,Ialwaysgetthingsinontime,butI tendto leave itto the lastminute,whichisnot great forstress,and itconstantlyhappens.Ithinktoimprove thisIneeda timetable of sortssoI can keepontrack and not letthingsoverwhelmme atthe lastmoment.Itry to keeporganised,butI lose track of everythingafterawhile whichisnotideal foranFMP, to combatthisI am goingto make designatedfoldersforeverythingandmake sure whenIfinishanythingitgoesonmywebsite straightaway or if I am writingsomethingIwill addthe source to the bibliographyimmediately,soI do nothave to do it all inone sitting. My hope forthe FMP is to create somethingthatintriguespeopleandmakesthemcurious,sothey wantto playit, itis an interestingconcept,soIwant to playthatup as much as possible.Ihope to captivate the audience withthe mysteryof the game,Iwantthemto wonderwhatisgoingto happen,whothe charactersare, whatmade her reflectioncome tolife.