The document discusses several debates around the effects of video games, including violence, explicit sexual content, abusive language, addiction, stereotyping and representation, and censorship. It presents perspectives from researchers and the author's own beliefs. The author believes that violence in games does not directly cause real-world violence, and that inappropriate language or stereotypes can be interpreted differently depending on a person's maturity. The author also argues that addiction to gaming is not serious and is more of a hobby, and that censorship of games goes too far.
2. VIOLENCE
Violent video games such as
Grand Thef t Auto are of ten
brought up by researchers in
their studies about the topic
of violence in video games.
What I believe is that violence
within a game does not cause
violence in real life, it only
occurs when a certain person
already has an anger issue of
some kind which does not
mean that a video game
causes that person to become
even worse.
http://www.gamespot.com/images/130
0-2717343
3. EXPLICIT SEXUAL CONTENT
Explicit sexuality content in video
games is defined as: a video game
character in sexually revealing
clothing, a character per forming
overtly sexual behaviour, displays
of nudity, and/or the use of sex as
a reward for game play.
Women are less likely to appear in
video game than male characters
When they are, they are of ten
depicted as helpless, weak, and in
need of saving.
http://caraellison.co.uk/wp-content/
uploads/2014/09/rid
etohellretribution_01.jpg
4. ABUSIVE/ INAPPROPRIATE LANGUAGE
Family life professor at the
university Sarah Coyne explained
that the findings revealed that
exposure to bad language is
associated with acceptance and
use of similar language, which in
turn influences both physical and
verbal aggression.
I believe that inappropriate
language from game will only be
iterpretated mostly by immature
teens who and does not ef fect
there aggression in the long
term as some researchers would
like to believe.
http://2.images.gametrailers.com/image_root/ma
ssives/aaa_games/2012/04_apr_2012/m_farcry3
_01.jpg?width=640&height=360&crop=true&qualit
y=.91
http://www.hdwallpapers.in/walls
/far_cry_3-wide.jpg
5. ADDICTION
There are two major types of video
games and therefore two major
types of video games addictions.
Video games are generally
designed to be played by a single
player and involve a clear goal or
mission, such as rescuing a
princess. The addiction in these
games is of ten related to
completing that mission or beating
a high score or preset standard.
http://cdn.wallwuzz.com/uploa
ds/game-images-wallwuzz-hd-wallpaper-
822.jpg
6. The other type of video
game addiction is
associated with online
multiplayer games.
These games are played
online with other people
and are especially
addictive because they
generally have no
ending.
http://www.staronion.com/maiev/img/w
ow_grpq.jpg
7. I Think that “addiction
to gaming” is taken way
to seriously as it is only
used to be hobby like
doing a sport or going
to club, you do that to
enjoy yourself so there
is no addiction side it is
mainly playing a game
to enjoy yourself.
http://assets.vg247.com/current//2013/
11/2803-DSII-A3poster-GameStop-
02_smaller-image.jpg
8. STEREOTYPING AND REPRESENTATION
A main example of a huge
stereotypical would Duke Nukem who
shown to be a wise-cracking tough
guy, He is also apparently sexually
adept and irresistible to women, and
circumstances frequently find him
surrounded by many buxom women.
I think stereotyping a character is
used ef fectively as it gives the
impression in most games that you
are the hero and you must save
something or someone, this gives the
player a sense of achievement and I
believe if this was taken away from a
game then the game may not turn out
to be good game.
http://gamingsnack.com/wp-content/
uploads/2013/01/Duke-
Nukem-Forever-PC.jpg
http://i.kinja-img.com/gawker-media/
image/upload/s--8f3ds7RU--
/17rewr277ae5ujpg.jpg
9. CENSORSHIP
Censorship is where are game
is judged on whether it can be
published to the public or not
and if it isn't it will be banned,
meaning it cannot be
purchased. For example Bully
was banned in Brazil in April
2008. The decision was made
from the state of “Rio Grande
do Sul” which claims that the
game would be potentially
harmful to teenagers and
adults. Anyone caught selling
or owning the game would face
a daily fine of R$1,000.00.
http://en.wikipedia.org/wiki/Bully_(v
ideo_game)#mediaviewer/File:Bully_
frontcover.jpg