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@hellosunschein
https://github.com/leamars/PitchBlack
@hellosunschein
TURN ON/OFF:
3X press on
Side Button or
Home Button
UI MODE:
Pitch Black
Lea Marolt Sonnenschein; AppBuilders; May 12th 2020
1. The World When You’re Blind
@hellosunschein
Agenda
1. The World When You’re Blind
2. iPhone in VoiceOver Mode
@hellosunschein
Agenda
1. The World When You’re Blind
2. iPhone in VoiceOver Mode
3. Two Easy to Solve Issues
@hellosunschein
Agenda
1. The World When You’re Blind
2. iPhone in VoiceOver Mode
3. Two Easy to Solve Issues
4. Trickier Issues
@hellosunschein
Agenda
1. The World When You’re Blind
2. iPhone in VoiceOver Mode
3. Two Easy to Solve Issues
4. Trickier Issues
5. Why Should I Care?
@hellosunschein
Agenda
Scott Chesworth
@hellosunschein
Kevin Satizabal
Acknowledgements
300 million
visually impaired.
Source: https://www.who.int/blindness/publications/globaldata/en/
When You’re Blind
40 million
legally blind.
Source: https://www.who.int/blindness/publications/globaldata/en/
When You’re Blind
}Source: https://www.rnib.org.uk/
When You’re Blind
When you’re blind, you
experience the world in a
completely different way.
Insight I
Source: https://www.southbankcentre.co.uk/
When You’re Blind
Source:‘Don’t follow them, look at me!’: Contemplating a haptic digital prototype to bridge the conductor and visually impaired performer; https://doi.org/10.1080/14613808.2019.1605344
When You’re Blind
Source:‘Don’t follow them, look at me!’: Contemplating a haptic digital prototype to bridge the conductor and visually impaired performer; https://doi.org/10.1080/14613808.2019.1605344
When You’re Blind
Translating what we see into another
sense doesn’t work, because the
mental model for that experience
doesn’t exist.
Insight II
@hellosunschein
When You’re Blind
@hellosunschein
When You’re Blind
@hellosunschein
VoiceOver
@hellosunschein
TURN ON/OFF:
3X press on
Side Button or
Home Button
https://github.com/
leamars/PitchBlack
VoiceOver
@hellosunschein
TURN ON/OFF:
3X press on
Side Button or
Home Button
https://github.com/
leamars/PitchBlack
VoiceOver
@hellosunschein
VoiceOver
@hellosunschein
3x 3-finger tap
VoiceOver
Screen Curtain
@hellosunschein
3x 3-finger tap
VoiceOver
Screen Curtain
Source: https://www.interactiveaccessibility.com/education/training/downloads/iOS-Cheatsheet.pdf, https://a11y-guidelines.orange.com/mobile_EN/voiceover.html
Flick
Navigate between
accessible elements.
Left to right, then up
and down.
Drag on the screen
to find accessible
elements.
Drag
Navigate between
accessible elements.
VoiceOver
Gestures & Interactions
Navigate
@hellosunschein
Explore
@hellosunschein
Navigate Explore
@hellosunschein
Navigate Explore
@hellosunschein
Navigate Explore
@hellosunschein
Navigate Explore
@hellosunschein
Navigate Explore
@hellosunschein
Navigate Explore
@hellosunschein
Navigate Explore
@hellosunschein
Navigate Explore
@hellosunschein
Navigate Explore
@hellosunschein
Navigate Explore
@hellosunschein
Navigate Explore
@hellosunschein
Navigate Explore
@hellosunschein
isAccessibilityElement = true
VoiceOver
@hellosunschein
isAccessibilityElement = true
VoiceOver
@hellosunschein
VoiceOver
isAccessibilityElement = true
1. Vibration
@hellosunschein
VoiceOver
1. Vibration
2. Earcon (ear + icon)
@hellosunschein
VoiceOver
1. Vibration
2. Earcon (ear + icon)
3. Announcement
@hellosunschein
VoiceOver
@hellosunschein
Screenshot
Camera Button
VoiceOver
EarCons
Screenshot
Camera Button
@hellosunschein
Charging
VoiceOver
EarCons
Screenshot
Camera Button
Charging
@hellosunschein
Lock
VoiceOver
EarCons
Screenshot
Camera Button
Charging
Lock
Notification
@hellosunschein
VoiceOver
EarCons
Dragging on
empty space.
@hellosunschein
VoiceOver
EarCons
@hellosunschein
UIAlert
appearing.
@hellosunschein
VoiceOver
EarCons
1. Vibration
2. Earcon (ear + icon)
3. Announcement
@hellosunschein
VoiceOver
EarCons
Source: https://www.interactiveaccessibility.com/education/training/downloads/iOS-Cheatsheet.pdf, https://a11y-guidelines.orange.com/mobile_EN/voiceover.html
Do it anywhere on
the screen.
Double Tap
Open or activate the
focused item.
Flick
Navigate between
accessible elements.
Left to right, then up
and down.
Drag on the screen
to find accessible
elements.
Drag
Navigate between
accessible elements.
VoiceOver
Gestures & Interactions
@hellosunschein
Making a
selection.
VoiceOver
Gestures & Interactions
@hellosunschein
Source: https://www.interactiveaccessibility.com/education/training/downloads/iOS-Cheatsheet.pdf, https://a11y-guidelines.orange.com/mobile_EN/voiceover.html
Source:‘Don’t follow them, look at me!’: Contemplating a haptic digital prototype to bridge the conductor and visually impaired performer; https://doi.org/10.1080/14613808.2019.1605344
VoiceOver
Translating what we see into another
sense doesn’t work, because the
mental model for that experience
doesn’t exist.
Insight II
@hellosunschein
VoiceOver
@hellosunschein
UIButton
isAccessibilityElement = true
VoiceOver
@hellosunschein
UIButton
isAccessibilityElement = true
accessibilityLabel = ??
VoiceOver
@hellosunschein
VoiceOver
@hellosunschein
VoiceOver
@hellosunschein
VoiceOver
Label and describe your UI
and interactions in
nonvisual ways.
@hellosunschein
Takeaway I
Music Braille
Audio
Recordings
BlindSighted
You have to
memorize everything.
@hellosunschein
Insight III
Source: https://9to5mac.com/2018/07/10/app-store-10-years-design-evolution/, https://a11y-guidelines.orange.com/mobile_EN/voiceover.html
Be precise and transparent
with your app updates.
@hellosunschein
Takeaway II
Past
PresentPast
PresentPast Future
You don’t understand what
even is possible to do with an
app before you start using it.
Insight IV
https://github.com/
leamars/PitchBlack
Demo
Demo
1. Main point of the screen
1. Main point of the screen?
2. What actions to take?
1. Main point of the screen?
2. What actions to take?
Auditory Overview
1. Main point of the screen?
2. What actions to take?
UIAccessibility.post(notification: .announcement,
argument: "Pitch Black finds you
your perfect cheese. Answer 3
questions to find your match.")
How to strike the right balance
between so that we
give enough information, but we’re
not overwhelming.
Question I
Form
Button
1. Switch
2. Slide
3. Picker
Tricky Issues
Forms
Form
Button
1. Switch
2. Slide
3. Picker
Tricky Issues
Forms
Form
Button
1. Switch
2. Slide
3. Picker
Tricky Issues
Forms
Tricky Issues
Forms
1. How many things are wrong?
Tricky Issues
Forms
1. How many things are wrong?
2. Which ones are wrong?
Tricky Issues
Forms
1. How many things are wrong?
2. Which ones are wrong?
3. How do I fix them?
Form
Button
1. Switch
2. Slide
3. Picker
Tricky Issues
Forms
Form
Button
1. Switch
2. Slide
3. Picker
Tricky Issues
Forms
Form
Button
1. Switch
2. Slide
3. Picker
Tricky Issues
Forms
😖
Question II
😖
Question II
Earcons?
😖
Question II
Earcons?Multiple Buttons?
😖
Question II
Earcons?Multiple Buttons?
Haptics?
😖
Question II
Earcons?Multiple Buttons?
Haptics?
3D Audio?
@hellosunschein
Recap
1. Use VoiceOver + Screen Curtain to evaluate
your accessibility
@hellosunschein
Recap
1. Use VoiceOver + Screen Curtain to evaluate
your accessibility
2. Describe elements using a nonvisual, action-
based, language
@hellosunschein
Recap
1. Use VoiceOver + Screen Curtain to evaluate
your accessibility
2. Describe elements using a nonvisual, action-
based, language
3. Write precise AppStore descriptions for every
update to reassure your users
@hellosunschein
Recap
1. Use VoiceOver + Screen Curtain to evaluate
your accessibility
2. Describe elements using a nonvisual, action-
based, language
3. Write precise AppStore descriptions for every
update to reassure your users
4. Communicate system status changes through
VoiceOver instead of just visuals
@hellosunschein
Recap
Why Should I Care?
@hellosunschein
The good feels.
@hellosunschein
Why Should I Care?
40 million life
time users.
Source: https://www.who.int/blindness/publications/globaldata/en/
Why Should I Care?
Inclusive design
benefits everyone.
@hellosunschein
Why Should I Care?
Source:‘https://blog.video.ibm.com/streaming-video-tips/closed-captioning-vs-subtitles/
Source: https://www.philips.co.uk/c-p/HX3214_01/sonicare-cleancare-plus-sonic-electric-toothbrush
Source: https://masscommons.wordpress.com/2012/08/01/dethroning-the-automobile-putting-walkers-first/
The future
is screenless.
@hellosunschein
Why Should I Care?
@hellosunschein
We’re actively trying to
limit screen usage.
Why Should I Care?
Screenless Future
@hellosunschein
Screen Time Google Experiments
Why Should I Care?
Screenless Future
Audio for Interaction
is gaining
mainstream momentum.
@hellosunschein
Why Should I Care?
Smart
Speaker
sales went
up by 70%
from last
year.
Source: Strategy Analytics Report
Why Should I Care?
Audio for Interaction
700k free
podcasts in 2019.
144 million US
listeners.
Source: Edison Research, Triton Digital
Why Should I Care?
Audio for Interaction
A shift towards
hearable
wearables for
AR and beyond.
Source: IDC
Why Should I Care?
Audio for Interaction
An investment in
your future.
@hellosunschein
Why Should I Care?
1. AppleVis general purpose site that posts app reviews, teaches blind users how to use
Apple software where you can talk to real users
2. Laura Savino’s Interactive Accessibility Talk at Layers 2015
3. John Fox, Doing Well by Doing Good Mobius 2019
4. Build Accessible iOS Apps; Podfeet Podcast hosting Donald Burr 2017
5. Paul Hudson’s Checklist on making apps more accessible 2018
6. Mobile Accessibility Talk by Chris McMeeking
7. Stanford Lecture on Accessibility by Skylar Peterson
8. Apple's UI Accessiblity Documentation
@hellosunschein
Resources:

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