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O'Reilly Webcast: Tapworthy iPhone App Design

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Slides from live O'Reilly webcast on Sept 14, 2010. Video:
http://www.youtube.com/watch?v=_JobmIurqCY

Tapworthy apps cope with small screens and fleeting user attention to make every pixel count, every tap rewarding. Learn to: capture the elusive ingredients of irresistible mobile interfaces; craft comfortable ergonomics for fingers and thumbs; dodge the usability gotchas of handheld devices; and turn tiny-touchscreen constraints to your advantage. Along the way, you'll get behind-the-scenes glimpses into the design process of popular apps including Facebook, Twitterrific, USA Today, Things, and others.

Published in: Technology
  • Good to know. I often record the audio from my presentations, but never seem to have the time to add it to the online deck later. 'Tapworthy' sounds very interesting.
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  • The presentation includes speaker notes with a rough outline of my talk, and you'll see those if you download the deck. Unfortunately, due to a Slideshare technical glitch, the notes aren't available in the web view. The Slideshare crew tells me they expect to fix the problem in the next few days, and the notes should show up then. Stay tuned.

    Meantime, hope you enjoy the talk! For more info about my book Tapworthy:
    http://oreilly.com/catalog/0636920001133/
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O'Reilly Webcast: Tapworthy iPhone App Design

  1. Josh Clark @globalmoxie www.globalmoxie.com Webcast hashtag: #tapworthy
  2. “Is It Worth It?”
  3. What Makes Your App Mobile?
  4. I’m micro-tasking. I’m local. I’m bored.
  5. I’m Micro-Tasking photo: envisionpublicidad at ickr
  6. I’m Local photo: quasimondo at ickr
  7. Shopper Babelshot SoundCurtain
  8. I’m Bored photo: thomashawk at ickr
  9. Think Big, Build Small
  10. Tapworthy apps... • Focus on mobile context • Optimize for micro-tasking • Use sensors to enhance local context • Create opportunities for exploration • Complex ≠ complicated • Do one thing and do it well
  11. You’re Designing a Physical Device
  12. 44
  13. 44
  14. 44
  15. 44 44 44
  16. 88 88
  17. Be a Scroll Skeptic
  18. Edit, Edit, Edit
  19. Text
  20. Finger-Friendly Design • Use the thumb’s hot zone. • Design to a 44-point rhythm. • Be generous with space. • Content at top, controls at bottom. • Avoid scrolling where practical. • Put secondary controls behind hidden doors.
  21. Thanks! @globalmoxie www.globalmoxie.com
  22. O’Reilly online course Tapworthy iPhone Design Starts October 20, 2010 Eight-week online course http://training.oreilly.com
  23. 40% off (50% off ebook) Discount code 4CAST www.oreilly.com

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