3. Learn it. Share it.
Twitter:
Dr.Kelly: @kellywiechart
English Language Programs @ELPrograms
Mr. Scott/RELO: @relo_manama
#SDG4
#relomanama
#New KuwaitVision2035
4. Style Yourself
How creative is your name?
What does your name do?
How is it related to who you are and what you do?
-------------
Using font styling and icons, write your name in a way that
depicts something that you want everyone to know or
remember about you.
FirstName LastName
6. Workshop Objectives
This workshop is designed to introduce the main Global Competences and to explore
how existing pedagogical practices can be modified to reach these competences.
8. Workshop Overview
Day 1-Design Learning Day 2-Literature-Based Learning
9:00-9:15 Warmup Activity: Emoji Story,
9:15-9:30 Individual Blog Reflection Posting
9:30-10:30 Visual Poetry
10:30-11:00 Literature Based Language
Learning
11:00-11:30 Break
11:30-12:35 Literature Based Language GC
Unit
12:35-12:50 Blog Reflection Posting
12:50-13:00 Workshop Wrap Up
9:00-9:15 WarmUp-Style Yourself
9:15-9:30 Workshop Objectives
9:30-9:45 Intro to Socrative Live Polling
System
9:45-10:00 Introduction to Concepts: Global
Competences
10:00-10:30 Design-based Language
Learning
10:30-11:00 Task-based GC Unit Plan
11:00-11:30 Break
11:30-11:45 Assessing Design-Based Learning
11:45-12:45 Revision Task-based GC Plan
12:450-13:00 TASK : Synthesize Your Day
9. Why do we need GCs inELT?
IR# Time Features Technology ELT Theories /Practices
1st 1700s-1869 Rural farming=>
urban industrial
Mechanization
Steam engine
Grammar-translation (like Latin)
2nd 1870-1914 Growth + electricity Phone, light bulb,
assembly line, mass
production
Audio Lingual
Grammar Translation
3rd 1980s-2007
Digital
Revolution
(DR)
Analog=> digital PC, cable TV, Internet,
Web 2.0
Communicative Language Teaching
Sociocultural Approaches
Multiliteracies
4th 2008-????
Industry
4.0/4IR
Communication &
connectivity
AI, IoT, Uber, AirBnB Ecological (van Lier, 2010)
Systems (de Bot, 2007
Complexity (Larsen-Freeman, 1997)
Symbolic Competence (Kramsch, 2006)
Task-based (Dreßler, 2018
14. Socrative Quick Question QUIZ
Design features are:
A. CRAP
B. PARC
C. CARP
D. All of the above
E. None of the above
15. Socrative Quick Question QUIZ
Which of the following is NOT a focus of this workshop?
A.Teaching human beings.
B.Preparing lifelong learners
C.The 4 skills
D.All of the above
E.None of the above
17. Socrative Quick Question QUIZ
Global competence learning experiences and assessments should be
all of the following EXCEPT:
A. relevant learning experiences that incorporate digital tools
and resources to promote student learning and creativity
B. customized and personalized learning activities that address
students’ diverse learning preferences, working strategies,
and abilities using tools and resources
C. varied adaptive assessments aligned with specific global
competences
D. Boring drill & kill activities that require only memorization
20. Task: Design Challenge #1
Take a lesson for next month and create a problem-based global competence-focused
unit.
21. Task: Synthesize Your Day
Task: To synthesize your day of learning into only one word.
Pretask: Think about your whole day today, step by step.
Task: Using Canva, Sway, and/or The Noun Project, synthesize today’s
learning into a visual metaphor.
Enabling constraints: Must include only:
1 word
3 images
no more than 2 colors
28. Tasks
PRETASK: Go to American English Resources and choose a short story.
TASK: Retell this story for the target audience of your students using at least 10
emojis.
ENABLING CONSTRAINTS: Using Snapchat, Canva or Sway, rewrite this story
with emojis. You may change only the ending of the story.
Post your Emoji Story to the blog.
34. Dr. Kelly Wiechart
Blog: http://www.eduvistaconsulting.com/blog Email:
kelly@eduvistaconsulting.com
Twitter:
Dr. Kelly: @kellywiechart
Mr. Scott/RELO:@relo_manama
#ELSPKuwait2019
#GlobalCompetence
#SDG4
#NewKuwaitVision2035
Staying connected