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Purposeful Gaming | Gamification and Information Sciences
By
• Danny Hartman
• Sanne Goos
• Remon Coolegem
The Hague University of Applied Sciences
Faculty IT & Design
- Gamification
- Learning
- Data collection
- Gamification part 2
Purposeful Gaming | Gamification
Purposeful Gaming | Gamification
Current methods
- Boring
- Lot of work
- No motivation
- Gaming elements
- Fun & Rewards
Solution: Gamification!
Purposeful Gaming | Gamification
- Game thinking
- Solving problems
- IT & non-IT
What is gamification
Purposeful Gaming | Gamification
IT
- CAPTCHA (sort of)
- Foursquare
- Ingress
IT vs non-IT
Purposeful Gaming | Gamification
Non-IT
- Fun Theory
- SEEK!
IT vs non-IT
Purposeful Gaming | Gamification
Learning Skills
Adding tags to photos via crowdsourcing
Now what?
Purposeful Gaming | Gamification
- Fun
- Rewarding
- Users engage more quickly
Why it works
Purposeful Gaming | Gamification
Learning
Purposeful Gaming | Gamification
Card game
Improve information literacy
SEEK!
Purposeful Gaming | Gamification
Digital tutor
Individual development
Digital Aristotle
Purposeful Gaming | Gamification
Collecting data via crowdsourcing
Make boring tasks fun
Fitness
Other uses
Purposeful Gaming | Gamification
INGRESS
CAPTCHA
Collecting data: Google
Purposeful Gaming | Gamification
Foldit
Protein folding in DNA
Faster than scientists
Cellslider
Cancer research
Collecting data... FOR SCIENCE!
Purposeful Gaming | Gamification
Zombies, Run!
Fitness
Purposeful Gaming | Gamification
Effectiveness depends on context
Novelty effect
Might not be for sporadic users
Cons of gamification
Purposeful Gaming | Gamification
Game elements expected more often
Mainstream or niche?
More intelligent games
More uses for schools
Medical application
Future
Purposeful Gaming | Gamification
Summary
Purposeful Gaming | Gamification
We hope you enjoyed our presentation
Thank you for your attention
Purposeful Gaming | Gamification

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Sanne Goos, Danny Hartman, Remon Coolegem: Purposeful Gaming #bcs2015

Editor's Notes

  1. Google (n.d.). recaptcha. Retrieved from http://www.google.com/recaptcha/intro/index.html
  2. Volkswagen (2009) The Fun Theory. Retrieved from http://www.thefuntheory.com/ Walsh, A. & Williamson, T. (2012). SEEK! The search skills game. Teaching Resource. Retrieved from http://eprints.hud.ac.uk/19345/
  3. Hamari, J (2013). Does gamification work? Retrieved from http://gamification-research.org/2013/09/does-gamification-work-a-look-into-research/
  4. Monu, K & Ralph, P. (n.d.) Beyond Gamification: Implications of Purposeful Games for the Information Systems Discipline. Working Paper. Retrieved from http://arxiv.org/ftp/arxiv/papers/1308/1308.1042.pdf Telegraph (2014). Cell slider: science from your sofa. Retrieved from http://www.telegraph.co.uk/sponsored/health/beat-cancer/11127745/cell-slider-cancer-research-zooniverse.html
  5. Zombies, Run! (n.d.). Retrieved from https://www.zombiesrungame.com/
  6. Anderson, J. & Rainie, L (2012). The Future of Gamification. Retrieved from http://www.pewinternet.org/2012/05/18/the-future-of-gamification/