Talk given at the BOBCATSSS 2015 conference - http://www.bobcatsss2015.com/.
What if games can change the way we look at information sciences? With gamification, game mechanics can be used to learn or acquire new skills and insights, or as a means to stimulate crowdsourcing. We will explore the concept of gamification, using examples from real situations. The possibilities of gamification for the information world have only just begun!
Energy Resources. ( B. Pharmacy, 1st Year, Sem-II) Natural Resources
Sanne Goos, Danny Hartman, Remon Coolegem: Purposeful Gaming #bcs2015
1. Purposeful Gaming | Gamification and Information Sciences
By
• Danny Hartman
• Sanne Goos
• Remon Coolegem
The Hague University of Applied Sciences
Faculty IT & Design
17. Effectiveness depends on context
Novelty effect
Might not be for sporadic users
Cons of gamification
Purposeful Gaming | Gamification
18. Game elements expected more often
Mainstream or niche?
More intelligent games
More uses for schools
Medical application
Future
Purposeful Gaming | Gamification
20. We hope you enjoyed our presentation
Thank you for your attention
Purposeful Gaming | Gamification
Editor's Notes
Google (n.d.). recaptcha. Retrieved from http://www.google.com/recaptcha/intro/index.html
Volkswagen (2009) The Fun Theory. Retrieved from http://www.thefuntheory.com/
Walsh, A. & Williamson, T. (2012). SEEK! The search skills game. Teaching Resource. Retrieved from http://eprints.hud.ac.uk/19345/
Hamari, J (2013). Does gamification work? Retrieved from http://gamification-research.org/2013/09/does-gamification-work-a-look-into-research/
Monu, K & Ralph, P. (n.d.) Beyond Gamification: Implications of Purposeful Games for the Information Systems Discipline. Working Paper. Retrieved from http://arxiv.org/ftp/arxiv/papers/1308/1308.1042.pdf
Telegraph (2014). Cell slider: science from your sofa. Retrieved from http://www.telegraph.co.uk/sponsored/health/beat-cancer/11127745/cell-slider-cancer-research-zooniverse.html
Zombies, Run! (n.d.). Retrieved from https://www.zombiesrungame.com/
Anderson, J. & Rainie, L (2012). The Future of Gamification. Retrieved from http://www.pewinternet.org/2012/05/18/the-future-of-gamification/