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SKILL IN
SPORT
Principles of Motor Control and Learning of Exercise,
Sports, and Dance
• The Difference of Learning and Performance
• The Phases (Stages) of Learning
• Learning Curves
• Factors that Contribute to the Different Rates of
Learning
• The Concept of Transfer in Learning
• Different Types of Practice
• Different Types of Presentation
• Spectrum of Teaching Styles
If you want to improve your sports
performance, you just need to practice,
right?
Distinguishing
Learning versus
Performance
Skill in Sport
• Although we measure learning by observing
performance it is important that we know
the difference between the two
• Kerr (1982) defined performance as being “a
temporary occurrence fluctuating from time
to time: something which is transitory”.
Learning is a relatively permanent change in
performance brought about by experience,
excluding changes due to maturation and
degeneration.
Performance is a temporary occurrence,
fluctuating over time. A change in
performance over time is often used to infer
learning.
Figure 1. a shows a learner’s attempt to sink a putt in golf while b shows the attempts by
an experienced golfer.
Figure 1a shows a learner’s
attempts to sink a putt in
golf. Notice that one shot
actually went in.
Figure 1b shows the
attempts by an experienced
golfer.
Notice the way the shots are
clustered around one point.
• Even the beginner can produce one good shot
but we are not thought to have fully learned a
skill until we can perform it with some
consistency.
• The process of acquiring this consistency is
what we mean by learning.
• Kerr described learning as “a relatively
permanent change in performance resulting
from practice or past experience.”
What is the connection between
learning and performance?
Phases (Stages)
of Learning
Skill in Sport
One of the most widely
held theories of learning
is that of Fitts and
Posner (1967). They
claimed that learning
takes place in three
stages, the cognitive,
associative and
autonomous stages.
Figure 2. An animation describing how
different individuals perceive learning to
build an airplane.
• In the cognitive stage the individual tries to make sense of
instructions. They use lots of verbal labels.
• This does not mean that instruction needs to be verbal, but
simply that the individual uses verbalization to aid memory.
• In skills requiring perception and decision making, there are
often mistakes made and the individual attends to irrelevant as
well as relevant stimuli.
• The motor component is characterized by crude,
uncoordinated movement.
• With practice the individual develops the
knowledge of what to do.
• When someone is at this stage they are said to be
in the associative stage (sometimes called the
intermediate stage).
• At this stage, practice is required to perfect the
skill and develop the consistent, coordinative
movement that demonstrates learning.
• When the individual can perform consistently
and with little overt cognitive activity, they are
said to have reached the autonomous stage.
Stage Process Characteristics Other Name
Cognitive Gathering
information
Large gains,
inconsistent
performance
Verbal-motor
stage
Associative Putting
actions
together
Small gains,
disjointed
performance,
conscious effort
Motor stage
Autonomous Much time
and practice
Performance
seems
unconscious,
autonomic, and
smooth
Automatic stage
Stage 1: Verbal-Cognitive Stage
• Identifying task goal
• Self-talk/ questioning
• Rapid performance
• Error-ridden
• Clumsy/ inefficient
Stage 2: Associative Stage
• Associates environmental cues with actions
• Achieving consistency
• Refinement
• Fewer/ smaller errors
• Can detect and correct errors
Stage 3: Autonomous Stage
• Almost automatic/ habitual
• Subconscious control
• Multitask
• Minimal performance variability
• Very few errors
Learning Curves
Skill in Sport
Number of trials and attempts at learning
Performance
measures
• When we learn an easy
to perform skill we can
often demonstrate what
we call a linear learning
curve.
• It is rare that learning is
as easy as this, however.
Figure 3a. Linear Learning Curve
• Many skills are difficult
to learn at first.
• Progress is slow but then
we reach a point where
performance improves
more quickly.
• This is called a
positively accelerated
curve.
Figure 3b. Positively Accelrated
Curve
• Sometimes, however, the
opposite happens.
• We learn quickly at first
but then slow down.
• This is a negatively
accelerated curve.
Figure 3c. Negatively Accelerated
Curve
• Learning is positive and
probably fairly quick at
first but then there is a
period when we show no
improvement in
performance.
• This is called a plateau
effect. Figure 3d. Plateau Effect
• However, if we keep on
practicing, there is a
breakthrough and more
learning is demonstrated.
• We are, in fact, probably still
learning during the plateau
phase but it is not being
shown in our performance.
• Remember performance is
not the same as learning.
Figure 3d. Plateau Effect
Factors that contributes to
different rates of
learning
Skill in Sport
Factor How it may affect rate of learning
Physical
Maturation
Young learners have difficulty in focusing on
important cues, difficulty in processing information.
Young learners make a large number of errors but as
learners mature, more motor plans are generated.
Physical
Fitness
Size, shape and level of fitness may assist in learning.
One learner may have more flexibility and strength
than the other. A learner has an ability to make
decisions more effectively if they are not fatigued.
Individual
differences of
Coach
A coach’s teaching style (command/reciprocal) may
appeal to one learner but not the other. The quality
and type of feedback received.
Factor How it may affect rate of learning
Age Physical Maturation/ Experience/ Emotional Maturity will
affect the progress of a learner
Difficulty of
Task
Progress will be slowed if the task is too difficult for the
learner, this may have an impact on the motivation of the
learner.
Teaching
Environment
A safe teaching environment, limited distractions, small
group, learning attention, facilities and space available for
learning.
Motivation Can be related to a person’s inner drive (intrinsic) or
external factors such as trophies (extrinsic). The strength of
a learner’s drive to achieve is very individual. Motivation is
also linked to a person’s state of arousal.
• We are focusing on physical maturation,
physical fitness and motivation.
• We cannot expect an individual to learn a
skill that has physical demands which they
are not yet capable of meeting.
• Sometimes , however, the individual has
the physical maturation but is simply not
fit enough to do the task.
Figure 4. Stages in growth and development up to adulthood
In such cases physical training is necessary.
The most important factor affecting learning,
however, is motivation. The learner needs to
want to learn. This is often closely linked to
physical maturation. The learner is good at
knowing when he or she is ready to acquire
a skill.
Children provide many examples of the link
between physical maturation and motivation
in learning. Babies often learn to crawl
because they are motivated to get something
which is out of their reach. Of course they
cannot do this unless they are sufficiently
physically developed.
It is not unusual for children to be
motivated to copy older siblings in carrying
out skills but wanting to do so before they
are physically capable. When the physical
catches up with the desire they wall
successfully attempt the skill.
Sometimes the child is physically capable
but is not motivated to carry out the skill.
So we have to wait until they feel motivated.
When motivation, and physical and indeed
mental maturation are coordinated we say
the child has reached the optimal or critical
stage of learning. This is surprisingly young
for many skills. If we miss the optimal
period, we can have difficulty in catching up
with those who did learn at the usual time.
The Concept of
Transfer in Training
Skill in Sport
Transfer of training refers to the effect that
practice on one task has on the learning or
performance of another task.
Transfer of training can be positive,
negative or zero (neutral).
Positive
transfer is
when the
practice of one
task has a
facilitating
effect on the
learning or
performance
of another.
Negative
transfer is
when the
practice of one
task has an
inhibiting
effect on the
learning or
performance
of another.
Zero transfer
represents no
effect.
Type of Transfer Example
Skill to Skill Throwing a ball to throwing a javelin
Practice to Performance
Batting in cricket or baseball against a bowling/
pitching machine
Abilities to Skills
Improving dynamic strength in order to start
races better
Bilateral
A soccer player learning to kick with his or her
weaker foot
Stage to Stage From three-on-three basketball to the full game
Principles to Skills
From learning that long levers aid throwing to
throwing a javelin
Different Types
of Practice
Skill in Sport
Practice is essential in acquiring motor
skills. Practice and learning are said to be
monotonic, that is, as the amount of
practice increases, so does the rate of
learning. However , the rate of learning is
said to level off over time even as practice
continues. It is important to note that the
type of practice an individual engages in also
affects learning.
This seems logical when you consider that
learning may be negatively affected by
over- practice, or when an individual
practices an incorrect or ineffectual
technique.
From an information processing perspective,
practice provides individuals with
opportunities to gather information about
the movement.
This information is used to develop the
motor programs for that movement which
are stored in the long term memory.
During practice, the individual gathers key
pieces of information (or cues) to develop the
motor program and to compare the motor
program to the model , usually provided to
the learner by the teacher, coach or peer.
When the motor program does not match
the model, corrections are made through
further practice until the motor program
matches the model.
Distributed practice: is seen as practice with
relatively long breaks or rest periods between each
attempt or block of attempts.
The practice is interspersed with rest or a
different activity. For example, a shooting practice
in basketball that is punctuated at regular points
with opportunities for a short scrimmage game.
Intervals between the trials that are greater than
the time it takes to complete one trial.
Distributed practice
Distributed practice can often lead to better
performances because it reduces the levels of
fatigue and boredom experienced by the
performer.
Massed practice: Massed practice: is seen as being
almost continuous practice with very little or no rest
at all between attempts or blocks of trials.
For example, a field hockey team practices shooting
techniques non stop for 40 minutes, or a wrestler
player practices a particular move for an entire
session.
Massed practice is described as having intervals
between the trials of a task that are shorter than the
time it takes to perform one compete trial.
There is little evidence to suggest that there are
differences between the two types of practice with
regards to how we learn.
Ultimately, when organizing practice, the coach
needs to take into account the needs of the
individual and the nature of the task being
performed.
For example, if a task is very simple or is very tiring,
it may not be fruitful to practice this task for long,
uninterrupted periods of time.
However, if the task is more complex, or if the
individual is a novice performer, then it may be of
greater benefit for the practice to be prolonged.
This may not be the case for very young children as
their ability to concentrate for long periods of time is
limited.
Another way to think about the structuring
of practice is the order in which the practice
of skills takes place.
Generally, there are three ways practice can
be ordered: blocked, random or serial.
Blocked practice is when one movement is
repeated over and over again in a drill like
fashion.
For example, a tennis player practices
forehand ground strokes in 5 sets of 10
strokes with a few minutes rest in between
each set.
Like massed practice, this can lead to quick
improvements in performance.
Sometimes immediate improvements can
lead the individual to believe that they have
learned the skill when really they have not.
Random practice is when the practice of
one movement is randomly interspersed
with the practice of other movements.
For example, a learner golfer may randomly
vary the club and the type of shot they play
during practice. They may begin with a
small chip shot, followed by a full swing with
a six iron, followed by a half swing with an
eight iron and so on.
Serial practice is when different movements
are practiced, but in a structured and
consistent order.
For example, a volleyball player may practice
the dig, the overhead pass and the spike in
the same order each time.
The diagram below can help you to picture
these three scenarios.
BLOCKED AAA BBB CCC
RANDOM CAB BCA ACB
SERIAL ABC ABC ABC
• The action plan hypothesis suggests that in
order to move on to a different task the
individual must forget the previous task so
that they have enough space in the working
memory to engage in the new task.
• Each time they are faced with a new task they
have to redevelop an action plan for learning
the task.
• This requires more cognitive effort and they
become more competent at creating action
plans for learning.
• They should become more efficient at problem
solving when they are faced with a new
situation or task.
• This goes some way to explain why research
shows that retention and transfer are enhanced
when practice is ordered in a random fashion.
Different Types
of Presentation
Skill in Sport
• It is very important that teachers, coaches and
performers understand how different forms of
practice can impact on performance.
• However, it is also important that they
understand the different ways in which practice
tasks can be presented.
• Teachers and coaches have to decide whether to
present the whole task or skill, part of the task
or skill or a combination of the two.
• The key factor in deciding how the task should be
presented is the nature of the task itself.
• The whole task should be presented when its
component parts are performed simultaneously,
for example, the serve in tennis or volleyball.
(whole practice)
• However, when the component parts of the skill
are performed consecutively, then this skill can be
broken down into those parts, for example, a lay
up in basketball. (part practice)
• According to schema theory, we store information
about the specific invariant features of a
movement (for example, relative timing and
organization of limb parts in coordination).
• These are known as generalized movement
programs (GMPs).Variability of practice develops
the learner’s ability to control the GMP in a
number of different ways.
This is because when we perform we gather
information about:
• the initial conditions
• the response specifications
• the sensory consequences
• the outcome
• This information creates and strengthens schema
that are applied to our GMPs and enables us to
control or apply the skill in different situations
(transfer).
• Some level of variability in practice is necessary for
all skills, however, it is particularly important for
skills that are performed in more open
environments.
Whole:
• when the activity or skill is presented in total and practiced as
full/entire skilled movement or activity.
• learner is able to develop their kinaesthetic awareness or total
feel for the activity.
• more effective use of time and should be used whenever
possible particularly when skills have low levels of complexity
and high levels of organization, e.g. bench press in weight
training.
• In some activities the components of the skill are unable to be
broken down.
Part:
• Skills which are very complex but low in
organization lend themselves to being practiced
and learned more effectively by the parts method.
• An additional consideration is again how
interrelated or independent the sub routines are.
• Activities such as freestyle are not too complex but
low in organisation lend themselves to being
taught by the part method.
Part:
• The arms action, breathing pattern and leg action
can be analysed and taught individually.
• However, if the beginner does not experience the
whole stroke there is possibility that the
kinaesthetic feel for the whole action could be lost.
Whole-Part-Whole:
• often used with performers in the
Cognitive/Associative stages is whole part whole
practice.
• The teacher/coach introduces the complete skill,
highlighting the important elements. The
performer then attempts to carry out the skill.
Whole-Part-Whole:
• As a result of any problems or faults observed the
teacher then breaks the whole skill down into sub
routines in order to allow the learner to practice
appropriate areas of difficulty.
• Once the teacher is satisfied that the problem
areas have been mastered the parts are integrated
back into the whole skill.
Progressive Part:
• The progressive part method is where earlier
independent actions change their form to become
something totally different.
• A learner taught complex skills by the progressive
part method benefits from the positive aspects of
both part and whole methods.
Progressive Part:
• A gymnast coach trying to develop a gymnast’s
routine would often follow the progressive part
method.
• All the relatively complex but independent parts of the
routine e.g. handstand, cartwheel, hand spring,
somersault e.t.c . are learned in and practiced in
isolation, but then linked together in small units in
order that the gymnast can experience and learnt how
to fluently sequence individual skills together.
Spectrum of
Teaching Styles
Skill in Sport
Mental practice, sometimes known as mental
rehearsal, is when a performer thinks about specific
components of the movement without actually
performing the movement.
Mental practice aids performance because it helps
the performer to understand and practice the cognitive
components of the movement, where sequence, timing
or strategy might be critical to successful performance.
However, most researchers believe that, as a learning
tool, mental rehearsal only works in conjunction with
physical rehearsal.
One theory put forward to explain the
advantages of mental rehearsal is that, by
thinking about the skill, we build up a picture
or model in our Central Nervous System (CNS)
of how the skill should be performed.
COMMAND
PRACTICE
RECIPROCAL
SELF-CHECK
INCLUSION
GUIDED
DISCOVERY
COVERGENT
DISCOVERY
DIVERGENT
DISCOVERY
LEARNER-DESIGNED
INDIVIDUAL
PROGRAM
LEARNER-INITIATED
SELF-TEACHING
REPRODUCTION PRODUCTION
The reproductive cluster (A to E) would
choose to use these styles when the objective
is to replicate specific known skills and
knowledge.
The teacher specifies the subject matter, the
learning conditions (style) and defines the
criteria for correct task completion.
The productive cluster (F to K) involves the
discovery of new information by the learner.
The learner is engaged in cognitive operations
such as problem solving, inventing, comparing,
contrasting and synthesizing; the climate favors
patience and tolerance, and individual, cognitive
and emotional differences.
Feedback refers to the production of new
ideas.
When adopting the command style, the coach
or teacher is very much in charge. They select
the content for the session as well as the
methods of practice and training. There is no
ambiguity in the role of the coach/teacher or
the learners. This style can be particularly
useful when working with a large group or
when the activity involves an element of
danger
A
• For teachers or coaches to use this style
successfully they need to be particularly well
respected for their knowledge of the activity,
of the teaching style and the learners.
• However, this style has major limits if the
learners are at different levels of ability and
development.
• This can result in the learner becoming a
clone of the teacher.
A
• It has limitations for developing open skills
as these require the performer to adapt and
make their own decisions.
A
• The reciprocal style is sometimes called peer
teaching or coaching.
• As with the command style, the teacher or
coach sets the agenda, i.e. chooses the topic
or topics to be learned.
• They then encourage the learners to work in
pairs so that they can provide each other
with feedback about their performance in the
task.
C
• The teacher or the coach may have to spend some
time with the learners to develop their ability to
observe and provide feedback, however, this style
is useful when the learners know the tasks well
and are willing and able to help one another.
• They can progress at their own rate and can work
on the specific aspects of their own performance.
• Some care may have to be taken when pairing
learners, as not everyone is able to work
cooperatively
C
• The problem solving approach (aka divergent style)
encourages students to be creative and develop
their individual cognitive and performance
processes.
• According to their different sizes, shapes, abilities
and capabilities learners can approach problems
set by their teacher individually.
• This style can lead to some great moments of
innovation by the learners.
H
• It also allows for an increase in
independence and self-esteem in the
individual
• Additionally, when games players have
developed a solution of their own, they are
more likely to want to implement it during
the game than one which has been forced
upon them.
H
• This “cognitive perspective” approach is
believed to have long term benefits as
learners are encouraged to think about,
understand and adapt performance
according to a variety of situations.
• Variety of practice is important for positive
transfer and the development of schemas. It
also allows learners to deal with new or novel
situations.
H
• The main issue for the teacher or coach is to
set realistic problems and to explain the
scenario succinctly to the learner. Learners
do need a lot of experience to use this
method successfully.
H

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Skill in Sport

  • 1. SKILL IN SPORT Principles of Motor Control and Learning of Exercise, Sports, and Dance
  • 2. • The Difference of Learning and Performance • The Phases (Stages) of Learning • Learning Curves • Factors that Contribute to the Different Rates of Learning • The Concept of Transfer in Learning • Different Types of Practice • Different Types of Presentation • Spectrum of Teaching Styles
  • 3. If you want to improve your sports performance, you just need to practice, right?
  • 5. • Although we measure learning by observing performance it is important that we know the difference between the two • Kerr (1982) defined performance as being “a temporary occurrence fluctuating from time to time: something which is transitory”.
  • 6. Learning is a relatively permanent change in performance brought about by experience, excluding changes due to maturation and degeneration. Performance is a temporary occurrence, fluctuating over time. A change in performance over time is often used to infer learning.
  • 7. Figure 1. a shows a learner’s attempt to sink a putt in golf while b shows the attempts by an experienced golfer.
  • 8. Figure 1a shows a learner’s attempts to sink a putt in golf. Notice that one shot actually went in. Figure 1b shows the attempts by an experienced golfer. Notice the way the shots are clustered around one point.
  • 9. • Even the beginner can produce one good shot but we are not thought to have fully learned a skill until we can perform it with some consistency. • The process of acquiring this consistency is what we mean by learning. • Kerr described learning as “a relatively permanent change in performance resulting from practice or past experience.”
  • 10. What is the connection between learning and performance?
  • 12. One of the most widely held theories of learning is that of Fitts and Posner (1967). They claimed that learning takes place in three stages, the cognitive, associative and autonomous stages. Figure 2. An animation describing how different individuals perceive learning to build an airplane.
  • 13. • In the cognitive stage the individual tries to make sense of instructions. They use lots of verbal labels. • This does not mean that instruction needs to be verbal, but simply that the individual uses verbalization to aid memory. • In skills requiring perception and decision making, there are often mistakes made and the individual attends to irrelevant as well as relevant stimuli. • The motor component is characterized by crude, uncoordinated movement.
  • 14. • With practice the individual develops the knowledge of what to do. • When someone is at this stage they are said to be in the associative stage (sometimes called the intermediate stage). • At this stage, practice is required to perfect the skill and develop the consistent, coordinative movement that demonstrates learning.
  • 15. • When the individual can perform consistently and with little overt cognitive activity, they are said to have reached the autonomous stage.
  • 16. Stage Process Characteristics Other Name Cognitive Gathering information Large gains, inconsistent performance Verbal-motor stage Associative Putting actions together Small gains, disjointed performance, conscious effort Motor stage Autonomous Much time and practice Performance seems unconscious, autonomic, and smooth Automatic stage
  • 17. Stage 1: Verbal-Cognitive Stage • Identifying task goal • Self-talk/ questioning • Rapid performance • Error-ridden • Clumsy/ inefficient Stage 2: Associative Stage • Associates environmental cues with actions • Achieving consistency • Refinement • Fewer/ smaller errors • Can detect and correct errors Stage 3: Autonomous Stage • Almost automatic/ habitual • Subconscious control • Multitask • Minimal performance variability • Very few errors
  • 19. Number of trials and attempts at learning Performance measures
  • 20. • When we learn an easy to perform skill we can often demonstrate what we call a linear learning curve. • It is rare that learning is as easy as this, however. Figure 3a. Linear Learning Curve
  • 21. • Many skills are difficult to learn at first. • Progress is slow but then we reach a point where performance improves more quickly. • This is called a positively accelerated curve. Figure 3b. Positively Accelrated Curve
  • 22. • Sometimes, however, the opposite happens. • We learn quickly at first but then slow down. • This is a negatively accelerated curve. Figure 3c. Negatively Accelerated Curve
  • 23. • Learning is positive and probably fairly quick at first but then there is a period when we show no improvement in performance. • This is called a plateau effect. Figure 3d. Plateau Effect
  • 24. • However, if we keep on practicing, there is a breakthrough and more learning is demonstrated. • We are, in fact, probably still learning during the plateau phase but it is not being shown in our performance. • Remember performance is not the same as learning. Figure 3d. Plateau Effect
  • 25. Factors that contributes to different rates of learning Skill in Sport
  • 26. Factor How it may affect rate of learning Physical Maturation Young learners have difficulty in focusing on important cues, difficulty in processing information. Young learners make a large number of errors but as learners mature, more motor plans are generated. Physical Fitness Size, shape and level of fitness may assist in learning. One learner may have more flexibility and strength than the other. A learner has an ability to make decisions more effectively if they are not fatigued. Individual differences of Coach A coach’s teaching style (command/reciprocal) may appeal to one learner but not the other. The quality and type of feedback received.
  • 27. Factor How it may affect rate of learning Age Physical Maturation/ Experience/ Emotional Maturity will affect the progress of a learner Difficulty of Task Progress will be slowed if the task is too difficult for the learner, this may have an impact on the motivation of the learner. Teaching Environment A safe teaching environment, limited distractions, small group, learning attention, facilities and space available for learning. Motivation Can be related to a person’s inner drive (intrinsic) or external factors such as trophies (extrinsic). The strength of a learner’s drive to achieve is very individual. Motivation is also linked to a person’s state of arousal.
  • 28. • We are focusing on physical maturation, physical fitness and motivation. • We cannot expect an individual to learn a skill that has physical demands which they are not yet capable of meeting. • Sometimes , however, the individual has the physical maturation but is simply not fit enough to do the task.
  • 29. Figure 4. Stages in growth and development up to adulthood
  • 30. In such cases physical training is necessary. The most important factor affecting learning, however, is motivation. The learner needs to want to learn. This is often closely linked to physical maturation. The learner is good at knowing when he or she is ready to acquire a skill.
  • 31. Children provide many examples of the link between physical maturation and motivation in learning. Babies often learn to crawl because they are motivated to get something which is out of their reach. Of course they cannot do this unless they are sufficiently physically developed.
  • 32. It is not unusual for children to be motivated to copy older siblings in carrying out skills but wanting to do so before they are physically capable. When the physical catches up with the desire they wall successfully attempt the skill. Sometimes the child is physically capable but is not motivated to carry out the skill. So we have to wait until they feel motivated.
  • 33. When motivation, and physical and indeed mental maturation are coordinated we say the child has reached the optimal or critical stage of learning. This is surprisingly young for many skills. If we miss the optimal period, we can have difficulty in catching up with those who did learn at the usual time.
  • 34. The Concept of Transfer in Training Skill in Sport
  • 35. Transfer of training refers to the effect that practice on one task has on the learning or performance of another task. Transfer of training can be positive, negative or zero (neutral).
  • 36. Positive transfer is when the practice of one task has a facilitating effect on the learning or performance of another. Negative transfer is when the practice of one task has an inhibiting effect on the learning or performance of another. Zero transfer represents no effect.
  • 37. Type of Transfer Example Skill to Skill Throwing a ball to throwing a javelin Practice to Performance Batting in cricket or baseball against a bowling/ pitching machine Abilities to Skills Improving dynamic strength in order to start races better Bilateral A soccer player learning to kick with his or her weaker foot Stage to Stage From three-on-three basketball to the full game Principles to Skills From learning that long levers aid throwing to throwing a javelin
  • 39. Practice is essential in acquiring motor skills. Practice and learning are said to be monotonic, that is, as the amount of practice increases, so does the rate of learning. However , the rate of learning is said to level off over time even as practice continues. It is important to note that the type of practice an individual engages in also affects learning.
  • 40. This seems logical when you consider that learning may be negatively affected by over- practice, or when an individual practices an incorrect or ineffectual technique. From an information processing perspective, practice provides individuals with opportunities to gather information about the movement.
  • 41. This information is used to develop the motor programs for that movement which are stored in the long term memory. During practice, the individual gathers key pieces of information (or cues) to develop the motor program and to compare the motor program to the model , usually provided to the learner by the teacher, coach or peer.
  • 42. When the motor program does not match the model, corrections are made through further practice until the motor program matches the model.
  • 43. Distributed practice: is seen as practice with relatively long breaks or rest periods between each attempt or block of attempts. The practice is interspersed with rest or a different activity. For example, a shooting practice in basketball that is punctuated at regular points with opportunities for a short scrimmage game. Intervals between the trials that are greater than the time it takes to complete one trial.
  • 44. Distributed practice Distributed practice can often lead to better performances because it reduces the levels of fatigue and boredom experienced by the performer.
  • 45. Massed practice: Massed practice: is seen as being almost continuous practice with very little or no rest at all between attempts or blocks of trials. For example, a field hockey team practices shooting techniques non stop for 40 minutes, or a wrestler player practices a particular move for an entire session. Massed practice is described as having intervals between the trials of a task that are shorter than the time it takes to perform one compete trial.
  • 46. There is little evidence to suggest that there are differences between the two types of practice with regards to how we learn. Ultimately, when organizing practice, the coach needs to take into account the needs of the individual and the nature of the task being performed. For example, if a task is very simple or is very tiring, it may not be fruitful to practice this task for long, uninterrupted periods of time.
  • 47. However, if the task is more complex, or if the individual is a novice performer, then it may be of greater benefit for the practice to be prolonged. This may not be the case for very young children as their ability to concentrate for long periods of time is limited.
  • 48. Another way to think about the structuring of practice is the order in which the practice of skills takes place. Generally, there are three ways practice can be ordered: blocked, random or serial.
  • 49. Blocked practice is when one movement is repeated over and over again in a drill like fashion. For example, a tennis player practices forehand ground strokes in 5 sets of 10 strokes with a few minutes rest in between each set.
  • 50. Like massed practice, this can lead to quick improvements in performance. Sometimes immediate improvements can lead the individual to believe that they have learned the skill when really they have not.
  • 51. Random practice is when the practice of one movement is randomly interspersed with the practice of other movements. For example, a learner golfer may randomly vary the club and the type of shot they play during practice. They may begin with a small chip shot, followed by a full swing with a six iron, followed by a half swing with an eight iron and so on.
  • 52. Serial practice is when different movements are practiced, but in a structured and consistent order. For example, a volleyball player may practice the dig, the overhead pass and the spike in the same order each time.
  • 53. The diagram below can help you to picture these three scenarios. BLOCKED AAA BBB CCC RANDOM CAB BCA ACB SERIAL ABC ABC ABC
  • 54. • The action plan hypothesis suggests that in order to move on to a different task the individual must forget the previous task so that they have enough space in the working memory to engage in the new task. • Each time they are faced with a new task they have to redevelop an action plan for learning the task.
  • 55. • This requires more cognitive effort and they become more competent at creating action plans for learning. • They should become more efficient at problem solving when they are faced with a new situation or task. • This goes some way to explain why research shows that retention and transfer are enhanced when practice is ordered in a random fashion.
  • 57. • It is very important that teachers, coaches and performers understand how different forms of practice can impact on performance. • However, it is also important that they understand the different ways in which practice tasks can be presented. • Teachers and coaches have to decide whether to present the whole task or skill, part of the task or skill or a combination of the two.
  • 58. • The key factor in deciding how the task should be presented is the nature of the task itself. • The whole task should be presented when its component parts are performed simultaneously, for example, the serve in tennis or volleyball. (whole practice) • However, when the component parts of the skill are performed consecutively, then this skill can be broken down into those parts, for example, a lay up in basketball. (part practice)
  • 59. • According to schema theory, we store information about the specific invariant features of a movement (for example, relative timing and organization of limb parts in coordination). • These are known as generalized movement programs (GMPs).Variability of practice develops the learner’s ability to control the GMP in a number of different ways.
  • 60. This is because when we perform we gather information about: • the initial conditions • the response specifications • the sensory consequences • the outcome
  • 61. • This information creates and strengthens schema that are applied to our GMPs and enables us to control or apply the skill in different situations (transfer). • Some level of variability in practice is necessary for all skills, however, it is particularly important for skills that are performed in more open environments.
  • 62. Whole: • when the activity or skill is presented in total and practiced as full/entire skilled movement or activity. • learner is able to develop their kinaesthetic awareness or total feel for the activity. • more effective use of time and should be used whenever possible particularly when skills have low levels of complexity and high levels of organization, e.g. bench press in weight training. • In some activities the components of the skill are unable to be broken down.
  • 63. Part: • Skills which are very complex but low in organization lend themselves to being practiced and learned more effectively by the parts method. • An additional consideration is again how interrelated or independent the sub routines are. • Activities such as freestyle are not too complex but low in organisation lend themselves to being taught by the part method.
  • 64. Part: • The arms action, breathing pattern and leg action can be analysed and taught individually. • However, if the beginner does not experience the whole stroke there is possibility that the kinaesthetic feel for the whole action could be lost.
  • 65. Whole-Part-Whole: • often used with performers in the Cognitive/Associative stages is whole part whole practice. • The teacher/coach introduces the complete skill, highlighting the important elements. The performer then attempts to carry out the skill.
  • 66. Whole-Part-Whole: • As a result of any problems or faults observed the teacher then breaks the whole skill down into sub routines in order to allow the learner to practice appropriate areas of difficulty. • Once the teacher is satisfied that the problem areas have been mastered the parts are integrated back into the whole skill.
  • 67. Progressive Part: • The progressive part method is where earlier independent actions change their form to become something totally different. • A learner taught complex skills by the progressive part method benefits from the positive aspects of both part and whole methods.
  • 68. Progressive Part: • A gymnast coach trying to develop a gymnast’s routine would often follow the progressive part method. • All the relatively complex but independent parts of the routine e.g. handstand, cartwheel, hand spring, somersault e.t.c . are learned in and practiced in isolation, but then linked together in small units in order that the gymnast can experience and learnt how to fluently sequence individual skills together.
  • 70. Mental practice, sometimes known as mental rehearsal, is when a performer thinks about specific components of the movement without actually performing the movement. Mental practice aids performance because it helps the performer to understand and practice the cognitive components of the movement, where sequence, timing or strategy might be critical to successful performance. However, most researchers believe that, as a learning tool, mental rehearsal only works in conjunction with physical rehearsal.
  • 71. One theory put forward to explain the advantages of mental rehearsal is that, by thinking about the skill, we build up a picture or model in our Central Nervous System (CNS) of how the skill should be performed.
  • 72.
  • 74. The reproductive cluster (A to E) would choose to use these styles when the objective is to replicate specific known skills and knowledge. The teacher specifies the subject matter, the learning conditions (style) and defines the criteria for correct task completion.
  • 75. The productive cluster (F to K) involves the discovery of new information by the learner. The learner is engaged in cognitive operations such as problem solving, inventing, comparing, contrasting and synthesizing; the climate favors patience and tolerance, and individual, cognitive and emotional differences. Feedback refers to the production of new ideas.
  • 76. When adopting the command style, the coach or teacher is very much in charge. They select the content for the session as well as the methods of practice and training. There is no ambiguity in the role of the coach/teacher or the learners. This style can be particularly useful when working with a large group or when the activity involves an element of danger A
  • 77. • For teachers or coaches to use this style successfully they need to be particularly well respected for their knowledge of the activity, of the teaching style and the learners. • However, this style has major limits if the learners are at different levels of ability and development. • This can result in the learner becoming a clone of the teacher. A
  • 78. • It has limitations for developing open skills as these require the performer to adapt and make their own decisions. A
  • 79. • The reciprocal style is sometimes called peer teaching or coaching. • As with the command style, the teacher or coach sets the agenda, i.e. chooses the topic or topics to be learned. • They then encourage the learners to work in pairs so that they can provide each other with feedback about their performance in the task. C
  • 80. • The teacher or the coach may have to spend some time with the learners to develop their ability to observe and provide feedback, however, this style is useful when the learners know the tasks well and are willing and able to help one another. • They can progress at their own rate and can work on the specific aspects of their own performance. • Some care may have to be taken when pairing learners, as not everyone is able to work cooperatively C
  • 81. • The problem solving approach (aka divergent style) encourages students to be creative and develop their individual cognitive and performance processes. • According to their different sizes, shapes, abilities and capabilities learners can approach problems set by their teacher individually. • This style can lead to some great moments of innovation by the learners. H
  • 82. • It also allows for an increase in independence and self-esteem in the individual • Additionally, when games players have developed a solution of their own, they are more likely to want to implement it during the game than one which has been forced upon them. H
  • 83. • This “cognitive perspective” approach is believed to have long term benefits as learners are encouraged to think about, understand and adapt performance according to a variety of situations. • Variety of practice is important for positive transfer and the development of schemas. It also allows learners to deal with new or novel situations. H
  • 84. • The main issue for the teacher or coach is to set realistic problems and to explain the scenario succinctly to the learner. Learners do need a lot of experience to use this method successfully. H