Many, if not all, enterprise organizations are in a digital and agile transformation. Transformations that should lead to better digital services and faster delivery of customer value and therefore offer ample opportunity to design excellent customer experiences.
In reality however these transformations are driven from a technology or operational excellence perspective and the organization consultants leading the change often have a blind spot when it comes to the role and implementation of design. The result is that the different design activities within the organization remain unaligned, that designers are not sufficiently integrated nor in control of the design process and that design management loses grip on the quality of the customer experience.
In the first part of his presentation Rob will explain how the digital transformation triggered internal design activities and how an organization can be made customer centric and design friendly by “hacking” the agile transformation. In the second part Rob will introduce a new transformation enterprises should be in if they want to remain relevant in the future: the experience transformation.
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Intersection18: From Wireframing Applications to Designing Organizations - Rob van der Haar
1. From wireframing applications
to designing organizations
An experience design perspective on transforming enterprises
Rob van der Haar - Intersection18 - September 2018
5. Experience design perspective definitions
Experience design is the practice of designing products,
processes, services, events, omnichannel journeys, and
environments with a focus on the quality of the customer
experience and culturally relevant solutions.
Customer experience is the sum of all interactions of a
customer with an organization during their relationship. It’s
about emotions and psychological needs. It’s holistic, highly
contextual and dynamic and the memory of the experience
often matters more than the experience itself.
6. Physical Ergonomics
Cognitive Ergonomics
Man-Machine Interaction
User Interface Design
Interaction Design
Experience Design
Experience design perspective development of human-centered design
Past
Now
Design process
Design management
Enterprise Design
Design tools
7. Experience design perspective why enterprises should bother about customer experience
“C” suite priority
89%
of companies believes that
customer experience will be their
primary basis for competition. In 2016
versus 16% four years ago.
- Gartner
81%
of executives surveyed place the
personalized customer experience in
their top three priorities for their
organization, with 39% reporting it as
her top priority.
- Accenture
“
“ 90%
of executives surveyed agreed that
customer experience and engagement
are objectives of their corporation’s
digital stategy.
- MIT Sloan/Deloitte
Strategic advantage
50%
of product investment projects will be
redirected to customer experience
innovations, by 2017.
- Gartner
“
“
Delivers ROI
Loyal customers are
5x as likely to repurchase,
5x as likely to forgive,
7x as likely to try new offering,
4x as likely to refer.
- Temkin Group
+2% = -10%
a 2% increase in customer retention
has the same effect as decreasing
costs by 10%.
- Emmet Murphy & Mark Murphy
“
“
Poor CX has risk
89%
of consumers have stopped doing
business with a company after
experiencing poor customer service.
- Rightnow Customer Experience Impact Report
86%
of buyers will pay more for a better
customer experience - but only - if
customers feel that vendors
consistently meet their expectations.
- Forbes
“
“
8. Excellent customer experience Customer experience excellence
M
ar
keting
Bra
nd
Ser
vices
Produ
cts
Technology
Culture
Staff
Business
Customerinsight
Processes
Experience design perspective our customer experience vision
9. Experience design perspective enterprise customer experience maturity
Outward experience design
Aim: excellent customer experience
Inward experience design
Aim: customer experience
excellence
Low maturity
High maturity
M
ar
keting
Bra
nd
Ser
vices
Produ
cts
Technology
Culture
Staff
Business
Customerinsight
Processes
18. Concept design
Detailed design
Realization
App project team
Concept design
Detailed design
Realization
Web project team
Digital transformation development of in-house experience design
Strategic Tactical Delivery
19. Concept design
Detailed design
Realization
App project team
Concept design
Detailed design
Realization
Web project team
Digital transformation development of in-house experience design
Inconsistent!
Strategic Tactical Delivery
20. Concept design
Detailed design
Realization
App project team
Concept design
Detailed design
Realization
Web project team
Digital transformation development of in-house experience design
Strategic Tactical Delivery
Design principles
Design guidelines
Design reviews
Design manager
21. Concept design
Detailed design
Realization
App project team
Concept design
Detailed design
Realization
Web project team
Design principles
Design guidelines
Design reviews
Design manager
Concept design
Detailed design
Realization
Project team X
Digital transformation development of in-house experience design
Strategic Tactical Delivery
22. Concept design
Detailed design
Realization
App project team
Concept design
Detailed design
Realization
Web project team
Inefficient!
Design principles
Design guidelines
Design reviews
Design manager
Concept design
Detailed design
Realization
Project team X
Digital transformation development of in-house experience design
Strategic Tactical Delivery
23. Concept design
Detailed design
Realization
App project team
Concept design
Detailed design
Realization
Web project team
Concept design
Detailed design
Realization
Project team X
Digital transformation development of in-house experience design
Strategic Tactical Delivery
Design architecture
UX design team
Reference designs
Components
Code
Design system team
24. Design architecture
UX design team
Detailed design
Realization
App team X
Reference designs
Components
Code
Design system team
Detailed design
Realization
Web team Y
Detailed design
Realization
Product team Z
Detailed design
Realization
Feature team N
Digital transformation development of in-house experience design
Strategic Tactical Delivery
25. Design architecture
UX design team
Detailed design
Realization
Reference designs
Components
Code
Design system team
Detailed design
Realization
Detailed design
Realization
Detailed design
Realization
Channel
strategy?
Digital transformation development of in-house experience design
App team X
Web team Y
Product team Z
Feature team N
Strategic Tactical Delivery
26. Design architecture
UX design team
Reference designs
Components
Code
Design system team
Ecosystem
Journeys
Blueprints
Detailed design
Realization
Detailed design
Realization
Detailed design
Realization
Detailed design
Realization
Digital transformation development of in-house experience design
App team X
Web team Y
Product team Z
Feature team N
Strategic Tactical Delivery
Omni-channel team
27. Digital transformation development of in-house experience design
Strategic Tactical Delivery
Detailed design
Usability testing
Design approval
Design resourcingDesign architecture
Design system
Proposition design
Design process & tools
Design team culture
and development
Customer insight and
foresight
Brand positioning &
identity
Customer experience
strategy
Service and channel
strategy
28. Digital transformation development of in-house experience design
Strategic Tactical Delivery
Detailed design
Usability testing
Design approval
Design resourcingDesign architecture
Design system
Proposition design
Design process & tools
Design team culture
and develpment
Design director
UX architect(s)
Customer insight and
foresight
Brand positioning &
identity
Customer experience
strategy
Service and channel
strategy
Visual designer(s)
Lead UX engineer
Business designer(s)
Journey specialist(s)
UX manager
Lead designer(s)
UX manager
Lead designer(s)
Lead designer
Resource manager
UX manager
UX designer(s)
UX engineer(s)
User researcher(s)
Design director
Researcher
Analysist
Brand director
Brand strategist(s)
CX director
Service designer(s)
31. Sprint Sprint Sprint
Release
Sprint Sprint Sprint
Release
PO
Development team
Product
vision
Company
vision
Sprint
backlog
MVP1 MVP2
User
needs
Marketing
Management
Product
backlog
Agile transformation how agile is often done
Prioritizing Delivering customer value
32. Users
Sprint Sprint Sprint
Release
Sprint Sprint Sprint
Release
PO
Opportunity
canvas
Story
mapping
Development team
Sprint
backlog
MVP/
roadmap
MVP1 MVP2
Stakeholders
Product
backlog
Product
vision
Company
vision
Capturing customer value Prioritizing Delivering customer value
Agile transformation how agile should be done
33. Steering committeeAgile team(s)Business stakeholders
Users
Story
mapping
Company
strategy
Business
priorities
Product management
PO
Sprint Sprint Sprint
Release
Sprint
backlog
Back-end team Design team
Product management
Product
backlog Product
vision
Product owners
Roadmap
alignment
Head PM
Board
GuidelinesArchitecture
Directors
Strategy Sponsor
NL DE
FR BE
Release
UK
Agile transformation agile in the enterprise context
34. Steering committeeAgile team(s)Business stakeholders
Users
Story
mapping
Company
strategy
Business
priorities
Product management
PO
Sprint Sprint Sprint
Release
Sprint
backlog
Back end team Design team
Product management
Product
backlog Product
vision
Product owners
Roadmap
alignment
Head PM
Board
GuidelinesArchitecture
Directors
Strategy Sponsor
NL DE
FR BE
Release
UK
Agile transformation agile in the enterprise context
Poor integration of experience designers
No direct user involvement
Limited creation of customer value
Inconsistent touchpoint experience
37. Steering committeeAgile team(s)Business stakeholders
Users
Story
mapping
MVP/
roadmap
Company
strategy
Business
priorities
KPIs &
status
Product management
PO
Sprint Sprint Sprint
Release
Sprint
backlog
Backend team Design team
Product management
Product
backlog
Product
vision
Product owners
Roadmap
alignment
Head PM
Board
GuidelinesArchitecture
Directors
Strategy Sponsor
NL DE
FR BE
UK
Agile transformation hacking the rollout of enterprise agile
Release
Touchpoint dashboard
Journey metrics
Designer profile
Design system
Customer involvement
38. Mobile app dashboard
Happiness
7.2Target = 8
All users
Survey Q1 2017 (n=154)
Rating: 7.9
NPS score: 6.9
UX Lab release 17 (n=10)
Attractiveness: 8
WOW factor: 7.2
App store
Financial apps
Adoption
5.3Target = 8
Germany
App usage data
12 new users
3 other products
Product landing page
136 page views
89 video views
First use pop-up
Rating: 7/10
6 remarks
UX Lab release 17 (n=10)
First trade: 7 min.
Support: 2x
Financial DB
10.340 Euro
123 Transactions
Task success
8.1Target = 8
All users
UX Lab release 17 (n=10)
First trade: 7 min.
Support: 2x
Support desk
14 questions
Time: 45 min.
Usabilla feedback
3 new ratings
Retention
6.0Target = 8
Netherlands
App store
4 users uninstalled
the app
Financial DB
Lost revenue
501.405 Euro
Exit questionnaire (n=4)
Rating: 5/10
2 remarks
App activity data
304 passive users
95 active users
Engagement
7.8Target = 8
Millennials
Twitter #productXYZ
34 tweets this
week
App usage data
54 users of last
release features
Survey Q1 2017 (n=154)
Top 5 features
rated 8.1
Financial DB
New revenue
10.1050 Euro
User forum
3 new threads
17 posts
“CX Design Library”
Brand value & principles
Brand identity
Tone of voice
Image gallery
Channel & design principles
Reference design
Structure and navigation
Patterns & guidelines
Reference code (web components)
Platform specific code
Digital identity
Pages & templates
UI components
Elements
Brand & communications team
Design architecture team
Digital identity team
Front-end team
Agile teams
Campaign
”Summer 2017”
8
8
7
Landing page
“Sign up”
9
8
7
Welcome gift
6
7
X
Journey target:
Current: 6
Desired: 9
Benchmark: 7
Paper form
3
8
7
Support call
7
8
8
Mobile app
“Activate account”
4
7
7
User profile:
Persona: Sandra
New customer
Netherlands
TP
dashboard
TP
dashboard
TP
dashboard
TP
dashboard
TP
dashboard
TP
dashboard
Touchpoint target:
Current:
Desired:
Benchmark:
CJ dashboard
Agile transformation examples of agile experience design hacks
Touchpoint dashboard
Journey metrics
Design system
Customer involvement
Agile profile
UX designer
Agile team activities (0.8 FTE)
• Participates in age team meetings: stand-up, planning, refinement, etc.
• Participates in story mapping sessions together with PO & stakeholders;
• Identifies necessary changes to product UX from different sources;
• Prioritises UX changes together with PO and development team;
• Gets input and requirements from users through interviews, forum, etc.
• Makes wireframes or prototypes of new product features;
• Liaisons with content/communication specialists;
• Liaisons with UI library team for component/guideline changes;
• Prepares regular usability tests together with user researcher;
• Supports the development and refines the user story or design if needed;
• Safeguards design principles, digital identity and design strategy.
UX team activities (0.2 FTE)
• Participates in cross product/team concepting/design sprints;
• Participates in UX library/guideline refinement;
• Personal development, mentoring and coaching.
• UX ambassador and thought leadership;
• Participate in UX team meetings and design strategy.
Agile profile
Experience Designer
Agile team activities (0.8 FTE)
• Participates in age team meetings: stand-up, planning, refinement, etc.
• Participates in story mapping sessions together with PO & stakeholders;
• Identifies necessary changes to product UX from different sources;
• Prioritises UX changes together with PO and development team;
• Gets input and requirements from users through interviews, forum, etc.
• Makes wireframes or prototypes of new product features;
• Liaisons with content/communication specialists;
• Liaisons with UI library team for component/guideline changes;
• Prepares regular usability tests together with user researcher;
• Supports the development and refines the user story or design if needed;
• Safeguards design principles, digital identity and design strategy.
UX architecture activities (0.2 FTE)
• Participates in cross product/team concepting/design sprints;
• Participates in UX library/guideline refinement;
• Personal development, mentoring and coaching.
• UX ambassador and thought leadership;
• Participate in UX team meetings and design strategy.
UX
Designer profile
39. Agile transformation examples of agile experience design hacks
Agile profile
UX designer
Agile team activities (0.8 FTE)
• Participates in age team meetings: stand-up, planning, refinement, etc.
• Participates in story mapping sessions together with PO & stakeholders;
• Identifies necessary changes to product UX from different sources;
• Prioritises UX changes together with PO and development team;
• Gets input and requirements from users through interviews, forum, etc.
• Makes wireframes or prototypes of new product features;
• Liaisons with content/communication specialists;
• Liaisons with UI library team for component/guideline changes;
• Prepares regular usability tests together with user researcher;
• Supports the development and refines the user story or design if needed;
• Safeguards design principles, digital identity and design strategy.
UX team activities (0.2 FTE)
• Participates in cross product/team concepting/design sprints;
• Participates in UX library/guideline refinement;
• Personal development, mentoring and coaching.
• UX ambassador and thought leadership;
• Participate in UX team meetings and design strategy.
Agile team X
80%
Agile team Y
20%
Agile team Z
20%
Agile team X
40%
Agile team Y
40%
Agile team X
40%
Agile Framework profile
Experience Designer
Scrum team activities (0.8 FTE)
• Participates in agile team meetings: stand-up, planning, refinement, etc.
• Participates in story mapping sessions together with PO & stakeholders
• Identifies necessary changes to product UX from different sources
• Prioritises UX changes together with PO and development team
• Gets input and requirements from users through interviews, forum, etc.
• Makes wireframes or prototypes of new product features
• Liaisons with content/communication specialists
• Liaisons with UI library team for component/guideline changes
• Prepares regular usability tests together with user researcher
• Supports the development and refines the user story or design if needed
• Safeguards design principles, digital identity and design strategy.
UX architecture activities (0.2 FTE)
• Participates in cross product/team concepting/design sprints
• Participates in UX library/guideline refinement
• Personal development, mentoring and coaching
• UX ambassador and thought leadership
• Participate in UX team meetings and design strategy.
UX
Default Optional
Designer profile
UX architecture
20%
UX architecture
20%
UX architecture
20%
70. Communication
concept
Communication
campaigns
Communication
design system
Brand
positioning
Digital
identity
Product
concept
Brand
identity
Design
system
Product
delivery
Brand & Communication UX design team Agile teams
Brand strategist Brand designer Visual designer UX designer
UX engineer
UX designer UX engineer
Art director
Company
strategy
Board
Chief strategist
Brand values &
principles
Brand guidelines Digital guidelines
UX patterns &
components
Specification or
prototype
Application or
feature
Vision & strategy
Marketing designer
Creative director
Experience transformation mapping existing experience design chains
Optimize the experience chain
Improve the outward experience
Map the existing experience chain
71. Value
Propositions
Identity
Channel
Channel
Experience delivery
Positioning
Channel
Channel
Channel
Delivery
ValueValue Value Value
Propositions
Identity
Channel
Channel
Experience delivery
Positioning
Channel
Channel
Channel
Delivery
ValueValue Value Value
Propositions
Identity
Channel
Channel
Experience delivery
Positioning
Channel
Channel
Channel
Delivery
ValueValue Value
Channel experience chains Value experience chains Relation experience chains
Leading to:
• Distinctive identity
• More consistency & efficiency
Leading to:
• Relevant propositions
• True customer value
Leading to:
• Credible customer centricity
• Intimate digital relationship
Experience transformation essential experience design chains
72. 1. Approach transformations as opportunities
2. Adopt an enterprise perspective on design
3. Apply essential experience design chains
Takeaways for transforming enterprises
73. Creatief. Systematisch. Duurzaam.
info@informaat.nl
+31 35 543 1222
Jacob van Lenneplaan 57 3743 AP Baarn
@informaat
Creatief. Systematisch. Duurzaam.
info@informaat.nl
+31 35 543 1222
Jacob van Lenneplaan 57 3743 AP Baarn
@informaat
Creatief. Systematisch. Duurzaam.
info@informaat.nl
+31 35 543 1222
Jacob van Lenneplaan 57 3743 AP Baarn
@informaat
Creatief. Systematisch. Duurzaam.
info@informaat.nl
+31 35 543 1222
Jacob van Lenneplaan 57, 3743 AP Baarn
@informaat
Creative. Systematic. Sustainable.
info@informaat.com
+31 35 543 1222
Jacob van Lenneplaan 57, 3743 AP Baarn (NL)
@informaat
Editor's Notes
Hello!
Just like you I’m fascinated by enterprises.
For the past 25 years I have been working as a designer for many different enterprises
When I started the only type of design you would find in an enterprise was industrial design aimed at physical products, packaging or brochures.
In the enterprise of today physical products play a much smaller role in the service ecosystem, if they play a role at all.
Result of this is that interaction design, experience design, service design and digital design are now well established disciplines within the enterprise.
In this presentation I would like to share some insights and ideas with you based on recent client assignments.
My background is in interaction design and at the start of my professional life this is what I was doing most of the time:
Wireframing the flow of an application: describing the different UI states and the interaction between those states.
Making it logical and efficient to use.
In this example a Nokia mp3 player.
At some point realised you reach a limit in how well you can design a product or service UI, especially in case the organization wasn’t very mature with respect to interface design.
The second part of my professional life I have been focussing on how design is being organised within the enterprise:
What activities need to be done, how are these activities related, what design roles are involved etc.
In a sense it is not very different from what I did before: it’s still a wireframe and it needs to be logical and efficient.
So my personal ambitious endeavours is the shifting from wireframing applications to designing organisations.
I work for Informaat, an experience design and consulting agency based in the Netherlands.
We are roughly 80+ professionals who share a passion for designing excellent experiences.
Our strategy is not only to do design project for our clients, we want them to become better in experience design themselves.
In my role as principal consultant I work with design management of different clients to strengthen their design capabilities and positioning within their organization.
My perspective on the enterprise is from an experience design point of view.
Since some of you might not be familiar with I’ll start with these definitions.
Customer Experience is the sum of interactions …
Experience Design is the practice of desiging products and services with a focus on the quality of the customer experience.
The way I see it is that experience design is an evolution of human centred design which started with human factors …
This has a long history starting with physical and cognitive ergonomics, via MMI, UX and UX design towards service design.
CX design being the latest scope.
As a spin-off activities designers started looking at tools, processes and project/team management.
I see enterprise design as a logical next phase in this stream.
So why should enterpirses bother about customer experience?
A lot of research has been done on this by familiar names as Accenture, Forrester, Temkin, etc.
First of all management sees it as a top priority to realise their objectives.
Secondly customer experience is of strategic importance to innovate and stay ahead of the competition
Thirdly with a good customer experience customer will spend more time and money on your services.
And finally there is a risk if you don’t offer a good CX, you lose customers to the competition.
Our vision is that for enterprises to deliver an excellent customer experience they need to aim for customer experience excellence.
Meaning monitoring and directing all the aspects of you organisation that impact the customer experience.
Like brand, marketing, communication and services but also culture, exployee experience, business models, etc.
Typically enterprises become more mature in customer experience design by alternating between an outward and inward focus.
You start by improving the experience of your product and services until you reach a point where is gets difficult or inefficient by just doing the design. Then you focus on the inward design of tools, processes, etc.
Here are some examples of the clients Informaat has supported in becoming more mature at experience design.
They include Dutch banks, insurers, specialized software companies and public sector.
What all these enterprises have in common is that they are in one or more transformation.
Starting with digital
Agile
Experience
These transformation have a major impact on the organization and at the same time created opportunities for experience design.
In the remainder of my presentation I’ll describe what I saw happing in the enterprise with respect to experience design.
Let’s start with the digital transformation and how this made inhouse experience design a reality …
Pause
Difference between enterprise 2000 en enterprise 2018: content with customer shift from physical to digital
Ecosystem of a typical enterprise e.g. Dutch bank ING multiple sites and apps.
Result is that ING no longer wants to be the best bank but the best IT company
This is what the digital transformation looks on the outside but what happened on the inside?
Typical experience design activities in today’s enterprise.
Many different design roles
Summary op internalisation of experience design.
Agile/IT leads to the next transformation.
The agile transformation and hacking the rollout of the framework.
Pause.
When I first was exposed to agile about 10 years ago I though hey this is similar to how design works.
And on a project basis this turned out to be true.
Where is went wrong is working with agile on an enterprise scale.
Reason for this is that the rollout of scaled agile is often done from IT perspective and the external transformation partners have little previous experience with experience design.
But first need to understand how agile is being done today.
Took PO course and realised capturing customer value is often skipped.
Also need to understand haw agile works in enterprise context.
Current rollout leads to a number of experience design issues…
20 years of design process work has lead to the double diamond process … or design thinking process as it is recently called.
It roughly means that if you give a design team a challenge, sufficient time and resources they will eventually come up with a matching solution.
Which in the final stages will be implemented.
In an agile organisations designers are asked if they can do this in sprints, and they are lucky if they get a sprint 0.
Typical reaction was to start merging design and business processes with agile processes.
But since most enterprises adopted scaled agile framework.
Mapping became an non workable exercise.
From the starting point that agile should work with design I’ve adopted a different approach: hacking the agile framework.
Here are some examples of design hacks:
Some other hacks include …
Adding these to the agile framework make is more customer centric and design friendly.
Just t highlight one hack: the designer profile.
In agile designer is seen as developer but in reality design has also an architecture role like concept design.
Since there are often more agile projects than designers it is also good to clarify how designers spend their time between teams.
So adding a UX profile to the agile framework makes life easier for everyone.
Using the transformation team, coach and scum masters to capture design impediments and to inject design hacks in the transformation.
So the final transformation I want to highlight is the experience transformation.
This is the transformation you really want to be in as an enterprise because
Many enterprises focust too much on just digital and agile with the risk of all becoming the same.
So what does it mean to deliver a distictive, relevant and credible experience?
Let’s say yuo are in the burger business:
You need to ensure your burger experience differs from all the other companies > this is generally the domain of brand, marketing and communication.
And you need to ensure the brand experience is translated to the actual deliverd product > this is the domain of design and agile delivery.
And finally need to make sure you product matches changing customer needs and behaviours > this is the domain of customer intelligence and support.
For an excellent customer experience you need to orchestrate all these aspects of the experience very well.
So let’s say you have your internal design team, and hacked the agile process, what would be a logical next step in the experience transformation?
Here are 2 suggestions from my recent experience …
For the organisation perspective I would like to take you back to how any enterpirse started: with something of value: e.g. a really good lemonade.
Sell on a stand
To people in your street
Neigbour makes really goo cookies …
Opportunity to create propositions …
Reach more customers via new channel…
Opportunity to introduce an identity …
When competion need to add a unique position or promise you want customers to notice in all activities….
This creates a reference model how strategic, tactical and operational experience design activities are related in the organization.
This helps me to understand how an new client is or is not organising the experience.
Final goal is to create an experience design organization model for a particular enterpirse.
Could look something like this: simplified version.
This model also enables me to answer the question how experience designers should be positioned within the organization.
The answer is basically everywhere!
Once you have the experience driven org model you can start streamlining the collaboration across silos …
I’ll again explain this based on the startup enterprise example …
Behind all activities is a process.
In the enterpirse these processes then to work well, they have been working well for years.
Things go wrong when bigger changes merge like digital innovation or changing customer needs.
Then it becomes really important how processes are linked.
Enterprise architecture uses the concept of information supply chains.
Looking at principles, systems and data.
Experience design should have their own chains because we …
Example of mapping an existing experiencer design chain: in this case the brand identity chain.
Like in the examples before it starts with experience positioning and end with delivery.
A good way of exploring the details is to interview the people involved.
You will discovery that this chain runs through different departments.
And that it has a number of distinct activities impacting the experience.
And that it has a number of distinct activities impacting the experience.
There are different types of designers are involved.
And different experience design deliverables are being created.
Here is also nice opportunity to check if these deliverables are in sync.
It gets really interesting when the chain is broken.
For example Brand and communication focussing only on communication experience and not product experience.
It gets really interesting when the chain is broken.
For example Brand and communication focussing only on communication experience and not product experience.
The channel experience chain: leading to a consistent use of brand identity, a unique channel experience and efficiency > stall and bike make you smile
The proposition experience chain: leading to a distinctive product portfolio, increasing credibitlity and relevancy > lemonade and cookies make you smile.
The realtime chain: leading to authentic customer centricity, optimized experience and focus by responding to customer behaviour and feedback > make customer who don’t smile smile.
So three essential experience design chains that you need to start organizing to get a better grip on the experience of your enterprise.
To show you how to do this I’ll now zoom in on the channel experience chain because it is the easiest to understand and design is already well involved.
To end my presentation I have 3 take aways for you to start your experience transformation:
Adopt an enterprise perspective on design
Focus on the essential experience design chains
Get the collaboration going
Thank you!