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Using video games to socialize and activate students, Alf Inge Wang, NTNU
1. Using video games to socialize
and activate students
Alf Inge Wang,
Professor in Game Technology,
Dept. of Computer and Information Science, NTNU
Chairman of JoinGame Value Netverk (VERDIKT)
onsdag 2. mai 12
2. Outline
Motivation
The First Challenge
The Second Challenge
The Solution
Evaluation Results
onsdag 2. mai 12
3. Motivation
ā¢ Positive experiences form
game-based learning
ā¢ The new multitask
technology generation
ā¢ Always used technology
ā¢ Several media/technologies
at the same time
onsdag 2. mai 12
4. The First Challenge!
ā¢ Activate passive
students
ā¢ Introduce variations
in teaching
ā¢ Boost interaction
between teacher
and students
ā¢ Boost social
interaction in class
onsdag 2. mai 12
5. The Second Challenge!
ā¢ Find perfect balance
between teaching and
entertainment
ā¢ Game concept useful
for many courses
ā¢ Use available
technology
ā¢ Engage ALL students
onsdag 2. mai 12
6. The Solution:
LectureQuiz
ā¢ Uses existing environment:
PC, projector, WiFi, devices
ā¢ All students can participate
ā¢ Feedback to the students
ā¢ Feedback to the teacher
ā¢ Social and engaging
onsdag 2. mai 12
7. Evaluation results so far
Students:
ā¢ Easy to join and use
ā¢ Increased learning
ā¢ Pay more attention
ā¢ Entertaining
ā¢ Use regularly
ā¢ Attend more lectures
ā¢ Feedback on understanding
onsdag 2. mai 12
8. Evaluation results so far
Lecturers:
ā¢ Easy to create quiz,
configure and run
ā¢ Useful feedback on
studentsā understanding
ā¢ Useful statistics
ā¢ Input to lecture
improvement
ā¢ Improved class
interaction
onsdag 2. mai 12