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Using video games to socialize
              and activate students
                                     Alf Inge Wang,
                             Professor in Game Technology,
                   Dept. of Computer and Information Science, NTNU
                    Chairman of JoinGame Value Netverk (VERDIKT)




onsdag 2. mai 12
Outline
           Motivation
                   The First Challenge
                       The Second Challenge
                         The Solution
                             Evaluation Results




onsdag 2. mai 12
Motivation
      ā€¢ Positive experiences form
              game-based learning
      ā€¢ The new multitask
              technology generation
            ā€¢ Always used technology
            ā€¢ Several media/technologies
                   at the same time


onsdag 2. mai 12
The First Challenge!
                   ā€¢   Activate passive
                       students

                   ā€¢   Introduce variations
                       in teaching

                   ā€¢   Boost interaction
                       between teacher
                       and students

                   ā€¢   Boost social
                       interaction in class


onsdag 2. mai 12
The Second Challenge!
                    ā€¢   Find perfect balance
                        between teaching and
                        entertainment

                    ā€¢   Game concept useful
                        for many courses

                    ā€¢   Use available
                        technology

                    ā€¢   Engage ALL students



onsdag 2. mai 12
The Solution:
                                 LectureQuiz
                   ā€¢   Uses existing environment:
                       PC, projector, WiFi, devices

                   ā€¢   All students can participate

                   ā€¢   Feedback to the students

                   ā€¢   Feedback to the teacher

                   ā€¢   Social and engaging




onsdag 2. mai 12
Evaluation results so far
                       Students:
                   ā€¢   Easy to join and use

                   ā€¢   Increased learning

                   ā€¢   Pay more attention

                   ā€¢   Entertaining

                   ā€¢   Use regularly

                   ā€¢   Attend more lectures

                   ā€¢   Feedback on understanding


onsdag 2. mai 12
Evaluation results so far
                                     Lecturers:
                                ā€¢   Easy to create quiz,
                                    configure and run

                                ā€¢   Useful feedback on
                                    studentsā€™ understanding

                                ā€¢   Useful statistics

                                ā€¢   Input to lecture
                                    improvement

                                ā€¢   Improved class
                                    interaction


onsdag 2. mai 12
Contact info
                   ā€¢   Email: alfw@idi.ntnu.no

                   ā€¢   JoinGame web:
                       www.joingame.org

                   ā€¢   JoinGame blogg:
                       blogg.joingame.org

                   ā€¢   LectureQuiz:
                       www.lecturequiz.com




onsdag 2. mai 12

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Using video games to socialize and activate students, Alf Inge Wang, NTNU

  • 1. Using video games to socialize and activate students Alf Inge Wang, Professor in Game Technology, Dept. of Computer and Information Science, NTNU Chairman of JoinGame Value Netverk (VERDIKT) onsdag 2. mai 12
  • 2. Outline Motivation The First Challenge The Second Challenge The Solution Evaluation Results onsdag 2. mai 12
  • 3. Motivation ā€¢ Positive experiences form game-based learning ā€¢ The new multitask technology generation ā€¢ Always used technology ā€¢ Several media/technologies at the same time onsdag 2. mai 12
  • 4. The First Challenge! ā€¢ Activate passive students ā€¢ Introduce variations in teaching ā€¢ Boost interaction between teacher and students ā€¢ Boost social interaction in class onsdag 2. mai 12
  • 5. The Second Challenge! ā€¢ Find perfect balance between teaching and entertainment ā€¢ Game concept useful for many courses ā€¢ Use available technology ā€¢ Engage ALL students onsdag 2. mai 12
  • 6. The Solution: LectureQuiz ā€¢ Uses existing environment: PC, projector, WiFi, devices ā€¢ All students can participate ā€¢ Feedback to the students ā€¢ Feedback to the teacher ā€¢ Social and engaging onsdag 2. mai 12
  • 7. Evaluation results so far Students: ā€¢ Easy to join and use ā€¢ Increased learning ā€¢ Pay more attention ā€¢ Entertaining ā€¢ Use regularly ā€¢ Attend more lectures ā€¢ Feedback on understanding onsdag 2. mai 12
  • 8. Evaluation results so far Lecturers: ā€¢ Easy to create quiz, configure and run ā€¢ Useful feedback on studentsā€™ understanding ā€¢ Useful statistics ā€¢ Input to lecture improvement ā€¢ Improved class interaction onsdag 2. mai 12
  • 9. Contact info ā€¢ Email: alfw@idi.ntnu.no ā€¢ JoinGame web: www.joingame.org ā€¢ JoinGame blogg: blogg.joingame.org ā€¢ LectureQuiz: www.lecturequiz.com onsdag 2. mai 12