Interactive Audio for Indie Game Developers<br />Presentation to Trios College Game Design Program<br />
Jonathan Blow’s<br />Richard Garfield’s <br />Interactive Audio for Indie Game Developers<br />
Building Soundscapes…<br />The objective for the interactive sound designer is to immerse the player in the universe of th...
Interactive Audio for Indie Game Developers<br />
Great local indie game developers…<br />In support of indie games…<br />Interactive Audio for Indie Game Developers<br />
If you don’t believe me that bad audio can ruin a game <br />	… check out the top five Game Audio Atrocities and find out ...
Interactive Audio for Indie Game Developers<br />
<ul><li>Artistic/Creative
Process/Creation
Technical</li></ul>Interactive Audio for Indie Game Developers<br />
Braid as an example of audio design creatively supporting game mechanics…<br />Interactive Audio for Indie Game Developers...
Oasis as an example of the importance of audio design implementation planning…<br />Interactive Audio for Indie Game Devel...
Interactive Audio for Indie Game Developers<br />
...the construction of sounds used as a basis to derive sonic ideas for a project.<br />Interactive Audio for Indie Game D...
Interactive Audio for Indie Game Developers<br />
Concept Soundscape Chart<br />Footsteps/Jump<br />Med-Kit/PowerUp<br />Reload Weapon<br />Action<br />Attack/Block<br />Da...
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triOS College Presentation

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I presented &quot;Interactive Audio for Indie Game Developers&quot; to triOS college, which was a quick overview of some of the important things to consider when integrating audio into game design.

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triOS College Presentation

  1. 1. Interactive Audio for Indie Game Developers<br />Presentation to Trios College Game Design Program<br />
  2. 2. Jonathan Blow’s<br />Richard Garfield’s <br />Interactive Audio for Indie Game Developers<br />
  3. 3. Building Soundscapes…<br />The objective for the interactive sound designer is to immerse the player in the universe of the game. <br />From a sound standpoint, this means generating an appropriate ambient environment and creating sounds for interactive elements.<br />Interactive Audio for Indie Game Developers<br />
  4. 4. Interactive Audio for Indie Game Developers<br />
  5. 5. Great local indie game developers…<br />In support of indie games…<br />Interactive Audio for Indie Game Developers<br />
  6. 6. If you don’t believe me that bad audio can ruin a game <br /> … check out the top five Game Audio Atrocities and find out for yourself!<br />Interactive Audio for Indie Game Developers<br />
  7. 7. Interactive Audio for Indie Game Developers<br />
  8. 8. <ul><li>Artistic/Creative
  9. 9. Process/Creation
  10. 10. Technical</li></ul>Interactive Audio for Indie Game Developers<br />
  11. 11. Braid as an example of audio design creatively supporting game mechanics…<br />Interactive Audio for Indie Game Developers<br />
  12. 12. Oasis as an example of the importance of audio design implementation planning…<br />Interactive Audio for Indie Game Developers<br />
  13. 13. Interactive Audio for Indie Game Developers<br />
  14. 14. ...the construction of sounds used as a basis to derive sonic ideas for a project.<br />Interactive Audio for Indie Game Developers<br />
  15. 15. Interactive Audio for Indie Game Developers<br />
  16. 16. Concept Soundscape Chart<br />Footsteps/Jump<br />Med-Kit/PowerUp<br />Reload Weapon<br />Action<br />Attack/Block<br />Damage<br />Enemy Death<br />Breathing<br />Radio Chatter<br />Heartbeat<br />Animals in distance<br />Enemy Footsteps<br />Environment<br />Garbage Rustle 3<br />Enemy V/O<br />Enemy Combat V/O<br />Garbage Rustle 2<br />Garbage Rustle 1<br />Dusty Wind<br />Ambient Track<br />Combat Track<br />Nothing<br />Music<br />Danger<br />Combat<br />Safe<br />Interactive Audio for Indie Game Developers<br />
  17. 17. www.alienconcepts.ca<br />Interactive Audio for Indie Game Developers<br />
  18. 18. Thank you for listening to me…<br />You can download this presentation at:<br />www.harrymack.com<br />Interactive Audio for Indie Game Developers<br />

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