Shannon Chu • Ryan Higgins • Jingyi Li • Nikhil Mane • Felix Trevino
Interviews
- Interviewed 5 people while they
waited in line for dinner
- Variable dining time
- New trends of plate place holders
- Common themes: stressful, long,
social, loud
“You’re first or you’re fucked.”
“... can’t tell where it starts and ends.”
Some choose to buy their own food just to
avoid the line.
Initial Brainstorm
Top 2 Ideas:
- Collaborative Music Making Keyboard
- Wrap large pianos around pillars in dining room to make music while in line
- Our visit to Morrison Hall made us realize that music practice was a rather solitary affair.
- Also since the practice rooms were small, we realized we couldn’t do much.
- Didn’t want to add noise pollution to an already noisy room
- Drawbot
- Interesting idea but hard to implement.
- We couldn’t really tie it back to the community we chose.
But Then..
Brainstorm Some More
- house pet (iguana balloon, moves to sound, either silent or spray noisy)
- sound as input around the room (lights as output?) (marquee/LCD output
images based on noise levels)
- colors around moves, playing with lights
- wearable status demarcations?
- telephone pillars
- kitchen webcam (similar to invention lab?) or conch revival
- tangible things like special utensils?
- portal poster (?)
- giant perimeter (or pillar) piano, final song activated by clapping
Motivation & Refinement
“Cloyne Court - Silence and peace in an insane world.”
~ Ernest Bloch, Cloyne Court guest book, 1944
● Cutting in line, using plates as placeholders –>
loss of cooperative values
● Calming, interesting, collaborative game
● Stretch goal: have room inform level generation
(noise levels, shirt colors, etc)
Inspiration
Design
96 individual walk frames (white, red, yellow, blue, orange, green, violet, black)
Design
36 individual eating frames
Design
6 color leaves, 3 different branch tiles
ambient background graphic and relaxing forest sounds
Technical details
● 3 Raspberry Pis
● Dinner inspired controller
design (originally wanted to
mount to pillars)
● Node.js & Socket.io for
communication, deployed on
Heroku
● Game coded with melon.js
Challenges
- A lot!
- Melon.js and Node.js conflicting build
libraries (a fresh issue on Github!)
- Debugging Raspberry Pi without a working
HDMI.
- Raspberry Pi and WiFi stability issues.
- Small buttons easy to accidentally trigger,
hard mapping to big surface
- Random hardware malfunctioning, harder to
debug than software
We feel like the first attempt at a walk cycle...
User Testing
User Testing
● Super loud! Opposite of
anticipated relaxing
effect
● But super cooperative!
● Controllers passed
around a lot; many
wanted to try
● More challenging to
score than we expected
Feedback
- The buttons are hard to press. Users couldn’
t tell if they should long press or press it
multiple times.
- The game is hard to play when you need to
coordinate with others. This actually makes
it more interesting and engaging.
- Latency is confusing and frustrating.
- Focusing on next leaf, not the current one
you’re passing, is confusing.
- “Fantastic!”
- “We got the high score!
We got the high score!”
- “Definitely can see this
becoming a thing.”
- Nice integration of
kitchen bowls.
- Definitely excited for
the next dinner
Pros Deltas
Future work
- Random level generation based on room
attributes (nosier room = harder levels, or
leaf colors mapped to shirt colors)
- Revisit controller design & form factors
- Different feedback methods besides color
change (music, walking speed)
- Use game as a talking point to leverage
Cloyne policy changes!
Demo!

Clover: Cloyne's Queuemeleon

  • 1.
    Shannon Chu •Ryan Higgins • Jingyi Li • Nikhil Mane • Felix Trevino
  • 6.
    Interviews - Interviewed 5people while they waited in line for dinner - Variable dining time - New trends of plate place holders - Common themes: stressful, long, social, loud “You’re first or you’re fucked.” “... can’t tell where it starts and ends.” Some choose to buy their own food just to avoid the line.
  • 8.
    Initial Brainstorm Top 2Ideas: - Collaborative Music Making Keyboard - Wrap large pianos around pillars in dining room to make music while in line - Our visit to Morrison Hall made us realize that music practice was a rather solitary affair. - Also since the practice rooms were small, we realized we couldn’t do much. - Didn’t want to add noise pollution to an already noisy room - Drawbot - Interesting idea but hard to implement. - We couldn’t really tie it back to the community we chose.
  • 9.
  • 10.
    Brainstorm Some More -house pet (iguana balloon, moves to sound, either silent or spray noisy) - sound as input around the room (lights as output?) (marquee/LCD output images based on noise levels) - colors around moves, playing with lights - wearable status demarcations? - telephone pillars - kitchen webcam (similar to invention lab?) or conch revival - tangible things like special utensils? - portal poster (?) - giant perimeter (or pillar) piano, final song activated by clapping
  • 12.
    Motivation & Refinement “CloyneCourt - Silence and peace in an insane world.” ~ Ernest Bloch, Cloyne Court guest book, 1944 ● Cutting in line, using plates as placeholders –> loss of cooperative values ● Calming, interesting, collaborative game ● Stretch goal: have room inform level generation (noise levels, shirt colors, etc) Inspiration
  • 13.
    Design 96 individual walkframes (white, red, yellow, blue, orange, green, violet, black)
  • 14.
  • 15.
    Design 6 color leaves,3 different branch tiles ambient background graphic and relaxing forest sounds
  • 16.
    Technical details ● 3Raspberry Pis ● Dinner inspired controller design (originally wanted to mount to pillars) ● Node.js & Socket.io for communication, deployed on Heroku ● Game coded with melon.js
  • 17.
    Challenges - A lot! -Melon.js and Node.js conflicting build libraries (a fresh issue on Github!) - Debugging Raspberry Pi without a working HDMI. - Raspberry Pi and WiFi stability issues. - Small buttons easy to accidentally trigger, hard mapping to big surface - Random hardware malfunctioning, harder to debug than software We feel like the first attempt at a walk cycle...
  • 18.
  • 19.
    User Testing ● Superloud! Opposite of anticipated relaxing effect ● But super cooperative! ● Controllers passed around a lot; many wanted to try ● More challenging to score than we expected
  • 20.
    Feedback - The buttonsare hard to press. Users couldn’ t tell if they should long press or press it multiple times. - The game is hard to play when you need to coordinate with others. This actually makes it more interesting and engaging. - Latency is confusing and frustrating. - Focusing on next leaf, not the current one you’re passing, is confusing. - “Fantastic!” - “We got the high score! We got the high score!” - “Definitely can see this becoming a thing.” - Nice integration of kitchen bowls. - Definitely excited for the next dinner Pros Deltas
  • 21.
    Future work - Randomlevel generation based on room attributes (nosier room = harder levels, or leaf colors mapped to shirt colors) - Revisit controller design & form factors - Different feedback methods besides color change (music, walking speed) - Use game as a talking point to leverage Cloyne policy changes!
  • 23.