Play
- 5. Game Technics
Theme
Metaphor / Storytelling
Collecting / Cards
Nurturing / Character
Adventure / Discover
Imitation/Observation Learning
Psychological
Surprise
Unexpected Delight
Loss Aversion
Behavioral Momentum
Operant Conditioning
Endowment Effect
Anchoring Effect
Bandwagon Effect
Peak-End Rule
Social
Gifting
Teaming
Encourage Communication