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Texas Chainsaw Massacre
Micro Technique Used: Specific Example From Text: Reference To Macro: Link To Theory:
Mise - En – Scene:
Criteria:
Settings & Props
Costume, Hair & Make Up
Facial Expressions & Body
Language
Lighting & Colour
Positioning of characters/objects within the
frame
Props and Setting: Farm Yard, windmill and
chair swing.
Costume, Hair and Makeup: N/A
Facial Expressions, Body Language and
Language: N/A
Lighting and Colour: The lighting is dark
around and the colour has a sepia like filter
over it.
Positioning Objects/Characters: Objects are
far from the main house on the farm.
Props and Setting: The old style Windmill and
homemade chair swing reinforces the fact it is
a quiet little farm.
Costume, Hair and Makeup: N/A
Facial Expressions, Body Language and
Language: N/A
Lighting and Colour: The sepia filter reinforces
it is an old/throwback scene and the
green/yellow can be seen as a putrid colour
representing evil.
Positioning Objects/Characters: The objects
being far away can suggest isolation and
loneliness.
Sound: The wind blowing the windmill. The voice of a
policeman and a girl saying “they’re crazy”
The wind blowing the windmill is universal.
The operator and the girl are describing a
murder of some sort and her tone of voice
reinforces fear.
Editing: The use of a sepia filter and a blackened
border. The actors names appear as the intro
starts.
The blackened border adds a dream/flashback
like approach to the scene and focuses your
attention into the center. The sepia filter
makes the scene look old and evil.
Cinematography:
Camera Angles
The camera angles are looking up at the
objects.
Looking up at objects gives them power and
gives the audience a feeling of what it is like to
be in the scene itself.
Brief Description: We are introduced to a farm by seeing a small windmill and a bench as a
girl and a policemen talk about what happened to her friends who have
gone missing.
Scene 1
Micro Technique Used: Specific Example From Text: Reference To Macro: Link To
Theory:
Mise - En – Scene:
Criteria:
Settings & Props
Costume, Hair & Make Up
Facial Expressions & Body
Language
Lighting & Colour
Positioning of characters/objects within the frame
Props and Setting: Farm Yard, windmill and chair swing.
Inside of house. Skulls on wall.
Costume, Hair and Makeup: Man with fuzzy hair, large
collared shirt, glasses and jeans.
Facial Expressions, Body Language and Language: Curious
facial expressions.
Lighting and Colour: The lighting is dark around and the
colour has a sepia like filter over it. Red wall of room.
Positioning Objects/Characters: Objects are far from the
main house on the farm. Character positioned center frame.
Props and Setting: The old style Windmill and homemade
chair swing reinforces the fact it is a quiet little farm. Skulls
on wall represent death.
Costume, Hair and Makeup: The clothing he is wearing is
common of the 1980’s and shows he is a normal person
sticking to trends.
Facial Expressions, Body Language and Language: Looking
around the house trying to find somebody.
Lighting and Colour: The sepia filter reinforces it is an
old/throwback scene and the green/yellow can be seen as a
putrid colour representing evil. Red wall signifies danger or
blood and is a contrast.
Positioning Objects/Characters: The objects being far away
can suggest isolation and loneliness. Character in center
allows us to focus on him.
Sound: The man says “Hello?” and a drum beat in the background
plays a constant rhythm.
The ”Hello?” is a question as if the man is lost and the drum
beat is used to build tension.
Editing: The use of a sepia filter and a blackened border. The actors
names appear as the intro starts.
The blackened border adds a dream/flashback like approach
to the scene and focuses your attention into the center. The
sepia filter makes the scene look old and evil.
Cinematography:
Camera Angles
The camera angles are looking up at the objects. Low
camera shots.
Looking up at objects gives them power and gives the
audience a feeling of what it is like to be in the scene itself.
Low angles show the man has power at this point and
t=limits view of the local area.
Brief Description: A man opens the door to the farm house and sees a room of various skulls
as he asks if anywhere in the house can help him.
Scene 2
Micro Technique Used: Specific Example From Text: Reference To Macro: Link To
Theory:
Mise - En – Scene:
Criteria:
Settings & Props
Costume, Hair & Make Up
Facial Expressions & Body
Language
Lighting & Colour
Positioning of characters/objects within the frame
Props and Setting: Farm Yard, windmill and chair swing.
Inside of house. Skulls on wall. Inside house steel door.
Costume, Hair and Makeup: Man with fuzzy hair, large
collared shirt, glasses and jeans. Man in apron with mask
and has hammer.
Facial Expressions, Body Language and Language: Curious
facial expressions. Shock.
Lighting and Colour: The lighting is dark around and the
colour has a sepia like filter over it. Red wall of room.
Positioning Objects/Characters: Objects are far from the
main house on the farm. Characters positioned center
frame.
Props and Setting: The old style Windmill and homemade
chair swing reinforces the fact it is a quiet little farm. Skulls
on wall represent death. Steel door represents no escape.
Costume, Hair and Makeup: The clothing he is wearing is
common of the 1980’s and shows he is a normal person
sticking to trends. The man has a bloodied apron and mask
showing we don’t know who he is and he has killed others.
Weapon connotes danger.
Facial Expressions, Body Language and Language: Looking
around the house trying to find somebody. Shock when he
gets jumped by the man in the mask.
Lighting and Colour: The sepia filter reinforces it is an
old/throwback scene and the green/yellow can be seen as a
putrid colour representing evil. Red wall signifies danger or
blood and is a contrast.
Positioning Objects/Characters: The objects being far away
can suggest isolation and loneliness. Characters in center
allows us to focus on them.
Sound: A shrill shriek as the man gets jumped and drum beat tempo
increases.
The shriek is as if he is screaming and it scares the audience,
also tempo increases like the heartbeat of the audience
meaning tension grows.
Editing: The use of a sepia filter and a blackened border. The actors
names appear as the intro starts.
The blackened border adds a dream/flashback like approach
to the scene and focuses your attention into the center. The
sepia filter makes the scene look old and evil.
Cinematography:
Camera Angles
The camera angles are looking up at the objects. Low
camera shots.
Looking up at objects gives them power and gives the
audience a feeling of what it is like to be in the scene itself.
Low angles show the man has power at this point and
t=limits view of the local area. Low angle now also shows the
mangled body.
Brief
Description:
The man walks into the room and gets jumped and clubbed with the
hammer. He is then dragged through another door which then slams
shut, this door is reinforced and made of steel.Scene 3
Micro Technique Used: Specific Example From Text: Reference To Macro: Link To Theory:
Mise - En – Scene:
Criteria:
Settings & Props
Costume, Hair & Make Up
Facial Expressions & Body
Language
Lighting & Colour
Positioning of characters/objects within the frame
Props and Setting: Farm Yard, windmill and chair swing.
Inside of house. Skulls on wall.
Costume, Hair and Makeup: Women in red hot pants and
crop top. Man in apron with mask and has hammer.
Facial Expressions, Body Language and Language: Curious
facial expressions. Shock.
Lighting and Colour: The lighting is dark around and the
colour has a sepia like filter over it. Red wall of room.
Positioning Objects/Characters: Objects are far from the
main house on the farm. Characters positioned center frame.
Props and Setting: The old style Windmill and homemade
chair swing reinforces the fact it is a quiet little farm. Skulls on
wall represent death. Steel door represents no escape.
Costume, Hair and Makeup: The women is sexualized in the
clothing she is wearing plus this is common women's wear for
the summer in the 1980’s. The man has a bloodied apron and
mask showing we don’t know who he is and he has killed
others. Weapon connotes danger.
Facial Expressions, Body Language and Language: Looking
around the house trying to find somebody. Shock when he
gets jumped by the man in the mask.
Lighting and Colour: The sepia filter reinforces it is an
old/throwback scene and the green/yellow can be seen as a
putrid colour representing evil. Red wall signifies danger or
blood and is a contrast.
Positioning Objects/Characters: The objects being far away
can suggest isolation and loneliness. Characters in center
allows us to focus on them.
Sound: Another shrill shriek as the woman gets jumped and drum
beat tempo increases again.
The shriek is as if he is screaming and it scares the audience,
also tempo increases like the heartbeat of the audience
meaning tension grows. The scream continues as the women
tries to escape illustrating fear even as she tries to get away.
Editing: The use of a sepia filter and a blackened border. The actors
names appear as the intro starts.
The blackened border adds a dream/flashback like approach
to the scene and focuses your attention into the center. The
sepia filter makes the scene look old and evil.
Cinematography:
Camera Angles
The camera angles are looking up at the objects. Low camera
shots. Zoomed in low camera angle whilst she walks across
the grass.
Looking up at objects gives them power and gives the
audience a feeling of what it is like to be in the scene itself.
Low angles show the man has power at this point and t=limits
view of the local area. Low angle now also shows the mangled
body. The low zoomed in shot reinforces how women are
sexualized in horror.
Brief
Description:
A women walks across the grass to find her friend and enters the house,
she is jumped by the masked man and grabbed.Scene 4
Micro Technique Used: Specific Example From Text: Reference To Macro: Link To Theory:
Mise - En – Scene:
Criteria:
Settings & Props
Costume, Hair & Make Up
Facial Expressions & Body
Language
Lighting & Colour
Positioning of characters/objects within the frame
Props and Setting: Farm Yard, windmill and chair swing.
Inside of house. Skulls on wall. Meat locker.
Costume, Hair and Makeup: Women in red hot pants and
crop top. Man in apron with mask and has hammer.
Facial Expressions, Body Language and Language: Curious
facial expressions. Shock.
Lighting and Colour: The lighting is dark around and the
colour has a sepia like filter over it. Red wall of room.
Positioning Objects/Characters: Objects are far from the
main house on the farm. Characters positioned center frame.
Props and Setting: The old style Windmill and homemade
chair swing reinforces the fact it is a quiet little farm. Skulls on
wall represent death. Steel door represents no escape. Meat
locker is foreshadowing what the character does to humans.
Costume, Hair and Makeup: The women is sexualized in the
clothing she is wearing plus this is common women's wear for
the summer in the 1980’s. The man has a bloodied apron and
mask showing we don’t know who he is and he has killed
others. Weapon connotes danger.
Facial Expressions, Body Language and Language: Looking
around the house trying to find somebody. Shock when he
gets jumped by the man in the mask.
Lighting and Colour: The sepia filter reinforces it is an
old/throwback scene and the green/yellow can be seen as a
putrid colour representing evil. Red wall signifies danger or
blood and is a contrast.
Positioning Objects/Characters: The objects being far away
can suggest isolation and loneliness. Characters in center
allows us to focus on them.
Sound: Fast drum beat and screech as girl goes on meat hook The shriek is as if he is screaming and it scares the audience,
also tempo increases like the heartbeat of the audience
meaning tension grows.
Editing: The use of a sepia filter and a blackened border. The actors
names appear as the intro starts.
The blackened border adds a dream/flashback like approach
to the scene and focuses your attention into the center. The
sepia filter makes the scene look old and evil.
Cinematography:
Camera Angles
The camera angles are looking up at the objects. Low camera
shots. Zoomed in shot of girl on meat hook.
Looking up at objects gives them power and gives the
audience a feeling of what it is like to be in the scene itself.
Low angles show the man has power at this point and t=limits
view of the local area. Low angle now also shows the mangled
body. Zoomed in shot when girl is on meat hook reinforces
weakness.
Brief
Description:
The women is dragged into a meat room as she kicks and screams, she is
then put onto a meat hook as she slowly bleeds out.Scene 5

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Texas Chainsaw Massacre Analysis

  • 2. Micro Technique Used: Specific Example From Text: Reference To Macro: Link To Theory: Mise - En – Scene: Criteria: Settings & Props Costume, Hair & Make Up Facial Expressions & Body Language Lighting & Colour Positioning of characters/objects within the frame Props and Setting: Farm Yard, windmill and chair swing. Costume, Hair and Makeup: N/A Facial Expressions, Body Language and Language: N/A Lighting and Colour: The lighting is dark around and the colour has a sepia like filter over it. Positioning Objects/Characters: Objects are far from the main house on the farm. Props and Setting: The old style Windmill and homemade chair swing reinforces the fact it is a quiet little farm. Costume, Hair and Makeup: N/A Facial Expressions, Body Language and Language: N/A Lighting and Colour: The sepia filter reinforces it is an old/throwback scene and the green/yellow can be seen as a putrid colour representing evil. Positioning Objects/Characters: The objects being far away can suggest isolation and loneliness. Sound: The wind blowing the windmill. The voice of a policeman and a girl saying “they’re crazy” The wind blowing the windmill is universal. The operator and the girl are describing a murder of some sort and her tone of voice reinforces fear. Editing: The use of a sepia filter and a blackened border. The actors names appear as the intro starts. The blackened border adds a dream/flashback like approach to the scene and focuses your attention into the center. The sepia filter makes the scene look old and evil. Cinematography: Camera Angles The camera angles are looking up at the objects. Looking up at objects gives them power and gives the audience a feeling of what it is like to be in the scene itself. Brief Description: We are introduced to a farm by seeing a small windmill and a bench as a girl and a policemen talk about what happened to her friends who have gone missing. Scene 1
  • 3. Micro Technique Used: Specific Example From Text: Reference To Macro: Link To Theory: Mise - En – Scene: Criteria: Settings & Props Costume, Hair & Make Up Facial Expressions & Body Language Lighting & Colour Positioning of characters/objects within the frame Props and Setting: Farm Yard, windmill and chair swing. Inside of house. Skulls on wall. Costume, Hair and Makeup: Man with fuzzy hair, large collared shirt, glasses and jeans. Facial Expressions, Body Language and Language: Curious facial expressions. Lighting and Colour: The lighting is dark around and the colour has a sepia like filter over it. Red wall of room. Positioning Objects/Characters: Objects are far from the main house on the farm. Character positioned center frame. Props and Setting: The old style Windmill and homemade chair swing reinforces the fact it is a quiet little farm. Skulls on wall represent death. Costume, Hair and Makeup: The clothing he is wearing is common of the 1980’s and shows he is a normal person sticking to trends. Facial Expressions, Body Language and Language: Looking around the house trying to find somebody. Lighting and Colour: The sepia filter reinforces it is an old/throwback scene and the green/yellow can be seen as a putrid colour representing evil. Red wall signifies danger or blood and is a contrast. Positioning Objects/Characters: The objects being far away can suggest isolation and loneliness. Character in center allows us to focus on him. Sound: The man says “Hello?” and a drum beat in the background plays a constant rhythm. The ”Hello?” is a question as if the man is lost and the drum beat is used to build tension. Editing: The use of a sepia filter and a blackened border. The actors names appear as the intro starts. The blackened border adds a dream/flashback like approach to the scene and focuses your attention into the center. The sepia filter makes the scene look old and evil. Cinematography: Camera Angles The camera angles are looking up at the objects. Low camera shots. Looking up at objects gives them power and gives the audience a feeling of what it is like to be in the scene itself. Low angles show the man has power at this point and t=limits view of the local area. Brief Description: A man opens the door to the farm house and sees a room of various skulls as he asks if anywhere in the house can help him. Scene 2
  • 4. Micro Technique Used: Specific Example From Text: Reference To Macro: Link To Theory: Mise - En – Scene: Criteria: Settings & Props Costume, Hair & Make Up Facial Expressions & Body Language Lighting & Colour Positioning of characters/objects within the frame Props and Setting: Farm Yard, windmill and chair swing. Inside of house. Skulls on wall. Inside house steel door. Costume, Hair and Makeup: Man with fuzzy hair, large collared shirt, glasses and jeans. Man in apron with mask and has hammer. Facial Expressions, Body Language and Language: Curious facial expressions. Shock. Lighting and Colour: The lighting is dark around and the colour has a sepia like filter over it. Red wall of room. Positioning Objects/Characters: Objects are far from the main house on the farm. Characters positioned center frame. Props and Setting: The old style Windmill and homemade chair swing reinforces the fact it is a quiet little farm. Skulls on wall represent death. Steel door represents no escape. Costume, Hair and Makeup: The clothing he is wearing is common of the 1980’s and shows he is a normal person sticking to trends. The man has a bloodied apron and mask showing we don’t know who he is and he has killed others. Weapon connotes danger. Facial Expressions, Body Language and Language: Looking around the house trying to find somebody. Shock when he gets jumped by the man in the mask. Lighting and Colour: The sepia filter reinforces it is an old/throwback scene and the green/yellow can be seen as a putrid colour representing evil. Red wall signifies danger or blood and is a contrast. Positioning Objects/Characters: The objects being far away can suggest isolation and loneliness. Characters in center allows us to focus on them. Sound: A shrill shriek as the man gets jumped and drum beat tempo increases. The shriek is as if he is screaming and it scares the audience, also tempo increases like the heartbeat of the audience meaning tension grows. Editing: The use of a sepia filter and a blackened border. The actors names appear as the intro starts. The blackened border adds a dream/flashback like approach to the scene and focuses your attention into the center. The sepia filter makes the scene look old and evil. Cinematography: Camera Angles The camera angles are looking up at the objects. Low camera shots. Looking up at objects gives them power and gives the audience a feeling of what it is like to be in the scene itself. Low angles show the man has power at this point and t=limits view of the local area. Low angle now also shows the mangled body. Brief Description: The man walks into the room and gets jumped and clubbed with the hammer. He is then dragged through another door which then slams shut, this door is reinforced and made of steel.Scene 3
  • 5. Micro Technique Used: Specific Example From Text: Reference To Macro: Link To Theory: Mise - En – Scene: Criteria: Settings & Props Costume, Hair & Make Up Facial Expressions & Body Language Lighting & Colour Positioning of characters/objects within the frame Props and Setting: Farm Yard, windmill and chair swing. Inside of house. Skulls on wall. Costume, Hair and Makeup: Women in red hot pants and crop top. Man in apron with mask and has hammer. Facial Expressions, Body Language and Language: Curious facial expressions. Shock. Lighting and Colour: The lighting is dark around and the colour has a sepia like filter over it. Red wall of room. Positioning Objects/Characters: Objects are far from the main house on the farm. Characters positioned center frame. Props and Setting: The old style Windmill and homemade chair swing reinforces the fact it is a quiet little farm. Skulls on wall represent death. Steel door represents no escape. Costume, Hair and Makeup: The women is sexualized in the clothing she is wearing plus this is common women's wear for the summer in the 1980’s. The man has a bloodied apron and mask showing we don’t know who he is and he has killed others. Weapon connotes danger. Facial Expressions, Body Language and Language: Looking around the house trying to find somebody. Shock when he gets jumped by the man in the mask. Lighting and Colour: The sepia filter reinforces it is an old/throwback scene and the green/yellow can be seen as a putrid colour representing evil. Red wall signifies danger or blood and is a contrast. Positioning Objects/Characters: The objects being far away can suggest isolation and loneliness. Characters in center allows us to focus on them. Sound: Another shrill shriek as the woman gets jumped and drum beat tempo increases again. The shriek is as if he is screaming and it scares the audience, also tempo increases like the heartbeat of the audience meaning tension grows. The scream continues as the women tries to escape illustrating fear even as she tries to get away. Editing: The use of a sepia filter and a blackened border. The actors names appear as the intro starts. The blackened border adds a dream/flashback like approach to the scene and focuses your attention into the center. The sepia filter makes the scene look old and evil. Cinematography: Camera Angles The camera angles are looking up at the objects. Low camera shots. Zoomed in low camera angle whilst she walks across the grass. Looking up at objects gives them power and gives the audience a feeling of what it is like to be in the scene itself. Low angles show the man has power at this point and t=limits view of the local area. Low angle now also shows the mangled body. The low zoomed in shot reinforces how women are sexualized in horror. Brief Description: A women walks across the grass to find her friend and enters the house, she is jumped by the masked man and grabbed.Scene 4
  • 6. Micro Technique Used: Specific Example From Text: Reference To Macro: Link To Theory: Mise - En – Scene: Criteria: Settings & Props Costume, Hair & Make Up Facial Expressions & Body Language Lighting & Colour Positioning of characters/objects within the frame Props and Setting: Farm Yard, windmill and chair swing. Inside of house. Skulls on wall. Meat locker. Costume, Hair and Makeup: Women in red hot pants and crop top. Man in apron with mask and has hammer. Facial Expressions, Body Language and Language: Curious facial expressions. Shock. Lighting and Colour: The lighting is dark around and the colour has a sepia like filter over it. Red wall of room. Positioning Objects/Characters: Objects are far from the main house on the farm. Characters positioned center frame. Props and Setting: The old style Windmill and homemade chair swing reinforces the fact it is a quiet little farm. Skulls on wall represent death. Steel door represents no escape. Meat locker is foreshadowing what the character does to humans. Costume, Hair and Makeup: The women is sexualized in the clothing she is wearing plus this is common women's wear for the summer in the 1980’s. The man has a bloodied apron and mask showing we don’t know who he is and he has killed others. Weapon connotes danger. Facial Expressions, Body Language and Language: Looking around the house trying to find somebody. Shock when he gets jumped by the man in the mask. Lighting and Colour: The sepia filter reinforces it is an old/throwback scene and the green/yellow can be seen as a putrid colour representing evil. Red wall signifies danger or blood and is a contrast. Positioning Objects/Characters: The objects being far away can suggest isolation and loneliness. Characters in center allows us to focus on them. Sound: Fast drum beat and screech as girl goes on meat hook The shriek is as if he is screaming and it scares the audience, also tempo increases like the heartbeat of the audience meaning tension grows. Editing: The use of a sepia filter and a blackened border. The actors names appear as the intro starts. The blackened border adds a dream/flashback like approach to the scene and focuses your attention into the center. The sepia filter makes the scene look old and evil. Cinematography: Camera Angles The camera angles are looking up at the objects. Low camera shots. Zoomed in shot of girl on meat hook. Looking up at objects gives them power and gives the audience a feeling of what it is like to be in the scene itself. Low angles show the man has power at this point and t=limits view of the local area. Low angle now also shows the mangled body. Zoomed in shot when girl is on meat hook reinforces weakness. Brief Description: The women is dragged into a meat room as she kicks and screams, she is then put onto a meat hook as she slowly bleeds out.Scene 5