12. M.D.A.
• Mechanics
-every function which happens in the game
• Dynamics
-whats the run time behave of every function
• Aesthetics
-whats the emotional experience of the users
13. A.G.E
• Action
-Shooting
-kicking
-jump
• Game play
-Race
-role play
-Fight
• Experiences
-6 emotion
-11 insticts
14. Disadvantages of last analysis methods:
• you can not analyze the game before develope
• you can not consider your target audiences
15. A.A.M
T.A expectation *lead us to modifying the game play
-Familiar Game play
-simple game play
-deep game play
Game properties *determine weekness and power points
-Base Action
-Approache
-Mechanics
with this approache you are able to modify every Ideas
16. A.A.M
•Actions
-on time act
-match base
-aiming base
-Calculation
• Approache
-Real time
-Turn base
-Act base
•Mechanic
-shoot
-jump
-kick ...