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Which game idea will be successful?
Analyse your problems...
Which game idea will be successful?
1_Game Idea ??
2_Successful ??
Which game idea will be successful?
Which core game-play can satisfy-
most of our target audience?
Whats the Core Gameplay ?
Main gameplay
	 managment+attack/defence
	 competition
	 exploration
	 collection
	 Socialization
	 etc...
Core gameplay:
	 managment+attack/defence
Features:
	 competition: -Leauge
	 exploration: -goblin camps
	 collection: -M.M.	
	 socialization: -Clan
Main gameplay
Core gameplay ; features++
Why is core game-play important?
How can we analyze the Game Design?
M.D.A.
		• Mechanics
			 -every function which happens in the game
		• Dynamics
			 -whats the run time behave of every function
		 • Aesthetics
			 -whats the emotional experience of the users
A.G.E
		 • Action
			 -Shooting
			 -kicking
			 -jump
		 • Game play
			 -Race
			 -role play
			 -Fight
		• Experiences
			 -6 emotion
			 -11 insticts
Disadvantages of last analysis methods:
	
	 • you can not analyze the game before develope
	 • you can not consider your target audiences
A.A.M
		T.A expectation *lead us to modifying the game play
			 -Familiar Game play
			 -simple game play
			 -deep game play
		 Game properties *determine weekness and power points
			 -Base Action
			 -Approache
			 -Mechanics
	 with this approache you are able to modify every Ideas
A.A.M
		
		 •Actions
			 -on time act
			 -match base
			 -aiming base
			 -Calculation
		• Approache
			 -Real time
			 -Turn base
			 -Act base
		•Mechanic
			 -shoot
			 -jump
			 -kick ...
Thanks!

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Core gameplay analysis

  • 1.
  • 2. Which game idea will be successful?
  • 4. Which game idea will be successful? 1_Game Idea ?? 2_Successful ??
  • 5. Which game idea will be successful? Which core game-play can satisfy- most of our target audience?
  • 6. Whats the Core Gameplay ?
  • 7. Main gameplay managment+attack/defence competition exploration collection Socialization etc... Core gameplay: managment+attack/defence Features: competition: -Leauge exploration: -goblin camps collection: -M.M. socialization: -Clan
  • 9. Why is core game-play important?
  • 10.
  • 11. How can we analyze the Game Design?
  • 12. M.D.A. • Mechanics -every function which happens in the game • Dynamics -whats the run time behave of every function • Aesthetics -whats the emotional experience of the users
  • 13. A.G.E • Action -Shooting -kicking -jump • Game play -Race -role play -Fight • Experiences -6 emotion -11 insticts
  • 14. Disadvantages of last analysis methods: • you can not analyze the game before develope • you can not consider your target audiences
  • 15. A.A.M T.A expectation *lead us to modifying the game play -Familiar Game play -simple game play -deep game play Game properties *determine weekness and power points -Base Action -Approache -Mechanics with this approache you are able to modify every Ideas
  • 16. A.A.M •Actions -on time act -match base -aiming base -Calculation • Approache -Real time -Turn base -Act base •Mechanic -shoot -jump -kick ...
  • 17.
  • 18.
  • 19.
  • 20.