This document provides tips and advice for navigating a career in user experience (UX) design. It discusses key aspects of UX like defining UX versus UI, conducting user research, creating wireframes and prototypes, and effective project planning and workflow. Specific tips include talking to clients to understand needs, using agile methods, conducting card sorting and user interviews, and the importance of sketching, wireframing and iteration. Recommended books and tools are also provided.
11. letโs talk design in terms of web
โข Graphic Designer
โข Illustrator
โข Typographer
โข Web Designer
โข Information Architect
โข Interaction Designer
โข User Interface Designer
โข User Experience Designer
14. โข Helvetica
โข Steve Jobs
โข Unsolicited Re-designs
โข i.e. Weather Apps
โข Research and Statistics
โข Cheeky T-Shirts
โข Adobe software
Things Designers Like:
โข Comic Sans
โข Steve Ballmer
โข Unsolicited Feedback
โข i.e. โMy cousin is a designerโ
โข Opinions and Gut Feelings
โข Cargo shorts
โข Gimp software
Things Designers Donโt Like:
17. โ
Iโve been amazed at how often those outside the
discipline of design assume that what designers do is
decoration - likely because so much bad design
simply is decoration. - Good design isnโt.
!
- Good design is problem solving.
Jeffrey Veen
โ
31. conversation
โข Talk to the client
โข Listen to their idea(s)
โข Take Notes
โข Give Minimal Direction
โข Keep in mind scope
32. The summation of an individualโs sensory driven
experience, created through their interaction with a
particular company, person, and/or other element.
user experience in brief.
33. โ
UX is not UI. UX is an acronym for โuser experience.โ It is
almost always followed by the word โdesign.โ โฆBut these
designers arenโt designing things in the same sense as a
visual or interface designer.
!
- UX is the intangible design of a strategy
that brings us to a solution.
Erik Flowers
@Erik_UX
โ
34. ux is not ui
www.uxisnotui.com
UX and UI are buzz words.
!
UX = User Experience
UI = User Interface
!
Be careful, and learn the difference.
UX is much more comprehensive
and encapsulates many professions
in the field.
!
Whereas UI generally refers solely
to a screen design, or specific
designer.
36. outline project scope
โข Talk to your client
โข Listen to their idea(s)
โข Take Notes
โข Give Minimal Direction
โข Keep Realistic Parameters
โข Pragmatism
40. gather ideas from stakeholders
โข Establish Who is Client Lead
โข Enlist Allies
โข Encourage Interaction
โข Feedback Windows
โข Acceptance Doors
41. run meetings effectively
โข Introduction
โข Set Expectations First
โข Present
โข Elicit Feedback
โข Summarize
โข Close
42. agile workflow
โข Not just for Developers
โข Transparency
โข Pivoting
โข Thwarts Client Shock
โข Elicits Ideas from Team
43. donโt go chasing waterfalls
โข Slows down the process
โข Ad Agency Model
โข Hides Designs for โBig Revealโ
โข Puts Eggs in One Basket
โข Isolates Designer
45. persona research
โข Target specific demographics for users
โข Discover multiple personas
โข Build out interactions
โข Test Personas
โข Tie Personas to Workflows
https://blog.mailchimp.com/new-mailchimp-user-persona-research/
59. wire-framing
โข Sketching is not Drawing
โข Layer your Sketches
โข Loosen up
โข Play to your strengths
โข Focus on Interaction
โข Design is in the Details
http://uxdesign.smashingmagazine.com/2011/12/13/messy-art-ux-sketching/
63. get โcool greyโ markers
โข Expensive
โข Worth it
โข Usually around $40
http://www.amazon.com/Primsacolor-Premier-Double-Markers-Colored/dp/B0007YLFC6/ref=sr_1_cc_1?
65. take a life-study class
โข Draw Naked People
โข Get over yourself
โข Turns out almost no one is a โmodelโ
โข Great way to learn how to sketch quickly
โข Takes Pressure Away
!
66. Paper app - by 53
โข Free
โข Digital Wire-framing
โข Extra nice features are $12