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Demystifying Design for Developers

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This is the deck to the talk + micro workshop conducted for Google Developer Group Belgaum's Devfest on 4th November 2014. The objective of the session was to bring about general awareness about design and its processes with hands on exercises aimed at beginners.

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Demystifying Design for Developers

  1. 1. Demystifying Design for Developers Manish Chiniwalar - Product Manager, Multunus Software | Manoj Mani Nair, PGDPD, National Institute of Design
  2. 2. Disclaimer The views and opinions expressed here are solely my own and do not necessarily represent the views of National Institute of Design or any of my previous employers.
  3. 3. Agenda 1 Why, What & How of Design 2 Design Process Micro-Workshop 3 Usability & Validating your design + Pursuing Design
  4. 4. What is Design?
  5. 5. What is User Experience Design?
  6. 6. Let’s Bust Some Myths !
  7. 7. Myth #1 User Experience Design? Oh you mean User Interface Design!
  8. 8. Myth #1 User Experience Design? Oh you mean User Interface Design! Reality User Experience Design User Interface Design
  9. 9. Myth #2 UX is just another step to make a better product
  10. 10. Myth #2 UX is just another step to make a better product Reality UX is a Process UX is Iterative
  11. 11. Myth #3 User Experience? That’s the Designer’s job.
  12. 12. Myth #3 User Experience? That’s the Designer’s job. Reality Organization Design Ideally… Organization-wide design centric culture makes everything about the product much better. Much more than any individual designer or team.
  13. 13. Myth #4 User Experience is just about listening to the user.
  14. 14. Myth #4 User Experience is just about listening to the user. Reality User Needs Business Goals
  15. 15. Then What Is UX Design?
  16. 16. Interaction Design Then What Is UX Design? Customer Value User Research Brainstorming User Centric Design User Interface Design Design Process Prototyping Usability Testing Personas Scenarios Visual Design Information Design Information Architecture Empathy Customer Journey Map Storytelling Typography Minimum Viable Product Design Management Data Visualization Experience Design Design Thinking
  17. 17. … for this session Understanding Empathy The Design Process Usability Testing
  18. 18. Understanding Empathy
  19. 19. Activity #1 How many of you can draw?
  20. 20. If she can, you can http://youtu.be/Yi86XsEZoFM
  21. 21. Draw a Tree
  22. 22. Draw a House
  23. 23. Draw a Home
  24. 24. Articulating Empathy: Personas
  25. 25. Activity #2 Design Process
  26. 26. Themes 1 Collaborating Notes 2 Travel for Weekend Getaways
  27. 27. Creating Personas
  28. 28. Demographics Behaviors Goals Frustrations
  29. 29. Ideate
  30. 30. Synthesize Ideas: Wireframing
  31. 31. Activity #3 Usability Testing
  32. 32. You don’t need a working app! http://youtu.be/9wQkLthhHKA
  33. 33. Resources Wireframing Pen and Paper Gliffy Powerpoint or Keynote Prototyping POP - Mobile Designs MarvelApp InvisionApp Proto.io Online User Testing peek.usertesting.com
  34. 34. Summary Understand the User Conceptual Design Prototype Evaluate & Iterate
  35. 35. Pursuing Design
  36. 36. nid.edu admissions.nid.edu portfolio.nid.edu
  37. 37. Resources http://designforhackers.com/ https://hackdesign.org/ http://www.lukew.com/ http://uxmag.com/
  38. 38. Attributions https://www.youtube.com/watch?v=Yi86XsEZoFM http://youtu.be/9wQkLthhHKA http://thenounproject.com/

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