This assignment brief outlines tasks for students to complete a 3D environments project. Students must 1) research and collect visual assets for a chosen setting, 2) design their 3D environment with a map and element details, and 3) build the environment in 3D modeling software. They then 4) export their models and textures, 5) construct the environment in a game engine or animation software, and 6) publish their prototype. Finally, 7) students provide an evaluation of their project and process. The goals are for students to design original 3D environments, follow industry practices, and demonstrate their creative and technical skills.