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Manipulative
Information and Media
By:
John Paul G. Bretaña
John Marlon C. De Castro
Jander V. Coliao
Manipulative Media
• Loosely defined as any material, program, or application.
• Use to formulate new information to aid learning through the use, analysis,
evaluation, and production of interactive and hands-on media.
Defining Interactive Media
• Investopedia defined interactive media “method of communication in which
program’s outputs depend on the user’s inputs, and the user’s inputs in turn affect
the program’s outputs.”
• Social Media is a kind of interactive media because they use graphics and text that
allow sharing information between users, online conversing or chatting and playing
online or web-based games.
• Video Games are also interactive
• Interactivity is the foremost attribute of manipulative media because the main goal
is for a user learner like you to have high involvement in your use of the application.
Andre Leyden
• Mobile learning apps are extremely helpful in certain situations, for example,
when you need to check a fact or consume small amounts of information at
a given time. About three in four (74%) teens aged 12-17 say they access
the internet on cell phones, tablets, and other mobile devices.However,
if one were to choose between a computer and a mobile phone for
researching a subject in depth, mobile learning probably wouldn’t be your
best option. The important thing is, therefore, to use the appropriate means
at the right time to optimise the way in which you learn.
Leyden (2015)
• There are currently almost 7 billion mobile phones in the world,
almost as many inhabitants as on the planet.
• This opens up numerous possibilities for the advancement of education and
learning. Did you know that in the city of Lahore, Pakistan, UNESCO run a
project where they use SMS texts to distribute educational content to
students in disadvantaged areas? Awesome right! This project seeks to help
students retain and strengthen their new literacy skills, which are usually
stunted if there is not constant practice.
Mobile Learning/Application
• Mobile learning lets you maximize the technology at your fingertips. For
instance, you may effectively use images on your smartphone by taking
snapshots of your note
• Mobile applications such as translators, dictionaries, and flashcard decks that
serve as learning aids.
Googling Phenomenon as Manipulative Media
• Googling the adoption of this Internet vocabulary indicates the ubiquity of
the use of the Web search engine Google considered to be “the most
successful” repository of vast source materials on almost any information
sought online.
Larry page and Sergey brin (in 1996)
• Who wanted to “revolutionize search by using links as the primary ranking
metric in order to improve relevancy”
Internet use as Manipulative Media
• In the Philippines, Internet usage is reported to be at its peak and is
continuously growing every year despite the poor Internet connection speed.
• According to an article be Baldivia (2013) “[t]here are over 33,000,000
(33million) active internet users in the Philippines that means 3.5 out of 10
Filipinos are online”

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milslidshare-180218042359.pdf

  • 1. Manipulative Information and Media By: John Paul G. Bretaña John Marlon C. De Castro Jander V. Coliao
  • 2. Manipulative Media • Loosely defined as any material, program, or application. • Use to formulate new information to aid learning through the use, analysis, evaluation, and production of interactive and hands-on media.
  • 3. Defining Interactive Media • Investopedia defined interactive media “method of communication in which program’s outputs depend on the user’s inputs, and the user’s inputs in turn affect the program’s outputs.” • Social Media is a kind of interactive media because they use graphics and text that allow sharing information between users, online conversing or chatting and playing online or web-based games. • Video Games are also interactive • Interactivity is the foremost attribute of manipulative media because the main goal is for a user learner like you to have high involvement in your use of the application.
  • 4. Andre Leyden • Mobile learning apps are extremely helpful in certain situations, for example, when you need to check a fact or consume small amounts of information at a given time. About three in four (74%) teens aged 12-17 say they access the internet on cell phones, tablets, and other mobile devices.However, if one were to choose between a computer and a mobile phone for researching a subject in depth, mobile learning probably wouldn’t be your best option. The important thing is, therefore, to use the appropriate means at the right time to optimise the way in which you learn.
  • 5. Leyden (2015) • There are currently almost 7 billion mobile phones in the world, almost as many inhabitants as on the planet. • This opens up numerous possibilities for the advancement of education and learning. Did you know that in the city of Lahore, Pakistan, UNESCO run a project where they use SMS texts to distribute educational content to students in disadvantaged areas? Awesome right! This project seeks to help students retain and strengthen their new literacy skills, which are usually stunted if there is not constant practice.
  • 6. Mobile Learning/Application • Mobile learning lets you maximize the technology at your fingertips. For instance, you may effectively use images on your smartphone by taking snapshots of your note • Mobile applications such as translators, dictionaries, and flashcard decks that serve as learning aids.
  • 7. Googling Phenomenon as Manipulative Media • Googling the adoption of this Internet vocabulary indicates the ubiquity of the use of the Web search engine Google considered to be “the most successful” repository of vast source materials on almost any information sought online.
  • 8. Larry page and Sergey brin (in 1996) • Who wanted to “revolutionize search by using links as the primary ranking metric in order to improve relevancy”
  • 9. Internet use as Manipulative Media • In the Philippines, Internet usage is reported to be at its peak and is continuously growing every year despite the poor Internet connection speed. • According to an article be Baldivia (2013) “[t]here are over 33,000,000 (33million) active internet users in the Philippines that means 3.5 out of 10 Filipinos are online”