The feature you're trying to develop, the new ground you're trying to break or the technology you're wrangling with... these things are challenging enough. To think that additional time and effort needs to be spent managing the very people you're serving feels like a huge waste of resource. If feels like a burden. In this talk, delivered at Manchester's first CRAP event (Conversion Rate, Analytics and Product) on 4th December 2018, Chris discussed how collaborative workshops, gamestorming and design thinking methods can achieve buy-in to reduce the burden of stakeholder management.