Apple watch is a type of smart watch which is developed by Apple Inc. Apple watch was originally released on 24th April 2015, and series 1 and 2 of Apple Watch was launched recently three months before (16th Sep 2016). Apple Watch has numerous attractive features includes fitness tracking, health oriented capabilities, etc. The prime motto of Apple watch is to include all features which are in iPhone 5.
4. What is
creativity?
Apple has recently introduced watchOS2;
it signifies a vast change for Apple watch
developers.
The improved thing is that you can make
native apps run directly on your watch and
an important one is that you will work for
the fictional airline called Air Aber in
watchOS app.
5. Watch kit app
Watch kit is paired with the Apple watch and
iphone with the application of presenting the
user interface and responding to the
interaction. It can run only along with the
iphone.
This is so simple and easier to use.
If the watch and watch extension groups in the
project navigator are expanded the storyboard
resides in the watch group, and the classes get
created in the group
6. A little housekeeping
A little housekeeping can be done
by opening up the interface.
Storyboard and select the
interface controller present there
and give backspace to delete it;
this should leave with an empty
storyboard.
7. Sharing data and
code
It is essential to create an app group in
which both apps can use.
For sharing the information, you must be
the member of the iOS Developer
program and can use it to create App
Group, can be created by using login.
Core data is used to model the activities
and saved them in the way that the
shared group can access it.
8. Sharing data and
code
The important thing is to connect your
object model to the app group container.
Added public data manager classes to
the WatchCoreDataProxy for accessing
the core data store such as Data
Manager, Activity Manager, and Step
Manager, these are used by both the iOS
and Watch Kit to handle and access all
data.
9. Building the
interface
Programming framework determines the
interface elements such as labels, images,
groups, pickers, buttons, switches, slides,
maps, movies and inline movies, data, and
timer labels, menus, activity rings, home kit
cameras, payment buttons.
10. Creating the Controller
Creating the Controller is done by right
click in the project navigator and chooses
a new file.
When the new files open in the code editor,
delete the three empty methods then it
will be left with the important statements
and the class definition.
There is one final step that should be done,
is that you can build and run, that’s to
connect the outlets.
11. Connecting the outlets
The outlets can be connected by just opening
the interface and select the interface
controller.
There are certain labels present and should
be connected according to that; they are
boarding label, board time label, flight table,
gate table, route table, seat table, status
table and should be sure that you have
correct watch simulator set up.
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