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Bellwether 
From Wikipedia, the free encyclopedia 
This article is about bellwethers in general. For Connie 
Willis's book, see Bellwether (novel). 
A bellwether; one that leads or indicates trends. 
The term is derived from the Middle English bellewether 
and refers to the practice of placing a bell around the neck 
of a castrated ram (a wether) leading his flock of sheep. 
The movements of the flock could be noted by hearing 
the bell before the flock was in sight. 
Background image: http://melstampz.blogspot.ca/ 
Ceramic ram, V&A
INDIVIDUALLY 
AND 
COLLECTIVELY 
by common 
media use, 
interest, 
location 
#oiibellwether, 
#lak14, #las14, 
#SMSociety14, 
#hcsmca
Current conditions 
around online 
practice have 
created the ‘Perfect 
Storm’ for Learning 
with the Crowd 
https://socialmediaandsociety.com/wp-content/uploads/ 
2014/09/net_sep27-210x210.png 
Netlytic sw 
Online learning + 
retrievable online 
resources {open access + 
participatory culture + 
search engines} + net 
generation + technology 
infrastructures 
Social Media & Society Conference 
“More than 2,000 tweets on day 1 of #SMSociety14” 
Anatoliy Gruzd
! How I got to this topic 
◦ Networks & Communities 
◦ Studies of e-learners 
◦ E-learning 
! The turn to crowds 
◦ Crowds & Communities 
◦ Massive open online learning 
(MOOCs) 
! Futures 
E-learning as a transformation 
in how, where, when and with 
whom we learn
! How does the ‘lean’ medium of the 
Internet support collaboration, 
community? 
! How do we learn, co-construct 
knowledge and work together 
online? 
! What do people do together 
(online) that leads them to say they 
belong to a (virtual) community? 
! How do the Internet and new media 
structure who talks to whom? 
! How can we make theoretical 
sense of driving forces associated 
with the multiple changes and 
practices associated with the 
Internet? 
! What motivates participation in 
online crowds and communities? 
! Can we ‘see’ learning in an online 
transcript? learning analytics
What’s your research question about the Internet – 
for learning or other interaction or outcome? 
#oiibellwether
Actors – people, groups or 
organizations – tied by relations 
that form networks, analyzed and 
displayed as graphs 
! Asking network questions 
uncovers relationships and 
structures 
◦ Who talks to whom about what 
and via which media 
◦ Actors who are stars, brokers 
◦ Structures: dense or sparse 
networks, cliques, clusters, 
structural holes 
! Outcomes 
◦ Relational constructs: strong and 
weak ties, homophily 
◦ Social capital, inclusion, awareness, 
information access, resource 
availability 
SNA: An approach, method and 
vocabulary for analyzing social 
structures 
Collaboration network – who works with whom 
in an online learning class
EMERGENT PATTERNS
Unscheduled Meetings Scheduled Meetings Email 
Co-located Computer Scientists: Guttman scaling for overall communication: 
CR=.92. Order: face-to-face, unscheduled, scheduled, email, other 
Chat Discussion boards Email 
Distance Learners: Guttman scaling, overall communication all term 
CR=.99: Chat, Webboard, Email, Phone
Chat 
Time 1 Time 2 Time 3 
Email 
Time 1 Time 2 Time 3 
Group projects; Webboard also used for discussion, connected all to all. 
Class F97: Collaborative work via Chat and Email by Time
! Wide connectivity, 
low frequency 
◦ Discussion boards, Chat 
◦ Group-mandated media 
◦ Group-wide, public 
◦ Communicate with the 
group as a whole 
! Interaction patterns 
reflect tasks as set 
by authorities 
! Selected connectivity, 
high frequency 
◦ Email, Phone 
◦ Optional media 
◦ Person-to-person, private 
◦ Communicate with 
friends and co-workers 
! Interaction patterns 
reflect needs of 
participants
! An authority-organized means of connectivity provides a 
latent tie structure on which ties may grow 
◦ This lecture, an online forum, office meetings, a MOOC 
◦ Where connections are technically made but not yet activated 
socially 
! A change in that means of connectivity disrupts weak ties 
◦ Meetings no longer occur, a virtual community shuts down, a 
class ends 
◦ Because weak ties only connected because of the group 
organized forum 
! A change does not disrupt strong ties 
◦ Chat doesn’t work, they move to email, to twitter, to online 
forums 
◦ Because strong ties have other means of communication (media 
multiplexity) and more commitment to connect
! Using online means 
to start a community 
! Here a sample of the 
twitter network of 
the Health Care 
Social Media Canada 
! Aim of organizer 
Colleen Young was 
to encourage a self-sustaining 
learning 
community 
◦ Network shows this 
kind of configuration 
#hcsmca Twitter Network 
(one month, Nov-Dec 2012) 
Tie = mentions or replies in messages 
Gruzd & Haythornthwaite, 2013
What would you look for in #hcsmca transcripts to 
show or discover learning? 
#oiibellwether
Distribution of Learning Relations 
Interdisciplinary Teams: Science, social science, and education 
Data = Number of pairs maintaining each type of relation 
Learning relations 
can be used as 
input for analysis 
and design of 
collaborative and/ 
or learning spaces 
Haythornthwaite, 2006
Learning can be 
! A relation that connects people 
◦ teaching, learning, collaborative learning 
! The characterization of the tie 
◦ learning relationship 
! A characterization of the outcome of relations 
◦ learning community, community of inquiry, practice 
! The network outcome of relations 
◦ social capital, knowledge held in the network 
! Derived from ambient influence 
◦ news, gossip, common knowledge, culture, values
! Who learns from whom? 
◦ Who talks to, gives help to, 
collaborates with whom? 
! What do they learn from each 
other? 
! Which media support which 
kinds of learning? 
! What outcomes do 
these relations build? 
◦ Access to resources 
Trust, mobility, equity, etc. 
! What benefit accrues to the 
network? 
◦ social capital, shared 
knowledge, resources 
! How do resources flow in the 
network 
xxxxxxxxxx 
xxxxxxxxxx 
xxxxxxxxxx 
abc123@321efg 
xxxxx 
xxxxxxx xxxxxxxxxx 
abc123@321efg 
xxxxxx 
xxxxxxxxxx 
abc123a@bc312213e@fg3 21efg 
xxxxxxxxxx 
abc123@321efg 
xxxxxxxxxx 
abc123@321efg 
Twitter – node size = accounts that are frequently mentioned, 
replied to or whose tweets are frequently retweeted 
Work in progress. SSHRC funded. 
Learning Analytics for the Social Media Age 
Gruzd, Haythornthwaite, Siemens, Paulin, Absar
! Technologies (hw, sw) 
◦ Devices 
◦ Media 
◦ Telecomm networks 
◦ Network Infrastructures 
◦ Internet 
◦ Apps 
◦ Digital libraries 
◦ Wikis 
◦ LMS/VLE 
◦ Blogs 
◦ Twitter 
◦ Crowdsourcing 
◦ Data harvesting 
◦ Text /data mining 
◦ Analytics 
! Societal responses 
◦ Privacy 
◦ Copyright, creative commons 
◦ Participatory culture 
◦ Open source 
◦ Open access 
◦ Public knowledge 
◦ Online journals 
◦ Web sites 
◦ Blogging 
◦ Institutional repositories 
◦ Wiki encyclopedia 
◦ Online commerce 
◦ Online courses, degrees 
◦ Crowdsourcing, human computation 
◦ Citizen science 
◦ MOOCs 
◦ Learning analytics 
◦ Crowdsourcing the curriculum
Does anyone know how to get a non-breaking 
hyphen in a powerpoint slide? 
#oiibellwether
Adopting and becoming fluent in new practices 
! Collaborative practices 
◦ Learning communities, co-construction 
of knowledge 
◦ Entrepreneurial and self-directed 
learning 
! Embracing ‘perpetual 
beta’ 
◦ Co-creation and negotiation 
of learning practice 
◦ Expansive learning, 
Community of Practice 
! E-retrieval 
◦ Online information literate 
◦ Accessing resources and 
people 
! Participatory practices 
◦ Contributory as well as 
retrieval 
◦ Crowd and community 
based 
! Sociotechnical fluency 
◦ Balancing the social and the 
technical 
◦ Across multimodalities, 
multimedia
! “A bottom-up approach 
reflects a community of 
practice ... As a result, 
questions about when it 
begins or ends, and whether it 
reaches its goals make less 
sense. A revised set of 
questions then arises.” 
! What does the community 
value? 
How does it evolve? 
How do members facilitate 
interaction? 
! Bruce, 2010 
Boeing Aircraft flying boad ‘Thunderbird’, City 
of Vancouver Archives, public domain
! Separate 
◦ Programs, units, 
universities 
◦ Distance or continuing 
education units 
◦ Single courses 
◦ Single degree 
programs 
◦ Online universities 
! Integrated 
◦ Learning management 
systems (LMS/ VLE) 
◦ Blended 
◦ On-campus ‘distance’ 
learning 
25 
Bringing e-learning in from the cold …
! Familiar 
◦ Challenge exams for credit 
for degrees 
◦ Credit for work experience 
◦ Work placements, 
internships, co-op programs 
◦ Short courses – shorter 
than the traditional term 
◦ Teaching assistants 
◦ Class of 25, 50, 100 
◦ Known learners 
◦ Known locations 
◦ Educational institutions 
! Not so familiar 
◦ Longer courses – longer 
than traditional 
◦ Flexible course lengths 
◦ Post-graduation courses as 
part of university 
commitment 
◦ Badges 
◦ Exams ! portfolios 
◦ Online ! multi-site, multi-national, 
multi-cultural 
◦ Bringing in past learners 
◦ Crowds 
" Classes of 1000, 5000 + 
" Unknown learners 
" Unknown locations
! Outside crowd is pushing in 
◦ Next generation learners 
◦ Crowdsourced information becomes 
mainstream – wikipedia, blogs, twitter 
◦ Crowd members become resource nodes 
" Experience makes teachers 
" e.g., Patients Like Me - patients explaining their experience, 
researching for others and themselves 
◦ Validation of crowd knowledge 
" Citizen journalists
Internet users-Adults 
• UK, 2013 - 73% 
• Australia, 2012 - 89% 
• Canada, 2010 - 80% 
• US, 2011 - 78% 
Social 
Networking 
Sites: 
• Adults 
-­‐ 
60% 
• Non-­‐students 
18-­‐24 
-­‐ 
88% 
• Community 
College 
-­‐ 
72% 
• Undergrads 
-­‐ 
86% 
• Graduate 
Students 
-­‐ 
82%
! Disseminating expert public knowledge 
◦ Open access 
◦ Creative commons 
◦ MOOCs 
! Reclaiming expertise 
◦ Peer reviewed open access journals 
◦ MOOC-based crowd dissemination from 
recognized scholars and institutions
! Crowd sourced 
◦ Resources, observations, data 
◦ Passive / involuntary – marketing 
◦ Active / voluntary – wikipedia, blogging 
◦ Citizen science – iSpot, Galaxy Zoo 
◦ Remunerated – Mechanical Turk 
! Crowd analyzed 
◦ Rating, ranking – thumbs up/down 
◦ Crowd promoted (trending) 
! Crowd computed 
◦ Human computation 
! Stored, mined, analyzed 
◦ Text and data mined 
◦ Learning crowds analyzed 
◦ Learning processes in and by crowds 
can be analyzed 
www.seti.org/ -- https://www.naturewatch.ca/ -- www.openstreetmap.org/ 
http://www.ispotnature.org/communities/uk-and-ireland
• Altruistic view 
of knowledge 
contributions – 
open access 
• Dismissive 
view – ‘all that 
twittering’ 
• " 
• LOL cats 
• Commercial 
view – ‘all that 
twittering’ 
• ☺ 
NSA_quantum_cat.jpg 
http://cdn4.spiegel.de/images/image-584103-galleryV9-jhol.jpg 
From Wikimedia Commons, the free media repository
! The launch that 
Creative Commons 
has given to 
distributed knowledge 
! The practices of an 
advance guard re peer 
production 
! A generation brought 
up on e-participation 
and a participatory 
culture 
! Critical mass of 
resources 
! Established practices 
! Practice with 
emergence 
! Change in half-life of 
skills 
! Trend to 
enterpreneurial 
practices
• If crowds are the way forward, what leads individuals to 
participate in crowdsourced knowledge projects? 
• How does what we’ve learned about e-learning and 
online organizing so far help us look at crowds?
Crowd-based 
! Centralized effort 
by anonymous strangers, 
contributing to 
common goal 
! Little expectation of 
persistence or continued 
commitment 
! Lightweight associations 
with each other and the collective 
enterprise 
Community-Based 
! Similar others, known and 
continuously visible to each 
other, contributing to the 
community 
! Expectation of persistence over 
time and continued 
commitment 
! Heavyweight associations 
with each other and the collective 
enterprise
Lightweight 
association 
between 
contributors 
and to collective 
enterprise 
‘Weight’ 
refers 
to 
the 
commitment 
and 
engagement 
with 
the 
producHon, 
not 
to 
the 
significance 
of 
the 
product 
itself. 
Heavyweight 
association 
between 
contributors and 
to collective 
enterprise
Crowd-­‐sourced, 
Lightweight 
1. ContribuHons 
-­‐-­‐ 
Many, 
simple, 
discrete, 
unconnected; 
Anonymous, 
impersonal 
2. Learning 
-­‐-­‐ 
LiPle 
pre-­‐learning 
or 
commitment 
3. Contributors 
-­‐-­‐ 
Many, 
lightly-­‐Hed 
non-­‐networked 
individuals 
4. Control 
-­‐-­‐ 
External 
to 
contributors 
5. ReputaHon 
-­‐-­‐ 
QuanHtaHve, 
evaluator 
status 
not 
important 
6. MoHvaHon 
-­‐-­‐ 
Coorienta)on 
to 
common 
purpose 
Community-­‐sourced, 
Heavyweight 
1. ContribuHons 
-­‐-­‐ 
Fewer, 
diverse, 
connected; 
Named, 
visible 
aPribuHon 
2. Learning 
-­‐-­‐ 
ApprenHceship, 
commitment 
3. Contributors 
-­‐-­‐ 
Fewer, 
heavily-­‐Hed, 
networked 
individuals 
4. Control 
-­‐-­‐ 
Internal 
to 
community 
5. ReputaHon 
-­‐-­‐ 
QualitaHve, 
evaluator 
status 
maPers 
6. MoHvaHon 
-­‐-­‐ 
Overall 
purpose 
and 
group 
interacHon
Crowd model 
Lightweight participation 
Community model 
Heavyweight participation 
Any particular individual may participate in any venture in a lightweight manner 
or a heavyweight manner, e.g., lightly correcting minor aspects of Wiki entries or 
heavily engaging in discussion.
Crowd model 
Lightweight participation 
Community model 
Heavyweight participation 
Academia 
Wikipedia 
Social Networking Sites 
Distributed 
Computing 
Any particular initiative may show both lightweight and heavyweight aspects.
Casual mappers* more co-oriented 
to overall goals of open 
source projects 
! free, anti-corporate 
sentiment 
! ‘It is important to help 
others by providing digital 
maps that are available for 
free.’ 
! ‘Digital map data should be 
available for free only for 
non-commercial 
applications 
* participating in a lightweight 
manner 
Serious mappers** significantly 
more co-oriented to community 
and community goals: 
◦ ‘OSM community is important to 
me’ 
◦ ‘I want to be recognized as an 
active OSM contributor’ 
◦ Gaining new perspectives, filling 
gaps, correcting errors 
! Significantly more motivated 
by all items loading on factors 
relating to: 
◦ self-efficacy re local knowledge, 
learning, monetary reward 
** participating in a heavyweight 
manner 
Budhathoki & Haythornthwaite, 2013
MOOC (Cormier) 
! An emerging e-learning technology, ideally building on e-learning 
background 
◦ ‘syllabus as promise’ (from Ellison’s ‘profile as promise’ for dating sites) 
Distinct types emerging 
! cMOOCs 
◦ First – connectivism (Siemens; Downes) learning motivated – open, 
online, multimedia 
◦ Promise of a learning community 
! xMOOCs 
◦ Attention getter – large numbers, high profile scholars and institutions 
◦ Promise of expert knowledge 
! unMOOCs … you heard it here first ;) 
◦ ‘un’ as in ‘nconference’ – unstructured, emergent syllabus, building 
‘airplanes in the air’ (Bruce), ‘crowdsourcing the curriculum’ (Paulin) 
◦ Promise of participant relevance
unMOOC ala unconference
If you crowdsource the curriculum, who owns it? 
#bellwether
cMOOC – intentionally community organized 
! Participatory, reflective learning network 
! Requires contribution and attention within the learning community 
! Will succeed where engagement emerges 
xMOOC – crowd organized 
! A resource node, no prerequisite to join, drop in or out as desired 
! Learning as authority led, predicated on reputation of scholar/instituion 
! Will succeed where tasks and learning match the incoming learners 
! xMOOC perhaps a latent tie structure on which ties can grow 
un-MOOC – crowdsourcing the meaning of the community 
! Much more for learners to bring to the table; a pioneer mentality 
! Requires expert learning processes, a knowledge-building environment 
! Will succeed where draws on what we have learned from online 
interaction and about knowledge-building (Scardamalia & Bereiter, 2006)
! What do we do with a million learners, a billion 
contributions? 
◦ Learning Analytics -- for the crowd and about the crowd 
◦ Online interaction as crowdsourced data on learning 
habits, success, trajectories 
" Show participant interaction and progress 
" Of all participants and of individuals in comparison to others 
" Learning and crowd patterns at start, middle and end of 
interaction and of learning 
! Human computation, human-machine alliances 
◦ Crowdsourcing the curriculum as human 
computation resource – syllabus, evaluating 
◦ Machine data collection and analysis, human use
! A major transformation in how, where, when and 
with whom we learn 
! Starting a new disruptive phase with MOOCs 
! Happening because of the ‘perfect storm’ of 
technical and social conditions 
! Expect more 
◦ Learning with the crowd and building knowledge with 
the community 
◦ Crowdsourcing the curriculum 
◦ Questions about who owns the curriculum 
◦ Analytics and human-machine alliances in learning 
about learning with the crowd
! Haythornthwaite, C. (2008). Learning relations and networks in web-based communities. 
International Journal of Web Based Communities, 4(2), 140-158. http://www.inderscience.com/ 
info/inarticle.php?artid=17669 
This paper is open access as part of a 10 year anniversary initiative; my letter to the editor re changes in 
those 10 years can be found in the 2014 editorial for IJWBC 10(2): 
http://www.inderscience.com/browse/getEditorial.php?articleID=3848 
! Haythornthwaite, C. & De Laat, M. (2011). Social network informed design for learning with 
educational technology. In A.D. Olofsson & J. O. Lindberg, (Eds.). Informed Design of Educational 
Technologies in Higher Education: Enhanced Learning and Teaching (pp. 352-374). IGI Global. 
! Haythornthwaite, C. (Jan. 2009). Crowds and communities: Light and heavyweight models of 
peer production. Proceedings of the 42nd Hawaii International Conference on System Sciences. Los 
Alamitos, CA: IEEE Computer Society. http://hdl.handle.net/2142/9457 
! Gruzd, A. & Haythornthwaite, C. (2013). Enabling community through social media. Journal of 
Medical Internet Research. 2013;15(10):e248. http://www.jmir.org/2013/10/e248/. doi: 10.2196/ 
jmir.2796 PMID: 24176835. 
! Haythornthwaite, C., De Laat, M. & Dawson, S. (Eds.) (2013). Learning analytics. American 
Behavioral Scientist, 57(10), whole issue. 
! Budhathoki, N. & Haythornthwaite, C. (2013). Motivation for open collaboration: Crowd and 
community models and the case of OpenStreetMap. American Behavioral Scientist, 57(5), 548 - 
575. DOI: 10.1177/0002764212469364 
! Paulin, D. & Haythornthwaite, C. (forthcoming). Crowdsourcing the curriculum: Redefining e-learning 
practices through peer-generated approaches. The Information Society.

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Learning with the Crowd Haythornthwaite OII Bellwether oct 17 2014.pptx

  • 1. Picture by Ksenia Cheinman
  • 2. Bellwether From Wikipedia, the free encyclopedia This article is about bellwethers in general. For Connie Willis's book, see Bellwether (novel). A bellwether; one that leads or indicates trends. The term is derived from the Middle English bellewether and refers to the practice of placing a bell around the neck of a castrated ram (a wether) leading his flock of sheep. The movements of the flock could be noted by hearing the bell before the flock was in sight. Background image: http://melstampz.blogspot.ca/ Ceramic ram, V&A
  • 3. INDIVIDUALLY AND COLLECTIVELY by common media use, interest, location #oiibellwether, #lak14, #las14, #SMSociety14, #hcsmca
  • 4. Current conditions around online practice have created the ‘Perfect Storm’ for Learning with the Crowd https://socialmediaandsociety.com/wp-content/uploads/ 2014/09/net_sep27-210x210.png Netlytic sw Online learning + retrievable online resources {open access + participatory culture + search engines} + net generation + technology infrastructures Social Media & Society Conference “More than 2,000 tweets on day 1 of #SMSociety14” Anatoliy Gruzd
  • 5. ! How I got to this topic ◦ Networks & Communities ◦ Studies of e-learners ◦ E-learning ! The turn to crowds ◦ Crowds & Communities ◦ Massive open online learning (MOOCs) ! Futures E-learning as a transformation in how, where, when and with whom we learn
  • 6.
  • 7. ! How does the ‘lean’ medium of the Internet support collaboration, community? ! How do we learn, co-construct knowledge and work together online? ! What do people do together (online) that leads them to say they belong to a (virtual) community? ! How do the Internet and new media structure who talks to whom? ! How can we make theoretical sense of driving forces associated with the multiple changes and practices associated with the Internet? ! What motivates participation in online crowds and communities? ! Can we ‘see’ learning in an online transcript? learning analytics
  • 8. What’s your research question about the Internet – for learning or other interaction or outcome? #oiibellwether
  • 9. Actors – people, groups or organizations – tied by relations that form networks, analyzed and displayed as graphs ! Asking network questions uncovers relationships and structures ◦ Who talks to whom about what and via which media ◦ Actors who are stars, brokers ◦ Structures: dense or sparse networks, cliques, clusters, structural holes ! Outcomes ◦ Relational constructs: strong and weak ties, homophily ◦ Social capital, inclusion, awareness, information access, resource availability SNA: An approach, method and vocabulary for analyzing social structures Collaboration network – who works with whom in an online learning class
  • 11. Unscheduled Meetings Scheduled Meetings Email Co-located Computer Scientists: Guttman scaling for overall communication: CR=.92. Order: face-to-face, unscheduled, scheduled, email, other Chat Discussion boards Email Distance Learners: Guttman scaling, overall communication all term CR=.99: Chat, Webboard, Email, Phone
  • 12. Chat Time 1 Time 2 Time 3 Email Time 1 Time 2 Time 3 Group projects; Webboard also used for discussion, connected all to all. Class F97: Collaborative work via Chat and Email by Time
  • 13. ! Wide connectivity, low frequency ◦ Discussion boards, Chat ◦ Group-mandated media ◦ Group-wide, public ◦ Communicate with the group as a whole ! Interaction patterns reflect tasks as set by authorities ! Selected connectivity, high frequency ◦ Email, Phone ◦ Optional media ◦ Person-to-person, private ◦ Communicate with friends and co-workers ! Interaction patterns reflect needs of participants
  • 14. ! An authority-organized means of connectivity provides a latent tie structure on which ties may grow ◦ This lecture, an online forum, office meetings, a MOOC ◦ Where connections are technically made but not yet activated socially ! A change in that means of connectivity disrupts weak ties ◦ Meetings no longer occur, a virtual community shuts down, a class ends ◦ Because weak ties only connected because of the group organized forum ! A change does not disrupt strong ties ◦ Chat doesn’t work, they move to email, to twitter, to online forums ◦ Because strong ties have other means of communication (media multiplexity) and more commitment to connect
  • 15. ! Using online means to start a community ! Here a sample of the twitter network of the Health Care Social Media Canada ! Aim of organizer Colleen Young was to encourage a self-sustaining learning community ◦ Network shows this kind of configuration #hcsmca Twitter Network (one month, Nov-Dec 2012) Tie = mentions or replies in messages Gruzd & Haythornthwaite, 2013
  • 16. What would you look for in #hcsmca transcripts to show or discover learning? #oiibellwether
  • 17. Distribution of Learning Relations Interdisciplinary Teams: Science, social science, and education Data = Number of pairs maintaining each type of relation Learning relations can be used as input for analysis and design of collaborative and/ or learning spaces Haythornthwaite, 2006
  • 18. Learning can be ! A relation that connects people ◦ teaching, learning, collaborative learning ! The characterization of the tie ◦ learning relationship ! A characterization of the outcome of relations ◦ learning community, community of inquiry, practice ! The network outcome of relations ◦ social capital, knowledge held in the network ! Derived from ambient influence ◦ news, gossip, common knowledge, culture, values
  • 19. ! Who learns from whom? ◦ Who talks to, gives help to, collaborates with whom? ! What do they learn from each other? ! Which media support which kinds of learning? ! What outcomes do these relations build? ◦ Access to resources Trust, mobility, equity, etc. ! What benefit accrues to the network? ◦ social capital, shared knowledge, resources ! How do resources flow in the network xxxxxxxxxx xxxxxxxxxx xxxxxxxxxx abc123@321efg xxxxx xxxxxxx xxxxxxxxxx abc123@321efg xxxxxx xxxxxxxxxx abc123a@bc312213e@fg3 21efg xxxxxxxxxx abc123@321efg xxxxxxxxxx abc123@321efg Twitter – node size = accounts that are frequently mentioned, replied to or whose tweets are frequently retweeted Work in progress. SSHRC funded. Learning Analytics for the Social Media Age Gruzd, Haythornthwaite, Siemens, Paulin, Absar
  • 20. ! Technologies (hw, sw) ◦ Devices ◦ Media ◦ Telecomm networks ◦ Network Infrastructures ◦ Internet ◦ Apps ◦ Digital libraries ◦ Wikis ◦ LMS/VLE ◦ Blogs ◦ Twitter ◦ Crowdsourcing ◦ Data harvesting ◦ Text /data mining ◦ Analytics ! Societal responses ◦ Privacy ◦ Copyright, creative commons ◦ Participatory culture ◦ Open source ◦ Open access ◦ Public knowledge ◦ Online journals ◦ Web sites ◦ Blogging ◦ Institutional repositories ◦ Wiki encyclopedia ◦ Online commerce ◦ Online courses, degrees ◦ Crowdsourcing, human computation ◦ Citizen science ◦ MOOCs ◦ Learning analytics ◦ Crowdsourcing the curriculum
  • 21.
  • 22. Does anyone know how to get a non-breaking hyphen in a powerpoint slide? #oiibellwether
  • 23. Adopting and becoming fluent in new practices ! Collaborative practices ◦ Learning communities, co-construction of knowledge ◦ Entrepreneurial and self-directed learning ! Embracing ‘perpetual beta’ ◦ Co-creation and negotiation of learning practice ◦ Expansive learning, Community of Practice ! E-retrieval ◦ Online information literate ◦ Accessing resources and people ! Participatory practices ◦ Contributory as well as retrieval ◦ Crowd and community based ! Sociotechnical fluency ◦ Balancing the social and the technical ◦ Across multimodalities, multimedia
  • 24. ! “A bottom-up approach reflects a community of practice ... As a result, questions about when it begins or ends, and whether it reaches its goals make less sense. A revised set of questions then arises.” ! What does the community value? How does it evolve? How do members facilitate interaction? ! Bruce, 2010 Boeing Aircraft flying boad ‘Thunderbird’, City of Vancouver Archives, public domain
  • 25. ! Separate ◦ Programs, units, universities ◦ Distance or continuing education units ◦ Single courses ◦ Single degree programs ◦ Online universities ! Integrated ◦ Learning management systems (LMS/ VLE) ◦ Blended ◦ On-campus ‘distance’ learning 25 Bringing e-learning in from the cold …
  • 26. ! Familiar ◦ Challenge exams for credit for degrees ◦ Credit for work experience ◦ Work placements, internships, co-op programs ◦ Short courses – shorter than the traditional term ◦ Teaching assistants ◦ Class of 25, 50, 100 ◦ Known learners ◦ Known locations ◦ Educational institutions ! Not so familiar ◦ Longer courses – longer than traditional ◦ Flexible course lengths ◦ Post-graduation courses as part of university commitment ◦ Badges ◦ Exams ! portfolios ◦ Online ! multi-site, multi-national, multi-cultural ◦ Bringing in past learners ◦ Crowds " Classes of 1000, 5000 + " Unknown learners " Unknown locations
  • 27. ! Outside crowd is pushing in ◦ Next generation learners ◦ Crowdsourced information becomes mainstream – wikipedia, blogs, twitter ◦ Crowd members become resource nodes " Experience makes teachers " e.g., Patients Like Me - patients explaining their experience, researching for others and themselves ◦ Validation of crowd knowledge " Citizen journalists
  • 28. Internet users-Adults • UK, 2013 - 73% • Australia, 2012 - 89% • Canada, 2010 - 80% • US, 2011 - 78% Social Networking Sites: • Adults -­‐ 60% • Non-­‐students 18-­‐24 -­‐ 88% • Community College -­‐ 72% • Undergrads -­‐ 86% • Graduate Students -­‐ 82%
  • 29. ! Disseminating expert public knowledge ◦ Open access ◦ Creative commons ◦ MOOCs ! Reclaiming expertise ◦ Peer reviewed open access journals ◦ MOOC-based crowd dissemination from recognized scholars and institutions
  • 30.
  • 31. ! Crowd sourced ◦ Resources, observations, data ◦ Passive / involuntary – marketing ◦ Active / voluntary – wikipedia, blogging ◦ Citizen science – iSpot, Galaxy Zoo ◦ Remunerated – Mechanical Turk ! Crowd analyzed ◦ Rating, ranking – thumbs up/down ◦ Crowd promoted (trending) ! Crowd computed ◦ Human computation ! Stored, mined, analyzed ◦ Text and data mined ◦ Learning crowds analyzed ◦ Learning processes in and by crowds can be analyzed www.seti.org/ -- https://www.naturewatch.ca/ -- www.openstreetmap.org/ http://www.ispotnature.org/communities/uk-and-ireland
  • 32. • Altruistic view of knowledge contributions – open access • Dismissive view – ‘all that twittering’ • " • LOL cats • Commercial view – ‘all that twittering’ • ☺ NSA_quantum_cat.jpg http://cdn4.spiegel.de/images/image-584103-galleryV9-jhol.jpg From Wikimedia Commons, the free media repository
  • 33. ! The launch that Creative Commons has given to distributed knowledge ! The practices of an advance guard re peer production ! A generation brought up on e-participation and a participatory culture ! Critical mass of resources ! Established practices ! Practice with emergence ! Change in half-life of skills ! Trend to enterpreneurial practices
  • 34. • If crowds are the way forward, what leads individuals to participate in crowdsourced knowledge projects? • How does what we’ve learned about e-learning and online organizing so far help us look at crowds?
  • 35. Crowd-based ! Centralized effort by anonymous strangers, contributing to common goal ! Little expectation of persistence or continued commitment ! Lightweight associations with each other and the collective enterprise Community-Based ! Similar others, known and continuously visible to each other, contributing to the community ! Expectation of persistence over time and continued commitment ! Heavyweight associations with each other and the collective enterprise
  • 36. Lightweight association between contributors and to collective enterprise ‘Weight’ refers to the commitment and engagement with the producHon, not to the significance of the product itself. Heavyweight association between contributors and to collective enterprise
  • 37. Crowd-­‐sourced, Lightweight 1. ContribuHons -­‐-­‐ Many, simple, discrete, unconnected; Anonymous, impersonal 2. Learning -­‐-­‐ LiPle pre-­‐learning or commitment 3. Contributors -­‐-­‐ Many, lightly-­‐Hed non-­‐networked individuals 4. Control -­‐-­‐ External to contributors 5. ReputaHon -­‐-­‐ QuanHtaHve, evaluator status not important 6. MoHvaHon -­‐-­‐ Coorienta)on to common purpose Community-­‐sourced, Heavyweight 1. ContribuHons -­‐-­‐ Fewer, diverse, connected; Named, visible aPribuHon 2. Learning -­‐-­‐ ApprenHceship, commitment 3. Contributors -­‐-­‐ Fewer, heavily-­‐Hed, networked individuals 4. Control -­‐-­‐ Internal to community 5. ReputaHon -­‐-­‐ QualitaHve, evaluator status maPers 6. MoHvaHon -­‐-­‐ Overall purpose and group interacHon
  • 38. Crowd model Lightweight participation Community model Heavyweight participation Any particular individual may participate in any venture in a lightweight manner or a heavyweight manner, e.g., lightly correcting minor aspects of Wiki entries or heavily engaging in discussion.
  • 39. Crowd model Lightweight participation Community model Heavyweight participation Academia Wikipedia Social Networking Sites Distributed Computing Any particular initiative may show both lightweight and heavyweight aspects.
  • 40. Casual mappers* more co-oriented to overall goals of open source projects ! free, anti-corporate sentiment ! ‘It is important to help others by providing digital maps that are available for free.’ ! ‘Digital map data should be available for free only for non-commercial applications * participating in a lightweight manner Serious mappers** significantly more co-oriented to community and community goals: ◦ ‘OSM community is important to me’ ◦ ‘I want to be recognized as an active OSM contributor’ ◦ Gaining new perspectives, filling gaps, correcting errors ! Significantly more motivated by all items loading on factors relating to: ◦ self-efficacy re local knowledge, learning, monetary reward ** participating in a heavyweight manner Budhathoki & Haythornthwaite, 2013
  • 41.
  • 42. MOOC (Cormier) ! An emerging e-learning technology, ideally building on e-learning background ◦ ‘syllabus as promise’ (from Ellison’s ‘profile as promise’ for dating sites) Distinct types emerging ! cMOOCs ◦ First – connectivism (Siemens; Downes) learning motivated – open, online, multimedia ◦ Promise of a learning community ! xMOOCs ◦ Attention getter – large numbers, high profile scholars and institutions ◦ Promise of expert knowledge ! unMOOCs … you heard it here first ;) ◦ ‘un’ as in ‘nconference’ – unstructured, emergent syllabus, building ‘airplanes in the air’ (Bruce), ‘crowdsourcing the curriculum’ (Paulin) ◦ Promise of participant relevance
  • 44. If you crowdsource the curriculum, who owns it? #bellwether
  • 45. cMOOC – intentionally community organized ! Participatory, reflective learning network ! Requires contribution and attention within the learning community ! Will succeed where engagement emerges xMOOC – crowd organized ! A resource node, no prerequisite to join, drop in or out as desired ! Learning as authority led, predicated on reputation of scholar/instituion ! Will succeed where tasks and learning match the incoming learners ! xMOOC perhaps a latent tie structure on which ties can grow un-MOOC – crowdsourcing the meaning of the community ! Much more for learners to bring to the table; a pioneer mentality ! Requires expert learning processes, a knowledge-building environment ! Will succeed where draws on what we have learned from online interaction and about knowledge-building (Scardamalia & Bereiter, 2006)
  • 46. ! What do we do with a million learners, a billion contributions? ◦ Learning Analytics -- for the crowd and about the crowd ◦ Online interaction as crowdsourced data on learning habits, success, trajectories " Show participant interaction and progress " Of all participants and of individuals in comparison to others " Learning and crowd patterns at start, middle and end of interaction and of learning ! Human computation, human-machine alliances ◦ Crowdsourcing the curriculum as human computation resource – syllabus, evaluating ◦ Machine data collection and analysis, human use
  • 47.
  • 48. ! A major transformation in how, where, when and with whom we learn ! Starting a new disruptive phase with MOOCs ! Happening because of the ‘perfect storm’ of technical and social conditions ! Expect more ◦ Learning with the crowd and building knowledge with the community ◦ Crowdsourcing the curriculum ◦ Questions about who owns the curriculum ◦ Analytics and human-machine alliances in learning about learning with the crowd
  • 49. ! Haythornthwaite, C. (2008). Learning relations and networks in web-based communities. International Journal of Web Based Communities, 4(2), 140-158. http://www.inderscience.com/ info/inarticle.php?artid=17669 This paper is open access as part of a 10 year anniversary initiative; my letter to the editor re changes in those 10 years can be found in the 2014 editorial for IJWBC 10(2): http://www.inderscience.com/browse/getEditorial.php?articleID=3848 ! Haythornthwaite, C. & De Laat, M. (2011). Social network informed design for learning with educational technology. In A.D. Olofsson & J. O. Lindberg, (Eds.). Informed Design of Educational Technologies in Higher Education: Enhanced Learning and Teaching (pp. 352-374). IGI Global. ! Haythornthwaite, C. (Jan. 2009). Crowds and communities: Light and heavyweight models of peer production. Proceedings of the 42nd Hawaii International Conference on System Sciences. Los Alamitos, CA: IEEE Computer Society. http://hdl.handle.net/2142/9457 ! Gruzd, A. & Haythornthwaite, C. (2013). Enabling community through social media. Journal of Medical Internet Research. 2013;15(10):e248. http://www.jmir.org/2013/10/e248/. doi: 10.2196/ jmir.2796 PMID: 24176835. ! Haythornthwaite, C., De Laat, M. & Dawson, S. (Eds.) (2013). Learning analytics. American Behavioral Scientist, 57(10), whole issue. ! Budhathoki, N. & Haythornthwaite, C. (2013). Motivation for open collaboration: Crowd and community models and the case of OpenStreetMap. American Behavioral Scientist, 57(5), 548 - 575. DOI: 10.1177/0002764212469364 ! Paulin, D. & Haythornthwaite, C. (forthcoming). Crowdsourcing the curriculum: Redefining e-learning practices through peer-generated approaches. The Information Society.