2. What is a Linear Narrative? Linear stories: predetermined sequential plot points. completion of the game = end point of the game via the single path that was laid out by the designer. works well in games because it gives the player a goal or set of goals as they work toward solving the problem.
3. Non-Linear Narrative Non-Linear stories: player is given options as to what he or she chooses to do Historically, these options were presented as predetermined choices (Choose your own adventure) dynamically generate plot elements and alter potential endings on choices a player makes performance Timing or other circumstances tied to the narrative.
4. Non-linear Affordances Variability Consequences on the world in which they interact Player has the impression of influence. Opportunity to identify with their player Emotional investment
5. Types of Non-Linear Narrative Open World Organic game interactions, such as Grand Theft Auto and World of Warcraft Branching Narratives: a tree that branches out with different end points Parallel Narratives Branching that ends at a same resolution
6. Challenges More option cost more $$$. Content increase exponentially per decision. Writing a story that could be read in any order is complex. Nonlinear stories are often linked not by time, but by conditions ROI is questionable when complexity is factored in. Additionally, most successful games have linear narrative.
7. Result Graphs become unwieldy difficulty allowing the designer to create conditions, which are circumstances that may change the direction of the story