SlideShare a Scribd company logo
1 of 17
Chat Mapper: Creating Non-linear Narratives for Games
What is a Linear Narrative? Linear stories:  predetermined sequential plot points. completion of the game = end point of the game via the single path that was laid out by the designer. works well in games because it gives the player a goal or set of goals as they work toward solving the problem.
Non-Linear Narrative Non-Linear stories:  player is given options as to what he or she chooses to do Historically, these options were presented as predetermined choices (Choose your own adventure) dynamically generate plot elements and alter potential endings on choices a player makes performance Timing or other circumstances tied to the narrative.
Non-linear Affordances Variability Consequences on the world in which they interact Player has the impression of influence. Opportunity to identify with their player Emotional investment
Types of Non-Linear Narrative Open World Organic game interactions, such as Grand Theft Auto and World of Warcraft Branching Narratives: a tree that branches out with different end points Parallel Narratives Branching that ends at a same resolution
Challenges More option cost more $$$. Content increase exponentially per decision. Writing a story that could be read in any order is complex. Nonlinear stories are often linked not by time, but by conditions ROI is questionable when complexity is factored in. Additionally, most successful games have linear narrative.
Result Graphs become unwieldy difficulty allowing the designer to create conditions, which are circumstances that may change the direction of the story
Chat Mapper Interface
Features User Interface Visualized Branching Control Conversations Flow w/ Lua Scripts Simulator Generate Screen Play Document Custom Exporter
Assets include Actors Items Locations Variables
Lua Scripting Easily adjust asset values and variables
Example Script & Condition
Create Custom Fields for all Assets
Quickly test w/ Simulator
Import into Game Engines	 Unity3D Torque
Unity3D: iSpeech
Unity3D: iDirect

More Related Content

What's hot

Motivations for AR Gaming - Presentation at NZ GDC 2004
Motivations for AR Gaming - Presentation at NZ GDC 2004Motivations for AR Gaming - Presentation at NZ GDC 2004
Motivations for AR Gaming - Presentation at NZ GDC 2004Trond Nilsen
 
Deborah Amar - Differences between mainstream UX and games UX
Deborah Amar - Differences between mainstream UX and games UXDeborah Amar - Differences between mainstream UX and games UX
Deborah Amar - Differences between mainstream UX and games UXuxbri
 
98 374 Lesson 01-slides
98 374 Lesson 01-slides98 374 Lesson 01-slides
98 374 Lesson 01-slidesTracie King
 
Take That!: Evaluating game systems as communicative media
Take That!: Evaluating game systems as communicative mediaTake That!: Evaluating game systems as communicative media
Take That!: Evaluating game systems as communicative mediaGifford Cheung
 
98 374 Lesson 02-slides
98 374 Lesson 02-slides98 374 Lesson 02-slides
98 374 Lesson 02-slidesTracie King
 
6 lecture (game elements ) 2 2-2021
6 lecture (game elements ) 2 2-20216 lecture (game elements ) 2 2-2021
6 lecture (game elements ) 2 2-2021Durgesh Pandey
 
Game Design 2: Lecture 9 - Immersion through UI
Game Design 2: Lecture 9 - Immersion through UIGame Design 2: Lecture 9 - Immersion through UI
Game Design 2: Lecture 9 - Immersion through UIDavid Farrell
 
The Principles of Game Design
The Principles of Game DesignThe Principles of Game Design
The Principles of Game DesignInstantTechInfo
 
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game CommunicationGame Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game CommunicationDavid Farrell
 
Game Balance 2: Sustained Uncertainty
Game Balance 2: Sustained UncertaintyGame Balance 2: Sustained Uncertainty
Game Balance 2: Sustained UncertaintyMarc Miquel
 
Bleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game TherapyBleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game TherapyMirjam Eladhari
 
Game Balance 3: Player Equality and Fairness
Game Balance 3: Player Equality and FairnessGame Balance 3: Player Equality and Fairness
Game Balance 3: Player Equality and FairnessMarc Miquel
 
Open Data Board Game (Datopolis) - getting started
Open Data Board Game (Datopolis) - getting startedOpen Data Board Game (Datopolis) - getting started
Open Data Board Game (Datopolis) - getting startedOpen Data NZ
 
Game Design 2 (2013): Immersion Through Game UI
Game Design 2 (2013): Immersion Through Game UIGame Design 2 (2013): Immersion Through Game UI
Game Design 2 (2013): Immersion Through Game UIDavid Farrell
 
Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333Marie Broyles
 

What's hot (20)

Motivations for AR Gaming - Presentation at NZ GDC 2004
Motivations for AR Gaming - Presentation at NZ GDC 2004Motivations for AR Gaming - Presentation at NZ GDC 2004
Motivations for AR Gaming - Presentation at NZ GDC 2004
 
Deborah Amar - Differences between mainstream UX and games UX
Deborah Amar - Differences between mainstream UX and games UXDeborah Amar - Differences between mainstream UX and games UX
Deborah Amar - Differences between mainstream UX and games UX
 
98 374 Lesson 01-slides
98 374 Lesson 01-slides98 374 Lesson 01-slides
98 374 Lesson 01-slides
 
Various Topics on Game Design
Various Topics on Game DesignVarious Topics on Game Design
Various Topics on Game Design
 
Game design@itp v3
Game design@itp v3Game design@itp v3
Game design@itp v3
 
Take That!: Evaluating game systems as communicative media
Take That!: Evaluating game systems as communicative mediaTake That!: Evaluating game systems as communicative media
Take That!: Evaluating game systems as communicative media
 
98 374 Lesson 02-slides
98 374 Lesson 02-slides98 374 Lesson 02-slides
98 374 Lesson 02-slides
 
Project 4 initial Plans
Project 4 initial PlansProject 4 initial Plans
Project 4 initial Plans
 
6 lecture (game elements ) 2 2-2021
6 lecture (game elements ) 2 2-20216 lecture (game elements ) 2 2-2021
6 lecture (game elements ) 2 2-2021
 
Collaborative Techniques
Collaborative TechniquesCollaborative Techniques
Collaborative Techniques
 
Game Design 2: Lecture 9 - Immersion through UI
Game Design 2: Lecture 9 - Immersion through UIGame Design 2: Lecture 9 - Immersion through UI
Game Design 2: Lecture 9 - Immersion through UI
 
The Principles of Game Design
The Principles of Game DesignThe Principles of Game Design
The Principles of Game Design
 
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game CommunicationGame Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
Game Design 2 (2013): Lecture 8 - Layering and Separation for Game Communication
 
Game Balance 2: Sustained Uncertainty
Game Balance 2: Sustained UncertaintyGame Balance 2: Sustained Uncertainty
Game Balance 2: Sustained Uncertainty
 
Bleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game TherapyBleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game Therapy
 
Game Balance 3: Player Equality and Fairness
Game Balance 3: Player Equality and FairnessGame Balance 3: Player Equality and Fairness
Game Balance 3: Player Equality and Fairness
 
Open Data Board Game (Datopolis) - getting started
Open Data Board Game (Datopolis) - getting startedOpen Data Board Game (Datopolis) - getting started
Open Data Board Game (Datopolis) - getting started
 
Game Design 2 (2013): Immersion Through Game UI
Game Design 2 (2013): Immersion Through Game UIGame Design 2 (2013): Immersion Through Game UI
Game Design 2 (2013): Immersion Through Game UI
 
Introduction to Game Design
Introduction to Game DesignIntroduction to Game Design
Introduction to Game Design
 
Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333Iistec 2013 game_design for id_m_broyles_id13333
Iistec 2013 game_design for id_m_broyles_id13333
 

Similar to Chat mapper

LAFS PREPRO Session 2 - Game Concepts
LAFS PREPRO Session 2 - Game ConceptsLAFS PREPRO Session 2 - Game Concepts
LAFS PREPRO Session 2 - Game ConceptsDavid Mullich
 
Designing A Casual MMO
Designing A Casual MMODesigning A Casual MMO
Designing A Casual MMOLaralyn
 
Introduction To 3D Gaming
Introduction To 3D GamingIntroduction To 3D Gaming
Introduction To 3D GamingClint Edmonson
 
Maple Story: Redesign Proposal
Maple Story: Redesign ProposalMaple Story: Redesign Proposal
Maple Story: Redesign Proposaljafapatron
 
20131105 concepts of game design
20131105 concepts of game design20131105 concepts of game design
20131105 concepts of game designChristina Hsu
 
LAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsLAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsDavid Mullich
 
Workshop södertörn jan 2014 intermittent version
Workshop södertörn jan 2014 intermittent versionWorkshop södertörn jan 2014 intermittent version
Workshop södertörn jan 2014 intermittent versionStaffan Björk
 
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...Staffan Björk
 
Interesting Choice: Designing an Approach to Interactive Narrative
Interesting Choice: Designing an Approach to Interactive NarrativeInteresting Choice: Designing an Approach to Interactive Narrative
Interesting Choice: Designing an Approach to Interactive NarrativeJess Haskins
 
Principles and patterns of social games
Principles and patterns of social gamesPrinciples and patterns of social games
Principles and patterns of social gamesStaffan Björk
 
Level Design Primer
Level Design PrimerLevel Design Primer
Level Design PrimerTobby Ong
 
Game design true nature
Game design true natureGame design true nature
Game design true natureAnton Gromov
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisDavid Mullich
 
Dragons in the Stacks RRU 2016
Dragons in the Stacks RRU 2016Dragons in the Stacks RRU 2016
Dragons in the Stacks RRU 2016Cason Snow
 
Fundamentals of game development overview
Fundamentals of game development overviewFundamentals of game development overview
Fundamentals of game development overviewChaffey College
 
Play me a Story: Player Action as Narrative Articulation
Play me a Story: Player Action as Narrative ArticulationPlay me a Story: Player Action as Narrative Articulation
Play me a Story: Player Action as Narrative ArticulationAltug Isigan
 
LAFS Game Design 10 - Fun and Accessability
LAFS Game Design 10 - Fun and AccessabilityLAFS Game Design 10 - Fun and Accessability
LAFS Game Design 10 - Fun and AccessabilityDavid Mullich
 

Similar to Chat mapper (20)

LAFS PREPRO Session 2 - Game Concepts
LAFS PREPRO Session 2 - Game ConceptsLAFS PREPRO Session 2 - Game Concepts
LAFS PREPRO Session 2 - Game Concepts
 
Designing A Casual MMO
Designing A Casual MMODesigning A Casual MMO
Designing A Casual MMO
 
Introduction To 3D Gaming
Introduction To 3D GamingIntroduction To 3D Gaming
Introduction To 3D Gaming
 
Maple Story: Redesign Proposal
Maple Story: Redesign ProposalMaple Story: Redesign Proposal
Maple Story: Redesign Proposal
 
20131105 concepts of game design
20131105 concepts of game design20131105 concepts of game design
20131105 concepts of game design
 
LAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural ElementsLAFS Game Design 1 - Structural Elements
LAFS Game Design 1 - Structural Elements
 
Game Ethology 2
Game Ethology 2Game Ethology 2
Game Ethology 2
 
Writing a gaming proposal
Writing a gaming proposalWriting a gaming proposal
Writing a gaming proposal
 
Workshop södertörn jan 2014 intermittent version
Workshop södertörn jan 2014 intermittent versionWorkshop södertörn jan 2014 intermittent version
Workshop södertörn jan 2014 intermittent version
 
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...
 
Interesting Choice: Designing an Approach to Interactive Narrative
Interesting Choice: Designing an Approach to Interactive NarrativeInteresting Choice: Designing an Approach to Interactive Narrative
Interesting Choice: Designing an Approach to Interactive Narrative
 
Principles and patterns of social games
Principles and patterns of social gamesPrinciples and patterns of social games
Principles and patterns of social games
 
Level Design Primer
Level Design PrimerLevel Design Primer
Level Design Primer
 
Game design true nature
Game design true natureGame design true nature
Game design true nature
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and Analysis
 
3. research
3. research3. research
3. research
 
Dragons in the Stacks RRU 2016
Dragons in the Stacks RRU 2016Dragons in the Stacks RRU 2016
Dragons in the Stacks RRU 2016
 
Fundamentals of game development overview
Fundamentals of game development overviewFundamentals of game development overview
Fundamentals of game development overview
 
Play me a Story: Player Action as Narrative Articulation
Play me a Story: Player Action as Narrative ArticulationPlay me a Story: Player Action as Narrative Articulation
Play me a Story: Player Action as Narrative Articulation
 
LAFS Game Design 10 - Fun and Accessability
LAFS Game Design 10 - Fun and AccessabilityLAFS Game Design 10 - Fun and Accessability
LAFS Game Design 10 - Fun and Accessability
 

Recently uploaded

social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajanpragatimahajan3
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docxPoojaSen20
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfchloefrazer622
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
Russian Call Girls in Andheri Airport Mumbai WhatsApp 9167673311 💞 Full Nigh...
Russian Call Girls in Andheri Airport Mumbai WhatsApp  9167673311 💞 Full Nigh...Russian Call Girls in Andheri Airport Mumbai WhatsApp  9167673311 💞 Full Nigh...
Russian Call Girls in Andheri Airport Mumbai WhatsApp 9167673311 💞 Full Nigh...Pooja Nehwal
 

Recently uploaded (20)

social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajan
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docx
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Russian Call Girls in Andheri Airport Mumbai WhatsApp 9167673311 💞 Full Nigh...
Russian Call Girls in Andheri Airport Mumbai WhatsApp  9167673311 💞 Full Nigh...Russian Call Girls in Andheri Airport Mumbai WhatsApp  9167673311 💞 Full Nigh...
Russian Call Girls in Andheri Airport Mumbai WhatsApp 9167673311 💞 Full Nigh...
 

Chat mapper

  • 1. Chat Mapper: Creating Non-linear Narratives for Games
  • 2. What is a Linear Narrative? Linear stories: predetermined sequential plot points. completion of the game = end point of the game via the single path that was laid out by the designer. works well in games because it gives the player a goal or set of goals as they work toward solving the problem.
  • 3. Non-Linear Narrative Non-Linear stories: player is given options as to what he or she chooses to do Historically, these options were presented as predetermined choices (Choose your own adventure) dynamically generate plot elements and alter potential endings on choices a player makes performance Timing or other circumstances tied to the narrative.
  • 4. Non-linear Affordances Variability Consequences on the world in which they interact Player has the impression of influence. Opportunity to identify with their player Emotional investment
  • 5. Types of Non-Linear Narrative Open World Organic game interactions, such as Grand Theft Auto and World of Warcraft Branching Narratives: a tree that branches out with different end points Parallel Narratives Branching that ends at a same resolution
  • 6. Challenges More option cost more $$$. Content increase exponentially per decision. Writing a story that could be read in any order is complex. Nonlinear stories are often linked not by time, but by conditions ROI is questionable when complexity is factored in. Additionally, most successful games have linear narrative.
  • 7. Result Graphs become unwieldy difficulty allowing the designer to create conditions, which are circumstances that may change the direction of the story
  • 9. Features User Interface Visualized Branching Control Conversations Flow w/ Lua Scripts Simulator Generate Screen Play Document Custom Exporter
  • 10. Assets include Actors Items Locations Variables
  • 11. Lua Scripting Easily adjust asset values and variables
  • 12. Example Script & Condition
  • 13. Create Custom Fields for all Assets
  • 14. Quickly test w/ Simulator
  • 15. Import into Game Engines Unity3D Torque