2. Puzzle Ideas and Physical Prototype
Designed intricate and interesting logic puzzles for the game
Tested and iterated the physical prototype
3. Critical Path
Wrote out the streamlined path for
completion of the game
Worked with coders on implementing
puzzle choices
Retooling puzzle ideas and item use and
location based on technical limitations
4. Narrative Design
Crafted the written prompts and
voice acted conversation pieces of
the game
Color coded into the critical path to
incorporate into objects and assets
within the world
5. Iterating Narrative Design
Shortened conversation and written
prompts to fit into page limitation on
notes
Additional Color coding to indicate read
narrative, written prompts, and failed
prompts with objects
Rewriting Critical Path to fit new, more
logic based puzzles and removed objects