The Sims 3 is a 2009 strategic life                                                                                       ...
Electronic Arts, Inc. (EA) (NASDAQ: EA)[3] is a major American                                      developer, marketer, p...
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Sims research


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Sims research

  1. 1. The Sims 3 is a 2009 strategic life simulation computer game developed by The Sims Studio and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims 2. It was first released on June 2, 2009 simultaneously for Mac OS X andThe Sims 3 is built upon the same concept as its predecessors. Playerscontrol their own Sims in activities and relationships in a similar manner to Microsoft Windows - both versions onreal life. The gameplay is open-ended and indefinite. Sim houses and the same disc.neighborhoods are entirely in one continuous map. The developersstated, "What you do outside your home now matters as much as what youdo within." One of the biggest changes to the franchise is the use of rabbit-holes. Sims arent allowed to go inside the majority of city buildings;instead, they simply disappear inside for a certain amount of time—afeature known in video games as a rabbit-hole—while the player is givenvery basic choices on what happens inside without actually seeing it. Theprevious installments had many types of locales in which sims couldcavort. For example, instead of walking a sim and her date inside arestaurant and watching the waiter serve them dinner as they nuzzle eachother at the table, as in The Sims 2, the player now waits outside whilegetting little text alerts about the sims activities.The Sims 3 expansion packs provide additional game features and items.The release dates fall in line with the 88-day gap between eachexpansion/stuff pack.
  2. 2. Electronic Arts, Inc. (EA) (NASDAQ: EA)[3] is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. It is one of the largest video game publishers in the world. Originally, EA was a home computing game publisher. In the late 1980s, the company began developing games in-house and supported consoles by the early 1990s. EA later grew via acquisition of several successful developers. By the early 2000s, EA had become one of the worlds largest third-party publishers. On May 4, 2011, EA reported $3.8 billion in revenues for the fiscal year ending March 2011, and on January 13, 2012, EA announced that it had exceeded $1 billion in digital revenue during the previous calendar year. In a note to employees, EA CEO John Riccitiello called this “an incredibly important milestone” for the company. EA began to move toward direct distribution of digital games and services with the acquisition of the popular online gaming site in 2001. In 2009, EA acquired the London-based social gaming startup Playfish, and in June 2011, EA launched Origin, an online service to sell downloadable games directly to consumers. In July 2011, EA announced that it had acquired PopCap Games, the company behind hits such as Plants vs. Zombies and Bejeweled. http://www.ea.com