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EVOLUTION OF AR IN POKÉMON GO
Phil Keslin
CTO @ Nian0c
June 1 2017
Augmented World Expo 2017
Niantic
• Where did Niantic come from?
• What motivates us?
• How are we achieving our mission?
• What is the role of AR in this?
Where did Niantic come from?
What motivates us?
Adventures on Foot with Others
Our initial titles and prototypes…
• FieldTrip
• A couple of game prototypes like “Conquer SF”
• Some experimentation with Alternate Reality Games
Ingress
Ingress: UI
Effects on Player Behavior
Ingress: Events
Ingress: Bigger Events
Tokyo Ingress Anomaly - 07.16.2016
Ingress: Exercise
60% report having lost weight
Ingress: Friends, Weddings, Babies
Ingress Faction Logos
Ingress Tattoos!
• Change player behavior
• Promote meaningful, new social interactions
• Encourage exploration locally as well as distant
• Promote physical activity
Games Rooted in Reality Can…
The Beginning
Photosphere Tests
Photosphere Tests
AR Hardware
AR Today
Pokémon GO AR Prototype
Pokémon GO AR Prototype
Pokémon GO
Pokémon GO Sharing
Launch
Niantic Headquarters:
San Francisco Pokémon GO Crawl
Pokémon GO: Sydney
Snorlax Gotcha!
Pokémon GO - January 2017
• 65M MAU
• 650M Downloads
• ~9 billion KM walked
• 88 billion Pokémon caught
Surprising Benefits
Surprising Benefits
What’s Next?
And more tattoos!
QUESTIONS?
We’re hiring!
http://nianticlabs.com/jobs
THANK YOU

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Phil Keslin (CTO, Niantic) - Effective AR in Pokémon GO!