2. Shelves:
Curves/ Surfaces
Poly Modelling
Sculpting
Rigging
Animation
Rendering
Bifrost
FX / FXCaching
Custom
MASH
Motion Graphics
XGen
MentalRay
- Each Tab containsmostcommoncommandfor eachset.
- To add a commandit’sCtrl + Shift+ ClickonEdit Mesh,thenMerge.OR go throughthe shelf
editor,whichhasmore commands
MarkingMenu:
- Holddownthe right mouse buttonand Sims-esquemenupopsup
- Can be customised
- Simplyaquickerwayto use the shelves
Outliner:
- Works a bitlike PhotoShop
- List of objectswithinascene
- HolddownCtrl and Select2+ objectsanditwill parentthemtogether
- Holddownthe mouse wheel anddrag,it’ll move the objects
- Group togetherbyselectingeverythingusingCtrl + G
- Use the Up Arrow keyandit will selectall objects
ModellingToolkit:
- Accessedviathe cube & hammer iconin the top rightcorner
- Openingitbringsupselectionmodes,options,commandtools,transforms,etc.
- Anotherwayto use the toolsthat are inthe shelves
- corner
3. UV Editor:
- Addtexture tothe model
- To access,hit the top rightdrop-downmenu,selectthe UV editor
- It peelsaakinoff the objectand laysit flatona grid
- It preparesthe skinof an objectformappingback intoplacewiththe desiredimage onit
- It’sthe toolkitonthe rightof the editorwindow
Hypershade:
- Putslightingandshadowsonthe object
- Purpose of the module istocreate stylisedtextures
- To access, hit the little blue ball aftergoingtoWindows> RenderingEditors>Hypershade
- The top 3 boxes,Lamber1 isalwaysappliedtothe object
- Testit by clickingandchangingthe colourof the material
- To create a newone,goto the Hypershade andclickon Lamber.It shouldcome upas
Lamber2
- IT IS NOT AUTOMATICALLYAPPLIEDTO THE OBJECT
- Selectthe object,hoveroverLamber2,right click,andhit assign
Polygonal Primitives:
- Otherthan throughthe create tab, a way to adjustthe shape isgoingto Channel Attributes
and hitinputs.Itssimplerandmuchmore accurate to editthe shapes
- Create subdivisionsbygoingtoSub-divisionwidth/height/depth
- It’simportantto be careful because the historyof the primitiveisdifficulttochange after
beingestablishedfora while.AKA don’tmessaroundonce youstartelse you’llbotchthe
shape
- Sumplifyingthe axis’makesthe sub-divisionssharper
MOST IMPORTANTLY ------ HAVE FUN! MESS AROUND AND PLAY
WITH THE SETTINGS!