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Level 3 Creative Media
Gaming Development:
Pre-Production
AmyWatson
Audience Profile My audience will be
the suitable age of 16-
19 year olds, a suitable
age to recognize
mental health. Since
autism effects not just
one gender but both
genders, I’ll make sure
that the autism
message seeps
through the minds of
both genders, that we
should care and think
about the mentally
effected and help
them though the odds.
Style sheet: Colours Within my game, there will
be a mixture of primary and
secondary colours, however
they will all be vibrant
because hen you think of
autism and unicorns, there’s
a true spectrum of colours.
Style sheet: Image style I want my layout to
look simple and neat
at the same time, so I
will draw I inspiration
from two popular
and loved games:
Banana Kong and
Robot Unicorn
Attack 3. Between
them, they are both
set out very similarly:
a long path with
obstacles and coins
(bananas) to collect,
as well as upgrades
to buy, and that is
what I had in mind
for my game.
Style sheet: Pixel style In terms of the pixel
art, I will be drawing
out my characters and
objects in an 8 bit or
16 bit style similar to
these photos.The
grass and mountains
will have a darker
outline to make it
look in great detail. As
forAlly and the rest of
the characters, they
will all be draw out in
simplicities, however,
to make her mane
colours mix, I will use
the blur tool to make
the colours blend.
Screenshot Layout 1: LevelGameplay
Screenshot Layout 2: Ally’s Boutique
Sound Effects/Dialogue
Sound Effects
8-Bit bing for when Ally jumps (Keyboard on Garageband)
8-Bit zap when Ally’s horn beam occurs (Keyboard on Garageband)
Chorus rises when Ally transforms at the end (Loop on Garageband)
Intro to trailer (Garageband)
Main trailer theme
Contingency Planning
Potential Issue Solution
The possibility of
encountering a computer
glitch is very unlikely, but
possible.
Ask a tutor to help sort
out the problem.
I could be ill one day, and
the time I have to
complete my game might
be interrupted.
Save some work so that I
could do my work at
home even when I’m sick.
If someone asks me for
help, my own time for
work could be delayed.
Politely ask them to ask
someone else if they can
sort the problem out.
Health and Safety
May encounter back ache and head
ache due to constant work on the
computer.
Take a break and relax for a few
minuets.
Possible eye strain may occur. Look away from the screen get eyes
back to normal comfort.
Fire alarm may go off. Follow the crowd to the nearest fire
exit and follow the orders. Do not
resist into staying in classroom
Wires and cables may be lurking
around, drinks may cause fire and
electrocution.
Only have water in specific types of
bottle so that it doesn't’t leak.

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5. pre production

  • 1. Level 3 Creative Media Gaming Development: Pre-Production AmyWatson
  • 2. Audience Profile My audience will be the suitable age of 16- 19 year olds, a suitable age to recognize mental health. Since autism effects not just one gender but both genders, I’ll make sure that the autism message seeps through the minds of both genders, that we should care and think about the mentally effected and help them though the odds.
  • 3. Style sheet: Colours Within my game, there will be a mixture of primary and secondary colours, however they will all be vibrant because hen you think of autism and unicorns, there’s a true spectrum of colours.
  • 4. Style sheet: Image style I want my layout to look simple and neat at the same time, so I will draw I inspiration from two popular and loved games: Banana Kong and Robot Unicorn Attack 3. Between them, they are both set out very similarly: a long path with obstacles and coins (bananas) to collect, as well as upgrades to buy, and that is what I had in mind for my game.
  • 5. Style sheet: Pixel style In terms of the pixel art, I will be drawing out my characters and objects in an 8 bit or 16 bit style similar to these photos.The grass and mountains will have a darker outline to make it look in great detail. As forAlly and the rest of the characters, they will all be draw out in simplicities, however, to make her mane colours mix, I will use the blur tool to make the colours blend.
  • 6. Screenshot Layout 1: LevelGameplay
  • 7. Screenshot Layout 2: Ally’s Boutique
  • 8. Sound Effects/Dialogue Sound Effects 8-Bit bing for when Ally jumps (Keyboard on Garageband) 8-Bit zap when Ally’s horn beam occurs (Keyboard on Garageband) Chorus rises when Ally transforms at the end (Loop on Garageband) Intro to trailer (Garageband) Main trailer theme
  • 9. Contingency Planning Potential Issue Solution The possibility of encountering a computer glitch is very unlikely, but possible. Ask a tutor to help sort out the problem. I could be ill one day, and the time I have to complete my game might be interrupted. Save some work so that I could do my work at home even when I’m sick. If someone asks me for help, my own time for work could be delayed. Politely ask them to ask someone else if they can sort the problem out.
  • 10. Health and Safety May encounter back ache and head ache due to constant work on the computer. Take a break and relax for a few minuets. Possible eye strain may occur. Look away from the screen get eyes back to normal comfort. Fire alarm may go off. Follow the crowd to the nearest fire exit and follow the orders. Do not resist into staying in classroom Wires and cables may be lurking around, drinks may cause fire and electrocution. Only have water in specific types of bottle so that it doesn't’t leak.

Editor's Notes

  1. List age, gender, ABC1/C2DE etc (as appropriate). Include images as appropriate to illustrate your target audience Use https://yougov.co.uk/profileslite#/ for similar games to list audience desires/interests and how you will appeal to them through your game.
  2. Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
  3. Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
  4. Explore colours and pixel art styles similar to what you want to produce. Discuss these elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to.
  5. Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  6. Mock up of a potential design using the colours and sourced images. Alter this slide to make it appropriate for your planned product types. Use the content established in your style sheet to do this.
  7. What sound effects might you need for your animated screenshot? How could you make them?