4. Did you know that ?
• Hearthstone was developed by a team of 10 people and has since made at least $1.5 Billion
• Among Us was created by a team of 4 people and has since generated at least $50 Million in Ads
• Cuphead was made by two brothers initially and has sold more than 6 Million Copies
6. Did you know that ?
• Angry Bird made $1M / Per Month in 2009 | By Rovio (Founded by 3 Developers)
• PUBG Mobile gross $2.6B revenue in 2020 | By Bluehole Studios
(The Game was Originally a Mod of Another Game)
• Stardew Valley has sold more than 10 Million Copies | By ConcernedApe (1 Developer)
9. GAME ARTISTS
3D MODELERS
3D MODELERS
• Create 3D meshes for environment and game
characters.
• UV Unwrap mesh for texturing.
• Ensure mesh ready for rigging and skinning.
• Ensure mesh meet polygon requirements.
HOW TO BECOME ONE
• Learn Maya, 3ds Max, Blender, etc.
GAME
CAREER
TRACKS
10. я
GAME ARTISTS 3D MODELERS
3D MODELERS
• Create 3D meshes for
environment and game
characters.
• UV Unwrap mesh for
texturing.
• Ensure mesh ready for
rigging and skinning.
• Ensure mesh meet
polygon
requirements.
HOW TO BECOME ONE
• Learn Maya, 3ds Max,
Blender, etc.
Concept -> model 3d -> in game version
GAME
CAREER
TRACKS
14. Next Gen Game Character Environment Modeling for Games
GAME ART
Game Design Principles Art fundamentals Fundamentals of Game Art
Game Production I Portfolio Development
INTERMEDIATE
ADVANCED |
PRODUCTION
CLASSES
FOUNDATION
16. Magic
happens!!
Artist
Makes it
pretty
Programmer
Makes it work
Game designer
Comes up with
the rules
Do it together
as a team
Custom physics
Algorithms
Debugging
Color theory
Composition
Graphic design
Lighting
GAME
DEVELOPMENT
IS A TEAM
EFFORT
17. 1
GAME DEVELOPMENT
1 2 3 4 5 6
Planning Pre-Production Production Testing Launch Post-Production
Programmers Bring Any Game to Life.
Process
What are we
building, our
budget, audience
and platform.
Storyboard,
Prototyping and
Milestone
Scheduling.
Modeling,
Designing, Audio &
Visual, Game Art,
Programming
Bug Identification
& Removal. Level
Testing.
Alpha/Beta
release, Marketing,
Release
Game Patching,
Game Balancing
and New Content
Development.
18. GAMES CREATION Process
Planning
What are we building, our budget,
audience and platform.
Pre-Production
Storyboard, Prototyping and
Milestone Scheduling.