This webinar aims to educate attendees on the basics of VR technology, its applications across various industries, and its potential for transforming the way your employees learn, work, and interact.
2. 03
ELB Learning is a one-stop shop for creating and
delivering better learning experiences. ELB
Learning offers a comprehensive suite of products
and services to help you achieve your training
goals, including tools for building learning games,
VR training, eLearning courses, and video practice,
as well as an LXP/LMS. ELB Learning also offers
strategy services, custom learning development,
and staff augmentation.
To learn how ELB Learning can help you, visit
www.elblearning.com
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6. There are so many questions!
• What kind of images/videos do I need?
• What kind of camera do I use?
• How do I build it?
• How do I view it?
• How am I going to distribute it?
• How is it used?
7.
8. What kind of images and videos?
Equirectangular Videos and Images
• Images in JPG
• Videos in MP4
9. What kind of images and videos?
So this image….
Looks like this in CenarioVR
11. 360 Cameras
There are a lot of options on the
market.
Which one you get depends on your
needs
12. But… Can you recommend a Camera?
https://cenariovr.com/blog-posts/which-360-
degree-camera-should-i-buy.html
13.
14. Everything is in the Shot
There is no "behind the camera."
When shooting any scene, you
need to either leave the room or
make yourself part of the shot.
15. The Rollercoaster Effect
For 360 video, many content creators
want to move their student through an
area to give a realistic effect of
movement.
It seems like a good idea…. Don’t do
it!
16. Camera Positioning
In general, the camera should be
about 4-5 feet from the main subject,
as this should give it enough
prominence in the shot without
making it uncomfortably close.
17. The “Stitching Zone”
Depending on your camera and the
quality of your stitching software,
there very well could be “artifacts” in
your 360 video or images at the
“Stitching Zone.”
18. “Trapping” Your Viewers
Putting your viewer too close to a
wall or other person or even a large
object may give them a
claustrophobic feeling.
19. Don’t Make Your Learner a Wallflower
Don’t leave your user
standing outside the action
watching passively.
Make sure your user has an
active role in the story you are
telling.
20. After the Shot
One thing that most new 360
videographers do not realize is
that, unlike 360 images, the raw
video that comes off of the camera
is not yet ready to be used.
24. Interactive 360° Video
• Simplest method
• Can be used in your LMS or
anywhere on the web
• Navigation by using the mouse to
click and drag the sphere
25. Smartphone/Tablet
• A window into the virtual world
• Uses the gyroscope and
accelerometer on the
• Movement of the phone controls
your view in the VR space.
26. VR Headset
• Certainly gives the best immersive
experience.
• Does not require a cellphone or
laptop
• Immersive sound is built in
• May be tough to get to your user
base
27. Why Not Have Them All?
A single publish from CenarioVR allows
you to view content on:
• Web Browsers
• iOS
• Android
• Oculus Go
• Oculus Quest
• Oculus Rift/Rift S
• HTC Vive Focus/Focus 3
• HTC Vive/Vive Pro
• Pico Neo/Neo 2/Neo3
• Pico G24K
28.
29. Distribution
• Hosted on CenarioVR
Works from the web, and with companion apps on
mobile devices and VR platforms. Both Private and
Public hosting is available
• Hosted on your LMS
CenarioVR publishes to SCORM 1.2, SCORM
2004, cmi5, and xAPI
• Hosted on your Website
CenarioVR publishes to HTML5 which can be
downloaded and used on any Web Server
• Embedded in traditional Web courses
HTML5 output can be used in a “Web Window” in
most authoring software
30. Analyze Results
• Published content is natively xAPI,
so when hosted on CenarioVR, all
interactions are recorded and
reported through the Analytics tab
• Data can be drilled down to
individual users and/or individual
scenarios
• All data can be downloaded as
CSV for further manipulation in
spreadsheets