This document discusses strategies for game studios to succeed in a maturing mobile game market. It summarizes the challenges of stopping an unsuccessful project and provides tips for continued success. Specifically, it recommends that studios identify their strengths, target niche audiences and genres, thoroughly test risks before launch, and maintain focus on the core plan. While the market has become more competitive, following these smart constraints can help studios maximize their chances of success.
15. Production wasn’t a straight line...
Production
starts
Prototyping
starts
Core gameplay
rebooted
Nov ‘13May ‘13 May ‘14 Nov ‘14
Meta game
redesigned
Move to
synchronous PvP
iPhone
first
48. Manage the risks
What: Critical Mass
Proof point: Waiting times are acceptable in Divinity Hours
Theoretical numbers needed low
Timing: Soft Launch
References: World of Tanks, Hearthstone, Super Battle Tactics
Size: Large