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Top Ten Math Station Formats
Matching
Directions:
1. This can be played with one or two students
2. Turn all of the cards over in a rectangular
pattern.
3. Take turns finding matches with the cards
4. If a match is found that partner goes again.
5. When all cards have been sorted, shuffle and
repeat the game
6. This can be used in a variety of ways, e.g.
standard form and expanded form, numbers
and number words, shapes and names,
addition and subtraction.
War
Directions:
1. This is a two player game
2. The same decks of cards could be used for this game that you
made for your matching games
3. Players take turns by turning one card over and placing it in
front of them.
4. The player with the highest number wins and takes those two
cards to add to their pile.
5. If the cards match, they have a “war” and each player puts
three cards facing down and one card on top.
6. The player with the highest card on top is the winner of that
round and takes all of the cards.
7. This can be used in a variety of ways, e.g. standard form
and expanded form, numbers and number words, negative
and positive numbers, multiplication and division, addition
and subtraction.
Gator Than or Less Than
Directions:
1. Each partner will choose a dice.
2. Decide which Gator will eat your dice. Each partner will
face that Gator’s open mouth.
3. Each partner will roll the dice at the same time.
4. Compare your dice. The partner with the bigger number
will place their dice on the bigger number on your side of
the board.
5. Then second partner will place their dice on the smaller
number line on their side of the board.
6. Read the number sentence to compare your dice.
7. Add dice to add place value and make more challenging.
Counters in a Cup
Directions:
1. Decide who will go first (rock, paper, scissors)
(who is oldest/youngest) (who is taller)
2. Both partners count cubes to find the total
number of cubes. Partners choose to play with
10 or 20 cubes.
3. First partner will choose how many cubes will
go in the cup. Don’t let you partner see!
4. Second partner will then count the cubes
outside the cup and try to tell their partner how
many they think are in the cup.
Bump
Directions:
1. 2 player game and each pair will need three dice for
the addition version and two dice for the
multiplication version along with a set of 10 markers of
one type or color for each player.
2. Addition: Roll three number cubes and add those
numbers. Cover that space with your marker. You can
bump your partner’s color and take their space! If you
cover a space with two markers stacked on top of each
other, you lock that space and it can’t be bumped. The
player to use all ten of their markers first is the
winner!
3. Multiplication: Roll two dice and multiply those
numbers. Follow the rest of the directions for addition.
Go-Fish
Directions:
1. Each student will receive seven cards in their hand
and the rest of the cards stay face down in a pile in
the middle.
2. Students will ask for the match to their card and if
the other player has it, they will give it to them.
3. If the player does not have the card, then the
player asking will pick a card from the deck of
cards in the middle.
4. Play until all cards have been paired.
5. This can be played with number cards, addition,
subtraction, multiplication, or division cards,
shape cards, or money cards.
Math Tables
Directions:
1. This is a two player game and can be used with
addition, subtraction, multiplication, and division
2. Students are given a math table with numbers
along two sides and blank boxes in the middle.
3. Depending on the operation being used, students
will fill in the boxes using the numbers along the
edge to complete the problems.
4. If using subtraction or division, remind students
to always start with the largest of the two
numbers.
Shape Sorting
Directions:
1. 1 player needs a bag of 3 dimensional shapes, a
pencil, and a page to record their work.
2. Sort shapes based on attributes, color, or name.
3. Students use a recording sheet to keep track of
the shapes they review.
$1.00 Words
Directions:
1. Students can work on this individually or with a
partner.
2. Students try to come up with words that add up
to a $1.00.
3. Each letter has a value, A=$.01, B=$.02, C=$.03,
all the way to Z=$.26.
4. Students record all words they try on a
recording paper and any dollar words they find
go on a display board for all to see.
5. For a challenge, give students another sum to
reach, e.g. $1.25.
Take Your Order
Directions:
1. Students will work in partnerships when playing
this game.
2. One student will order what they would like to
eat and the other will record the prices of each
item.
3. Based on students adding ability, the menus will
look different.
4. Have multiple menus available with different
amounts of money so all students are able to
participate at the station.

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Top ten math stations cards

  • 1. Top Ten Math Station Formats
  • 2. Matching Directions: 1. This can be played with one or two students 2. Turn all of the cards over in a rectangular pattern. 3. Take turns finding matches with the cards 4. If a match is found that partner goes again. 5. When all cards have been sorted, shuffle and repeat the game 6. This can be used in a variety of ways, e.g. standard form and expanded form, numbers and number words, shapes and names, addition and subtraction. War Directions: 1. This is a two player game 2. The same decks of cards could be used for this game that you made for your matching games 3. Players take turns by turning one card over and placing it in front of them. 4. The player with the highest number wins and takes those two cards to add to their pile. 5. If the cards match, they have a “war” and each player puts three cards facing down and one card on top. 6. The player with the highest card on top is the winner of that round and takes all of the cards. 7. This can be used in a variety of ways, e.g. standard form and expanded form, numbers and number words, negative and positive numbers, multiplication and division, addition and subtraction. Gator Than or Less Than Directions: 1. Each partner will choose a dice. 2. Decide which Gator will eat your dice. Each partner will face that Gator’s open mouth. 3. Each partner will roll the dice at the same time. 4. Compare your dice. The partner with the bigger number will place their dice on the bigger number on your side of the board. 5. Then second partner will place their dice on the smaller number line on their side of the board. 6. Read the number sentence to compare your dice. 7. Add dice to add place value and make more challenging. Counters in a Cup Directions: 1. Decide who will go first (rock, paper, scissors) (who is oldest/youngest) (who is taller) 2. Both partners count cubes to find the total number of cubes. Partners choose to play with 10 or 20 cubes. 3. First partner will choose how many cubes will go in the cup. Don’t let you partner see! 4. Second partner will then count the cubes outside the cup and try to tell their partner how many they think are in the cup.
  • 3. Bump Directions: 1. 2 player game and each pair will need three dice for the addition version and two dice for the multiplication version along with a set of 10 markers of one type or color for each player. 2. Addition: Roll three number cubes and add those numbers. Cover that space with your marker. You can bump your partner’s color and take their space! If you cover a space with two markers stacked on top of each other, you lock that space and it can’t be bumped. The player to use all ten of their markers first is the winner! 3. Multiplication: Roll two dice and multiply those numbers. Follow the rest of the directions for addition. Go-Fish Directions: 1. Each student will receive seven cards in their hand and the rest of the cards stay face down in a pile in the middle. 2. Students will ask for the match to their card and if the other player has it, they will give it to them. 3. If the player does not have the card, then the player asking will pick a card from the deck of cards in the middle. 4. Play until all cards have been paired. 5. This can be played with number cards, addition, subtraction, multiplication, or division cards, shape cards, or money cards. Math Tables Directions: 1. This is a two player game and can be used with addition, subtraction, multiplication, and division 2. Students are given a math table with numbers along two sides and blank boxes in the middle. 3. Depending on the operation being used, students will fill in the boxes using the numbers along the edge to complete the problems. 4. If using subtraction or division, remind students to always start with the largest of the two numbers. Shape Sorting Directions: 1. 1 player needs a bag of 3 dimensional shapes, a pencil, and a page to record their work. 2. Sort shapes based on attributes, color, or name. 3. Students use a recording sheet to keep track of the shapes they review.
  • 4. $1.00 Words Directions: 1. Students can work on this individually or with a partner. 2. Students try to come up with words that add up to a $1.00. 3. Each letter has a value, A=$.01, B=$.02, C=$.03, all the way to Z=$.26. 4. Students record all words they try on a recording paper and any dollar words they find go on a display board for all to see. 5. For a challenge, give students another sum to reach, e.g. $1.25. Take Your Order Directions: 1. Students will work in partnerships when playing this game. 2. One student will order what they would like to eat and the other will record the prices of each item. 3. Based on students adding ability, the menus will look different. 4. Have multiple menus available with different amounts of money so all students are able to participate at the station.