1. The Open Laboratory For InteractivityEducation andOutreach in BrazilGustavo RojasFederal University of São Carlos
2. About Federal University of São CarlosUFSCar is a public University in São Carlos, 240 km NW of São Paulo.It is among the top 10 Federal universities in the country.Its three campuses house 60 courses and 15000 students.
3. The Open Laboratory For Interactivity• The Open Laboratory for Interactivity (Labi) was founded in 2007 in Federal University of São Carlos, Brazil. It aims at developing new science education and outreach methodologies, with inputs from different knowledge areas, uniting scientists, science communicators and artists.• The projects developed so far have focused in 4 main areas: • Teacher training courses • Media products (Radio, TV) • Internet products (science blog, science e-magazine) • Interactive exhibits
4. Teacher Training at UFSCar Regional Astronomy Meetings (EREA) Nationwide workshops for teachers, mainly in small towns and regions where there are no Universities/ Observatories / Planetariums. Coordinated at Rio de Janeiro and São Carlos. Since Sep/2009: 24 workshops, 3500 teachers trained in 9 states.
5. A Workshop ModelA Multidisciplinary Approach for Astronomy TeachingSummer Course:10 daily meetings in January (school summer vacations) – 30 hours total1st week: Review of Astronomy and Astrophysics concepts2nd week: Communication skills workshopSummary of Activities:- Observing session using amateurtelescopes- Visit to a professional pbservatory- Blog and Webvideo workshops- Live Action Role Playing Game“Chaos in the Universe”
6. The Workshop: AstronomyWe stress the multidisciplinary relations of astronomy, and how to integrateAstronomy with other school subjects. Gnomon and Sundial Visit to USP Observatory (armillary sphere) Due to time limitations, only a few hands-on activities were performed At the end of Astronomy week, a topic is chosen to be explored on the blog they were about to publish during Communication Skills week. Students were advised to look for additional material on Web: UNAWE, GTTP, Stellarium, Celestia, NASA, etc
7. The Workshop: Communication SkillsMultiliteracies approach: To be able to select content about a specific theme(Astronomy in this particular experience) and shape that content in order to share itwith a wider community, using different languages.Each day, one different type of activity was heldDay One: Blog Workshop where students created a free-hosted blog to share theircourse experiences and publish the Astronomy task given the week before.Day Two: WebVideo Workshop where students learned classical narrative structuresand professional screenplay techniques.Day Three: Role Playing Game day!Day Four: WebVideo Workshop to cut and edit RPG video.Day Five: Blog Workshop to publish RPG webvideo and overall course impressions. This workshop model can be adapted to any subject!
8. The Workshop: RPG“Chaos In Universe”: Live Action Role Playing GameTeams: Planets and Scientists. A third team was incharge of filming and photographing the game.Plot: Venus is hosting a party at Pantheon, whenMercury brings alarming news: an explosion in Romeskies. The Gods are dubious about who is responsiblefor this event.Meanwhile, mankind´s greatest minds discuss theirmany theories about the Universe. Suddenly, a tear inspacetime opens and Mercury ask for help to solve thepuzzle in Rome.The Gods and Scientists then join and try to figure outwhat happenned. The game is mediated by “ExMachina” who interrupts whenever things get tricky!
9. The Workshop: RPGPreparation – Days before the RPG, participants received instructions for the game.They were asked to choose one character and begin thinking about it Bio Role in Game Game Rules Character Sheet
10. The Workshop: RPGGameday – Held at UFSCar Theatre Hall (inspiring!)A warm-up session conducted by an actress helpedparticipants to “get into the character”Each character was introduced at the start of the game.A short video produced for the character was played,projected directly over the players´ clothes whichserved as a screen.The scenery itself was also a projection of astronomicalimages on the big screen.After introductions, the 2 groups split and played thefirst part of the game, then joined for the final part.After conclusion, a debate was held to hearimpressions, suggestions, and discuss how teacherscould play the game in their own schools.
11. Radio: Paideia
13. Internet: Click Ciência (e-magazine) www. c lic kc ie nc ia . ufsc a r. b r
14. Interactive Exhibits SCALES (2008-9) LAbI’s first exhibit consisted in a series of projections portraying the different scales in the universe, from the very small to the very large. Movies could be controlled by the interactor by using flashlights.A Modern Time (2009-10)This installation focused onexperiments involving Time and itsdifferent meanings, fromchronological and psychological timeto physical spacetime.
15. Interactive Exhibits: Memoirs of a Carbon (2011-12) Narrative about a carbon atom, from the interior of a massive star to the Earth’s atmosphere. Participants can interact with the narrative using Kinect controls Parallel exhibits: Meteorites and Fossils
16. Thank you! – contact: firstname.lastname@example.orgSpecial Acknowledgments to LAbI TeamProf. Dr. Adilson J. A. de Oliveira – CoordinatorMSc. Mariana Pezzo – Executive coordenatorMSc. Tarcio Minto Fabricio– JournalismDr. Luiz Diniz - ResearcherMario Righetti – ProducerLeonardo Dalla Costa – Electronics @ceudasemana @clickciencia Find out more at www.labi.ufscar.br