Using 3D Design software, BIM and game engines forarchitecturalhistoricalreconstructionCF2011 07-07-20111Dr. Arch.Eng. Stefan Boeykens
OverviewResearch ContextCase Studies & ExamplesDemonstrationConclusions & FutureWork2CF2011 07-07-2011Dr. Arch.Eng. Stefan Boeykens
Research CONTEXTFrom BIM to SIM and beyondWhat do we want to do?Conceptual FrameworkDr. Arch.Eng. Stefan Boeykens3CF2011 07-07-2011
Performance Simulation (SIM)4CF2011 07-07-2011Dr. Arch.Eng. Stefan Boeykens
Performance Simulation5CF2011 07-07-2011Dr. Arch.Eng. Stefan Boeykens
InformationVisualization (infovis)6CF2011 07-07-2011Dr. Arch.Eng. Stefan Boeykens
ConceptualFramework7CF2011 07-07-2011Dr. Arch.Eng. Stefan Boeykens
ConceptualFrameworkInvestigate feedback data versus designerExplorative use of infovis8CF2011 07-07-2011Dr. Arch.Eng. Stefan Boeykens
Case Studies & ExamplesSeveral building reconstructionsUsing various approaches and techniquesDr. Arch.Eng. Stefan Boeykens9CF2011 07-07-2011
Modelingfor different contextsDr. Arch.Eng. Stefan Boeykens10CF2011 07-07-2011
Collaboration and taggingDr. Arch.Eng. Stefan Boeykens11CF2011 07-07-2011
Game engines and interactionDr. Arch.Eng. Stefan Boeykens12CF2011 07-07-2011
Attention to workflowDr. Arch.Eng. Stefan Boeykens13CF2011 07-07-2011
Communication and PresentationDr. Arch.Eng. Stefan Boeykens14CF2011 07-07-2011
InteractiveAccessibilityAssessmentDr. Arch.Eng. Stefan Boeykens15CF2011 07-07-2011
Communication and PresentationDr. Arch.Eng. Stefan Boeykens16CF2011 07-07-2011
Recommendations & IssuesDr. Arch.Eng. Stefan Boeykens17CF2011 07-07-2011
DemonstrationDr. Arch.Eng. Stefan Boeykens18CF2011 07-07-2011
Conclusions & FutureWorkSo what did we learn?Model for different purposesBeware of updating workflowChose your “master” model or assemblyDr. Arch.Eng. Stefan Boeykens19CF2011 07-07-2011
ThankyouforyourattentionQuestions?CF2011 07-07-2011Dr. Arch.Eng. Stefan Boeykens20

Using 3D Design software, BIM and game engines for architectural historical reconstruction