This is a presentation I gave on October 11, 2014 in Kuala Lumpur, at the inaugural Goinnovate event (organized by Malaysian media conglomerate Astro).
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Trends In Mobile Gaming In Asia
1. Trends In Mobile Gaming In Asia
By Serkan Toto, PhD
www.serkantoto.com
Source: Gungho 1
2. About Me
2
• CEO & founder of Kantan Games Inc.
• Advisor for various gaming startups in the US
and Asia
• Japan contributor for TechCrunch.com from
2008-2012
• Based in Japan since 2004
• MBA and PhD in economics
• Hardcore gamer since 1983
3. Contact Information
Twitter: http://twitter.com/serkantoto
LinkedIn: http://linkedin.com/in/serkantoto
Email: serkan AT serkantoto.com
4. My Website For Free Information On Japan’s
Mobile Game Industry
http://www.serkantoto.com
17. Mobile Gaming Will Become Bigger Especially
In Asia
17
Source: Super Data
18. 18
What About South East Asia?
“The market is currently valued at $661 million, generated by around 85
million gamers. Niko believes the number of games will surge to over 130
million in the next 4 years.”
34. Example: Square Enix Is Streaming DQ X In
Japan To Smartphone Users
In large parts of Asia, mobile Internet connectivity
(speed and cost of data) will remain a problem!
42. Trend 8: Messenger App-Based Gaming And
Mobile Platforms
+ COUNTLESS telco app stores, alternative Android stores and other
market places for mobile and other games (especially in Asia)
43. Other Notable Trends In Gaming
(Mobile And Else)
43
• HTML5/Multi-platform development
– Cut The Rope For MS Internet Explorer,
– Mozilla’s BananaBread 3D FPS
– Game Closure’s DevKit for HTML5 games (100% Javascript)
• Immersive gaming
– Facebook’s Oculus Rift headset
– Sony Morpheus
– Microsoft’s Immersive Gaming System
• Connected TV gaming
– Google TV
– Sony Bravia TV sets
– PlayStation TV (PS Vita TV)