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Social Media – Social CRM – What is in it for you Rick Mans - Social Media Evangelist
The Perfect Storm has changed Business Focus Business has been hit  with; ,[object Object]
Globalisation of Competition
Commoditisation of  key Activities
Customisation requirements for Products
Expectations for new levels of online Servicesand then there is the Technology  impacts around; ,[object Object]
Social Collaboration and Networks
The arrival of ‘The Cloud’
etc …..,[object Object]
Technology and social factors have converged over the past few years to create a phenomenon called social computing TECHNOLOGY ,[object Object]
Simple devices that anyone can operate.SOCIAL CHANGE ,[object Object]
Younger techno savvy generations pioneer the use of personal networks and viral communication.Source: Forrester (2006) – Social Computing.
Internet statistics 100 billion– The number clicks per day 55 trillion– links on the Internet 5% - The percentage of globalelectricityusedfor the Internet 90 trillion – The number of emails sent in 2009 81% – The percentage of emails that were spam. 200 billion – The number of spam emails per day (assuming 81% are spam). 1 million - IM messages per second 8 terabytes– Traffic per seconde 234 million – The number of websites as of December 2009. 47 million – Added websites in 2009.
Social Media statistics 24 – Hours of video uploaded every minute onto YouTube 600k -  new members on Facebook per day 900.000  -The number of blogs posts put up every day 700 million – The number of photos  uploaded per day on Facebook 400 million – People on Facebook. 50% – Percentage of Facebook users that log in every day. 500,000 – The number of active Facebook applications. 84% – Percent of social network sites with more women than men. 1,73 billion – Internet users worldwide (September 2009). 18% – Increase in Internet users since the previous year. 126 million – The number of blogs on the Internet (as tracked by BlogPulse). 27.3 million – Number of tweets on Twitter per day (November, 2009) 57% – Percentage of Twitter’s user base located in the United States. 4.25 million – People following @aplusk (Ashton Kutcher, Twitter’s most followed user). 1800 – only this many people are following Rick Mans
The Intelligence is in the Connections Intelligent Web Web OS Web 4.0  Semantic Web       2018 Intelligent personal agents Real-Time Web Web 3.0  Natural Language Search SWRL Activity streams 2009 OWL SPARQL Lifestreaming AJAX OpenID Semantic Search Social Web Microblogging Widgets ATOM RSS RDF Mashups P2P Memetrackers Office 2.0 Web 2.0  Javascript Flash SOAP Virtual worlds Blogging XML Social Media 1999 The Web Java HTML Social Networks SaaS Connections between Information HTTP Wikis Directory Portals VR Online Services Keyword Search Lightweight Collaboration Web 1.0  Websites BBS Gopher 1989 SQL MacOS Consumer online services The Desktop Groupware SGML Multimedia  CDROMs Databases Windows File Servers The Internet PC Era Email IRC 1977 FTP USENET PC’s File Systems Connections between people
It seems to be like Pink Floyd lyrics: It can mean different things to different people, depending on your state of mind Kevin Maney
Human interaction in a virtual world For me Social Media is
who are you? http://www.flickr.com/photos/greenboy/416052683/
A newgeneration Generation Y, The Millenials, Digital Natives… the futuregenerations are infinatelyconnected, born and raised digital, and favourvaluessuch as connectedness / community, environmentalawareness,  authenticity, freedom and friendshipabove all else.  What does thismeanfor a company Cut and paste Generation: Today’syouthcreatetheirownauthenticstylebutcombining different styles. Generation Search: S=searching and sharing, E=equilibrium, A=achieving, R=rules, C=commitment, H=harmony. Digitale Generatie: Todaysyouth … Jongeren van nu vinden het leven in de virtuele wereld even vanzelfsprekend als daarbuiten; de eerste generatie die opgroeit met digitale media. My Media Generation:  Today’syouth have threebasicneeds: community, selfexpression and personalisation; the first 'global' generationThatcancustomizeeverything to itsown taste and wants.  Generatie Einstein: Todaysyouth is smarter, stronger and more social: the firstpositivegeneration!
Generation V Generation Virtual is used to describe a growing online culture in which people participate, often anonymously, through personas in a flat, virtual environment. Generation Virtual is not defined by age, gender, social demographics or geographic location. It is based on demonstrated accomplishments (merit) and an increasing preference for the use of digital media channels to discover information, build knowledge and share insights. The Business Impact of Social Computing on Marketing and 'Generation Virtual‘ –  Gartner ID Number: G00158087
Or in a more visual wayMultiple Online Personas gender accomplishments demonstrated achievement use of  digital  media age social demographic geography “Twitterati” “Clouderati”
Consumerson the Web 2.0
THE END  OF THE WEB AS WE KNOW http://www.flickr.com/photos/naturalturn/3264726560/
The Internet and its attendant array of consumer devices, networks and content sources have fundamentally changed how customers, employees and partners expect to interact with the enterprise (Gartner CIO survey 2008/2009).
Internet retailing is responsible for circa 10% of total sales, this is expected to grow not shrink
However, social media and networks influence a very significant portion (greater than 40%) of all offline sales.
The Historic Focus of CRM projects vs How Customers buy thingstoday
Wikipediaabout CRM Customer relationship management is a broadly recognized, widely-implemented strategy for managing and nurturing a company’s interactions with clients and sales prospects. It involves using technology to organize, automate, and synchronize business processes—principally sales activities, but also those for marketing, customer service, and technical support. The overall goals are to find, attract, and win new clients, nurture and retain those the company already has, entice former clients back into the fold, and reduce the costs of marketing and client service. 
Social CRM
Social CRM is your existing CRM plus the ability to leverage the social web and kick start, manage and ultimately automate the conversation process. Its power lies in the ability for all parts of the organisation but mostly customer services and sales/marketing teams to listen in on conversations (social voyeurism), craft compelling messages, join in on customer conversations (Twitter is being increasingly used in this context) and offer people added value information in real time.
Social CRM is a philosophy & a business strategy, supported by a technology platform, business rules, workflow, processes & social characteristics, designed to engage the customer in a collaborativeconversation in order to provide mutually beneficial value in a trusted & transparent business environment.  It’s the company’s response to the customer’s ownership of the conversation
Evolution of Organizational Mindset Innovation comes from one specialized source within the company (innovation group) Frontline employees communicate targeted messages for transactional operations  ! ! ! ! Transaction Feedback Interaction Conversation Contribution Employee Customer Employees Customers ,[object Object]
Frontline and non frontline employees engage conversations including new customers in the context and rerouting conversations. New set of employee skills needed.,[object Object],[object Object]
What is in IT foryou
Building meaningfulrelationships Withyourfriends and colleagues Withpeopleyoudon’tknow (yet) Build trust

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Social Media – Social CRM – What is in it for you

  • 1. Social Media – Social CRM – What is in it for you Rick Mans - Social Media Evangelist
  • 2.
  • 4. Commoditisation of key Activities
  • 6.
  • 8. The arrival of ‘The Cloud’
  • 9.
  • 10.
  • 11.
  • 12. Younger techno savvy generations pioneer the use of personal networks and viral communication.Source: Forrester (2006) – Social Computing.
  • 13. Internet statistics 100 billion– The number clicks per day 55 trillion– links on the Internet 5% - The percentage of globalelectricityusedfor the Internet 90 trillion – The number of emails sent in 2009 81% – The percentage of emails that were spam. 200 billion – The number of spam emails per day (assuming 81% are spam). 1 million - IM messages per second 8 terabytes– Traffic per seconde 234 million – The number of websites as of December 2009. 47 million – Added websites in 2009.
  • 14. Social Media statistics 24 – Hours of video uploaded every minute onto YouTube 600k - new members on Facebook per day 900.000 -The number of blogs posts put up every day 700 million – The number of photos uploaded per day on Facebook 400 million – People on Facebook. 50% – Percentage of Facebook users that log in every day. 500,000 – The number of active Facebook applications. 84% – Percent of social network sites with more women than men. 1,73 billion – Internet users worldwide (September 2009). 18% – Increase in Internet users since the previous year. 126 million – The number of blogs on the Internet (as tracked by BlogPulse). 27.3 million – Number of tweets on Twitter per day (November, 2009) 57% – Percentage of Twitter’s user base located in the United States. 4.25 million – People following @aplusk (Ashton Kutcher, Twitter’s most followed user). 1800 – only this many people are following Rick Mans
  • 15. The Intelligence is in the Connections Intelligent Web Web OS Web 4.0 Semantic Web 2018 Intelligent personal agents Real-Time Web Web 3.0 Natural Language Search SWRL Activity streams 2009 OWL SPARQL Lifestreaming AJAX OpenID Semantic Search Social Web Microblogging Widgets ATOM RSS RDF Mashups P2P Memetrackers Office 2.0 Web 2.0 Javascript Flash SOAP Virtual worlds Blogging XML Social Media 1999 The Web Java HTML Social Networks SaaS Connections between Information HTTP Wikis Directory Portals VR Online Services Keyword Search Lightweight Collaboration Web 1.0 Websites BBS Gopher 1989 SQL MacOS Consumer online services The Desktop Groupware SGML Multimedia CDROMs Databases Windows File Servers The Internet PC Era Email IRC 1977 FTP USENET PC’s File Systems Connections between people
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22. It seems to be like Pink Floyd lyrics: It can mean different things to different people, depending on your state of mind Kevin Maney
  • 23. Human interaction in a virtual world For me Social Media is
  • 24. who are you? http://www.flickr.com/photos/greenboy/416052683/
  • 25. A newgeneration Generation Y, The Millenials, Digital Natives… the futuregenerations are infinatelyconnected, born and raised digital, and favourvaluessuch as connectedness / community, environmentalawareness, authenticity, freedom and friendshipabove all else. What does thismeanfor a company Cut and paste Generation: Today’syouthcreatetheirownauthenticstylebutcombining different styles. Generation Search: S=searching and sharing, E=equilibrium, A=achieving, R=rules, C=commitment, H=harmony. Digitale Generatie: Todaysyouth … Jongeren van nu vinden het leven in de virtuele wereld even vanzelfsprekend als daarbuiten; de eerste generatie die opgroeit met digitale media. My Media Generation: Today’syouth have threebasicneeds: community, selfexpression and personalisation; the first 'global' generationThatcancustomizeeverything to itsown taste and wants. Generatie Einstein: Todaysyouth is smarter, stronger and more social: the firstpositivegeneration!
  • 26. Generation V Generation Virtual is used to describe a growing online culture in which people participate, often anonymously, through personas in a flat, virtual environment. Generation Virtual is not defined by age, gender, social demographics or geographic location. It is based on demonstrated accomplishments (merit) and an increasing preference for the use of digital media channels to discover information, build knowledge and share insights. The Business Impact of Social Computing on Marketing and 'Generation Virtual‘ – Gartner ID Number: G00158087
  • 27. Or in a more visual wayMultiple Online Personas gender accomplishments demonstrated achievement use of digital media age social demographic geography “Twitterati” “Clouderati”
  • 29.
  • 30. THE END OF THE WEB AS WE KNOW http://www.flickr.com/photos/naturalturn/3264726560/
  • 31. The Internet and its attendant array of consumer devices, networks and content sources have fundamentally changed how customers, employees and partners expect to interact with the enterprise (Gartner CIO survey 2008/2009).
  • 32. Internet retailing is responsible for circa 10% of total sales, this is expected to grow not shrink
  • 33. However, social media and networks influence a very significant portion (greater than 40%) of all offline sales.
  • 34. The Historic Focus of CRM projects vs How Customers buy thingstoday
  • 35. Wikipediaabout CRM Customer relationship management is a broadly recognized, widely-implemented strategy for managing and nurturing a company’s interactions with clients and sales prospects. It involves using technology to organize, automate, and synchronize business processes—principally sales activities, but also those for marketing, customer service, and technical support. The overall goals are to find, attract, and win new clients, nurture and retain those the company already has, entice former clients back into the fold, and reduce the costs of marketing and client service. 
  • 37. Social CRM is your existing CRM plus the ability to leverage the social web and kick start, manage and ultimately automate the conversation process. Its power lies in the ability for all parts of the organisation but mostly customer services and sales/marketing teams to listen in on conversations (social voyeurism), craft compelling messages, join in on customer conversations (Twitter is being increasingly used in this context) and offer people added value information in real time.
  • 38. Social CRM is a philosophy & a business strategy, supported by a technology platform, business rules, workflow, processes & social characteristics, designed to engage the customer in a collaborativeconversation in order to provide mutually beneficial value in a trusted & transparent business environment. It’s the company’s response to the customer’s ownership of the conversation
  • 39.
  • 40.
  • 41.
  • 42. What is in IT foryou
  • 43.
  • 44. Building meaningfulrelationships Withyourfriends and colleagues Withpeopleyoudon’tknow (yet) Build trust
  • 45.
  • 47.
  • 48. Mindsharing and insight Getnewinsights (for free) Help others Get feedback and input from experts Shareyourinformation
  • 49.
  • 50. (Business) Opportunities Youcanbeconnected to more people More peoplewillbeable to findyou Theywillbeaware of your expertise
  • 51. Goldrush Just like the gold rush, this is going to end…what are you waiting for?
  • 52. Rick Mans rick.mans@capgemini.com+31 6 512 10 144http://twitter.com/rickmanshttp://www.linkedin.com/in/rickmans

Editor's Notes

  1. http://www.personalizemedia.com/the-count/
  2. http://bentremblay.com/en/versioning-the-web-web-3-0?utm_source=feedburner
  3. Source: http://www.flickr.com/photos/greenboy/416052683/In the Foursquare example we’ve talked about giving the relevant information to the right consumer. But who are they?A very valid question is whether the way we think about our customers and consumers in general is still relevant or are we seeing changes?
  4. There is a big shift in the way we think about personas on the web. Facebook has 400 million users and has recently dropped the initial focus on geographical location as foundation for your personal network.The story “from zero to hero” can become reality now based on a certain achievement or accomplishment. People become internet celebrities (e.gScoble, EsmeeDenters) or highly reputed in their community (e.g. clouderati, twitterati, followers on Twitter)However the big difference with before is that people can have very distinct personas depending on the situation. You can be a blonde babe in second life, in real life have a boring office job and lead a clan in world of warcraft or have hundred thousands of followers on Twitter. They key here is that there is a shift from focusing on the person to focus on the online persona(s).  your facebook or hyves profile is probably different than your linkedin profile. How do you put such a person in a box to target? The information you harvest from his participation in forums, might be actually irelevant to target him when he’s on facebook. Source: Gartner “The Business Impact of Social Computing on Marketing and 'Generation Virtual‘ and Gartner “How to Determine Levels of Engagement for Generation Virtual”
  5. Source: http://www.flickr.com/photos/naturalturn/3264726560/We are talkingabout web technologies, Web 2.0, etc. butit is very important that the web is nowrapidlychanging in a different kind of web that we are familiarwithforyears. The biggestgrowth of the web is not the traditional website side, butrather more under the radar. Much more ubiquiutoussippingintoour lives.Goal of thissection: smallmindset shift. Showingsomecuttingexamplesthat have not been commonlyadoptedyet.
  6. Source: http://www.flickr.com/photos/spursfan_ace/2328879637/
  7. Drivers:Shops don’t have brochures anymore!Broadband adoptionOnline shoppingResearch onlineVisit stores to try and maybe buyWhat do my friends thinkSocial Media sites are ever more popularProposition - What if you could use the power of social networks in your dealings with your customers?
  8. http://www.slideshare.net/fhcipriani/social-crm-presentation-761225
  9. http://www.slideshare.net/fhcipriani/social-crm-presentation-761225
  10. Gary V.