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Building a Sense of Place - Part I
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Building a Sense of Place - Part I

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Part I of the deck of slides from my workshop at UX Australia 2013 on place-making in cross-channel user experiences, previously a slightly different workshop at UX Lisbon 2012.

Part I of the deck of slides from my workshop at UX Australia 2013 on place-making in cross-channel user experiences, previously a slightly different workshop at UX Lisbon 2012.

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  • 1. ANDREA RESMINI BUILDING A SENSE OF PLACE – PRACTICAL CROSS-CHANNEL DESIGN WORKSHOP, UX AUSTRALIA 2013 PART I
  • 2. OUR SCHEDULE TODAY P I Introductions: get to know each other, make groups Get to understand space and place and why they matter Hands-on exercise, part #1 Questions / reflection time P II Place-making for digital / physical information spaces Hands-on exercise, part #2 Wrap-up, conclusions and goodbyes
  • 3. LET'S MAKE GROUPS
  • 4. PART 1. CROSS-CHANNEL
  • 5. COULD WE PLAY CHESS RIGHT HERE RIGHT NOW?
  • 6. CHESS,MUFFET (http://www.flickr.com/photos/calliope/5347237755/)
  • 7. (mspaforum.com)
  • 8. MONSELICE (http://en.wikipedia.org/wiki/File:Monselice_z18.jpg)
  • 9. INTERFACES AND INTERACTIONS DIFFER WILDLY
  • 10. THE RULES, NOT SO MUCH
  • 11. WHAT IF I ASK YOU TO WRITE A MESSAGE?
  • 12. BYU EDU (news.byu.edu)
  • 13. F. REMINGTON, SMOKE SIGNALS
  • 14. OUIJIA BOARD, SCRIPTINGNEWS (http://www.flickr.com/photos/scriptingnews/3418293087/)
  • 15. INTERFACES AND INTERACTIONS DIFFER WILDLY
  • 16. THE RULES, NOT SO MUCH
  • 17. KAROTZ, THE NEW NABAZTAG
  • 18. MESSAGES HAVE NO MEDIUM
  • 19. INTERFACES AND INTERACTIONS DIFFER WILDLY
  • 20. NOT THE ARCHITECTURE RTD WEB TABLETSTORE SMARTPHONE KIOSK SIGNS APPLIANCE
  • 21. Mobile –http://is.gd/Ksx2GM
  • 22. Tablet – http://is.gd/7n4pl
  • 23. Real-time displays – http://is.gd/uuMfVk
  • 24. Space cube
  • 25. INTERFACES TOUCH-POINTS INFORMATION ARCHITECTURE PLACE-MAKING
  • 26. ACTIVITIES AND ARTIFACTS MERGE INTO COMPLEX EXPERIENCES
  • 27. … LIKE IT OR NOT
  • 28. HELLO, I'M YOUR CAT DEBBIE
  • 29. PRODUCT DESIGN BECOMES EXPERIENCE DESIGN
  • 30. EXPERIENCES TRAVEL ACROSS CHANNELS
  • 31. agricorner.com WHEN THEY DON'T ...
  • 32. agricorner.com ...THEY BREAK UP
  • 33. STILL, WE STRUGGLE FOR MEANING AND CLOSURE
  • 34. BECAUSE WE ARE SENSE-MAKERS
  • 35. … AND BECAUSE WE SPEND ON AVERAGE 25.9 HRS PER WEEK JACKED-IN
  • 36. agricorner.com … BUT NOT AT A DESK
  • 37. THINGS ARE INCREASINGLY SMEARED ACROSS MULTIPLE SITES AND MOMENTS IN COMPLEX AND OFTEN INDETERMINATE WAYS
  • 38. SPACE & PLACE CAN HELP
  • 39. THE IDEAS OF SPACE AND EMBODIMENT SHAPE THE WAY WE PERCEIVE REALITY
  • 40. THIS IS A POSTDIGITAL WORLD WHERE INFORMATION SPACE IS OFTEN ONE WITH PHYSICAL SPACE
  • 41. The Matrix, Wachowsky Brothers
  • 42. CYBERSPACE IS NOT A PLACE YOU GO TO BUT RATHER A LAYER TIGHTLY INTEGRATED INTO THE WORLD AROUND US
  • 43. INFORMATION SPACES DO NOT USUALLY MAP TO A SINGLE REPRESENTATION
  • 44. … BUT NEITHER DO PHYSICAL SPACES, TO BE BRUTALLY HONEST
  • 45. CHECK #1: THE HOTEL MAP DRAW A MAP OF THE HOTEL FROM MEMORY – YOU HAVE 5 MINUTES
  • 46. SPACE HAS NOTHING TO DO WITH GEOMETRY OR EUCLID cxmagazine.com
  • 47. SPACE IS HUMAN-CENTERED
  • 48. SPACE IS HETEROGENEOUS
  • 49. SPACE IS HODOLOGICAL emotionaladroit.wordpress.com
  • 50. SPACE HAS EVOLVED Space is actually a sequence of historically defined ideas of space englishbaby.com
  • 51. KEVIN LYNCH
  • 52. A STORYTELLING-LIKE MECHANISM WAS USED TO REORGANIZE A PERSONALLY MEANINGFUL MESH
  • 53. MNSU.EDU
  • 54. MNSU.EDU
  • 55. MNSU.EDU
  • 56. PEOPLE RECONNECTED FRAGMENTS IN MEANINGFUL PATTERNS USING A SET OF SPATIAL PRIMITIVES
  • 57. PATHS NODES EDGES DISTRICTS LANDMARKS
  • 58. C. NORBERG SCHULZ
  • 59. EXISTENTIAL SPACE IS A SPACE OF RELATIONSHIPS, EGOCENTRIC, DYNAMIC AND IMMEDIATE
  • 60. PROXIMITY CONTINUITY ENCLOSURES
  • 61. CONTINUITY
  • 62. ENCLOSURES
  • 63. EXERCISE #1
  • 64. REFLECTIONS

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