ANDREA RESMINI
BUILDING A SENSE OF PLACE – PRACTICAL CROSS-CHANNEL DESIGN
WORKSHOP, UX AUSTRALIA 2013
PART I
OUR SCHEDULE TODAY
P I Introductions: get to know each other, make groups
Get to understand space and place and why they m...
LET'S MAKE GROUPS
PART 1. CROSS-CHANNEL
COULD WE PLAY CHESS
RIGHT HERE RIGHT NOW?
CHESS,MUFFET (http://www.flickr.com/photos/calliope/5347237755/)
(mspaforum.com)
MONSELICE (http://en.wikipedia.org/wiki/File:Monselice_z18.jpg)
INTERFACES AND
INTERACTIONS DIFFER
WILDLY
THE RULES, NOT SO MUCH
WHAT IF I ASK YOU TO
WRITE A MESSAGE?
BYU EDU (news.byu.edu)
F. REMINGTON, SMOKE SIGNALS
OUIJIA BOARD, SCRIPTINGNEWS (http://www.flickr.com/photos/scriptingnews/3418293087/)
INTERFACES AND
INTERACTIONS DIFFER
WILDLY
THE RULES, NOT SO MUCH
KAROTZ, THE NEW NABAZTAG
MESSAGES HAVE
NO MEDIUM
INTERFACES AND
INTERACTIONS DIFFER
WILDLY
NOT THE ARCHITECTURE
RTD
WEB
TABLETSTORE
SMARTPHONE
KIOSK
SIGNS
APPLIANCE
Mobile –http://is.gd/Ksx2GM
Tablet – http://is.gd/7n4pl
Real-time displays – http://is.gd/uuMfVk
Space cube
INTERFACES
TOUCH-POINTS
INFORMATION ARCHITECTURE
PLACE-MAKING
ACTIVITIES AND
ARTIFACTS MERGE INTO
COMPLEX EXPERIENCES
… LIKE IT OR NOT
HELLO, I'M YOUR CAT DEBBIE
PRODUCT DESIGN BECOMES
EXPERIENCE DESIGN
EXPERIENCES TRAVEL
ACROSS CHANNELS
agricorner.com
WHEN THEY DON'T ...
agricorner.com
...THEY BREAK UP
STILL, WE STRUGGLE FOR
MEANING AND CLOSURE
BECAUSE WE ARE
SENSE-MAKERS
… AND BECAUSE WE
SPEND ON AVERAGE 25.9
HRS PER WEEK JACKED-IN
agricorner.com
… BUT NOT AT A DESK
THINGS ARE INCREASINGLY
SMEARED ACROSS MULTIPLE
SITES AND MOMENTS IN
COMPLEX AND OFTEN
INDETERMINATE WAYS
SPACE & PLACE CAN HELP
THE IDEAS OF SPACE AND
EMBODIMENT SHAPE THE
WAY WE PERCEIVE REALITY
THIS IS A POSTDIGITAL
WORLD WHERE INFORMATION
SPACE IS OFTEN ONE WITH
PHYSICAL SPACE
The Matrix, Wachowsky Brothers
CYBERSPACE IS NOT A PLACE
YOU GO TO BUT RATHER A
LAYER TIGHTLY INTEGRATED
INTO THE WORLD AROUND US
INFORMATION SPACES DO
NOT USUALLY MAP TO A
SINGLE REPRESENTATION
… BUT NEITHER DO
PHYSICAL SPACES, TO BE
BRUTALLY HONEST
CHECK #1: THE HOTEL MAP
DRAW A MAP OF THE HOTEL FROM
MEMORY – YOU HAVE 5 MINUTES
SPACE HAS NOTHING TO DO
WITH GEOMETRY OR EUCLID
cxmagazine.com
SPACE IS HUMAN-CENTERED
SPACE IS HETEROGENEOUS
SPACE IS HODOLOGICAL
emotionaladroit.wordpress.com
SPACE HAS EVOLVED
Space is actually a sequence of historically defined ideas of space
englishbaby.com
KEVIN LYNCH
A STORYTELLING-LIKE
MECHANISM WAS USED TO
REORGANIZE A PERSONALLY
MEANINGFUL MESH
MNSU.EDU
MNSU.EDU
MNSU.EDU
PEOPLE RECONNECTED
FRAGMENTS IN MEANINGFUL
PATTERNS USING A SET OF
SPATIAL PRIMITIVES
PATHS
NODES
EDGES
DISTRICTS
LANDMARKS
C. NORBERG SCHULZ
EXISTENTIAL SPACE IS A
SPACE OF RELATIONSHIPS,
EGOCENTRIC, DYNAMIC
AND IMMEDIATE
PROXIMITY
CONTINUITY
ENCLOSURES
CONTINUITY
ENCLOSURES
EXERCISE #1
REFLECTIONS
Building a Sense of Place - Part I
Building a Sense of Place - Part I
Building a Sense of Place - Part I
Building a Sense of Place - Part I
Building a Sense of Place - Part I
Building a Sense of Place - Part I
Building a Sense of Place - Part I
Building a Sense of Place - Part I
Building a Sense of Place - Part I
Building a Sense of Place - Part I
Building a Sense of Place - Part I
Building a Sense of Place - Part I
Building a Sense of Place - Part I
Building a Sense of Place - Part I
Building a Sense of Place - Part I
Building a Sense of Place - Part I
Building a Sense of Place - Part I
Building a Sense of Place - Part I
Building a Sense of Place - Part I
Building a Sense of Place - Part I
Building a Sense of Place - Part I
Building a Sense of Place - Part I
Building a Sense of Place - Part I
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Building a Sense of Place - Part I

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Part I of the deck of slides from my workshop at UX Australia 2013 on place-making in cross-channel user experiences, previously a slightly different workshop at UX Lisbon 2012.

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Building a Sense of Place - Part I

  1. 1. ANDREA RESMINI BUILDING A SENSE OF PLACE – PRACTICAL CROSS-CHANNEL DESIGN WORKSHOP, UX AUSTRALIA 2013 PART I
  2. 2. OUR SCHEDULE TODAY P I Introductions: get to know each other, make groups Get to understand space and place and why they matter Hands-on exercise, part #1 Questions / reflection time P II Place-making for digital / physical information spaces Hands-on exercise, part #2 Wrap-up, conclusions and goodbyes
  3. 3. LET'S MAKE GROUPS
  4. 4. PART 1. CROSS-CHANNEL
  5. 5. COULD WE PLAY CHESS RIGHT HERE RIGHT NOW?
  6. 6. CHESS,MUFFET (http://www.flickr.com/photos/calliope/5347237755/)
  7. 7. (mspaforum.com)
  8. 8. MONSELICE (http://en.wikipedia.org/wiki/File:Monselice_z18.jpg)
  9. 9. INTERFACES AND INTERACTIONS DIFFER WILDLY
  10. 10. THE RULES, NOT SO MUCH
  11. 11. WHAT IF I ASK YOU TO WRITE A MESSAGE?
  12. 12. BYU EDU (news.byu.edu)
  13. 13. F. REMINGTON, SMOKE SIGNALS
  14. 14. OUIJIA BOARD, SCRIPTINGNEWS (http://www.flickr.com/photos/scriptingnews/3418293087/)
  15. 15. INTERFACES AND INTERACTIONS DIFFER WILDLY
  16. 16. THE RULES, NOT SO MUCH
  17. 17. KAROTZ, THE NEW NABAZTAG
  18. 18. MESSAGES HAVE NO MEDIUM
  19. 19. INTERFACES AND INTERACTIONS DIFFER WILDLY
  20. 20. NOT THE ARCHITECTURE RTD WEB TABLETSTORE SMARTPHONE KIOSK SIGNS APPLIANCE
  21. 21. Mobile –http://is.gd/Ksx2GM
  22. 22. Tablet – http://is.gd/7n4pl
  23. 23. Real-time displays – http://is.gd/uuMfVk
  24. 24. Space cube
  25. 25. INTERFACES TOUCH-POINTS INFORMATION ARCHITECTURE PLACE-MAKING
  26. 26. ACTIVITIES AND ARTIFACTS MERGE INTO COMPLEX EXPERIENCES
  27. 27. … LIKE IT OR NOT
  28. 28. HELLO, I'M YOUR CAT DEBBIE
  29. 29. PRODUCT DESIGN BECOMES EXPERIENCE DESIGN
  30. 30. EXPERIENCES TRAVEL ACROSS CHANNELS
  31. 31. agricorner.com WHEN THEY DON'T ...
  32. 32. agricorner.com ...THEY BREAK UP
  33. 33. STILL, WE STRUGGLE FOR MEANING AND CLOSURE
  34. 34. BECAUSE WE ARE SENSE-MAKERS
  35. 35. … AND BECAUSE WE SPEND ON AVERAGE 25.9 HRS PER WEEK JACKED-IN
  36. 36. agricorner.com … BUT NOT AT A DESK
  37. 37. THINGS ARE INCREASINGLY SMEARED ACROSS MULTIPLE SITES AND MOMENTS IN COMPLEX AND OFTEN INDETERMINATE WAYS
  38. 38. SPACE & PLACE CAN HELP
  39. 39. THE IDEAS OF SPACE AND EMBODIMENT SHAPE THE WAY WE PERCEIVE REALITY
  40. 40. THIS IS A POSTDIGITAL WORLD WHERE INFORMATION SPACE IS OFTEN ONE WITH PHYSICAL SPACE
  41. 41. The Matrix, Wachowsky Brothers
  42. 42. CYBERSPACE IS NOT A PLACE YOU GO TO BUT RATHER A LAYER TIGHTLY INTEGRATED INTO THE WORLD AROUND US
  43. 43. INFORMATION SPACES DO NOT USUALLY MAP TO A SINGLE REPRESENTATION
  44. 44. … BUT NEITHER DO PHYSICAL SPACES, TO BE BRUTALLY HONEST
  45. 45. CHECK #1: THE HOTEL MAP DRAW A MAP OF THE HOTEL FROM MEMORY – YOU HAVE 5 MINUTES
  46. 46. SPACE HAS NOTHING TO DO WITH GEOMETRY OR EUCLID cxmagazine.com
  47. 47. SPACE IS HUMAN-CENTERED
  48. 48. SPACE IS HETEROGENEOUS
  49. 49. SPACE IS HODOLOGICAL emotionaladroit.wordpress.com
  50. 50. SPACE HAS EVOLVED Space is actually a sequence of historically defined ideas of space englishbaby.com
  51. 51. KEVIN LYNCH
  52. 52. A STORYTELLING-LIKE MECHANISM WAS USED TO REORGANIZE A PERSONALLY MEANINGFUL MESH
  53. 53. MNSU.EDU
  54. 54. MNSU.EDU
  55. 55. MNSU.EDU
  56. 56. PEOPLE RECONNECTED FRAGMENTS IN MEANINGFUL PATTERNS USING A SET OF SPATIAL PRIMITIVES
  57. 57. PATHS NODES EDGES DISTRICTS LANDMARKS
  58. 58. C. NORBERG SCHULZ
  59. 59. EXISTENTIAL SPACE IS A SPACE OF RELATIONSHIPS, EGOCENTRIC, DYNAMIC AND IMMEDIATE
  60. 60. PROXIMITY CONTINUITY ENCLOSURES
  61. 61. CONTINUITY
  62. 62. ENCLOSURES
  63. 63. EXERCISE #1
  64. 64. REFLECTIONS

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