Thumbnail @ Cornell | What's "New" About "New Media"?

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What's "new" about "new media"? What are the design and business model implications?

Presented at Thumbnail, an open forum for the exchange of ideas, based on the model of Pecha Kucha. Milstein Hall, College of Architecture, Art, and Planning at Cornell University on November 16, 2012. http://events.cornell.edu/event/thumbnail_-_russian_roulette

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  • British Museum London 144 Ankhnesneferibre Hieroglyphics by David Holt Londonhttp://www.flickr.com/photos/zongo/4731379932/
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  • British Museum London 144 Ankhnesneferibre Hieroglyphics by David Holt Londonhttp://www.flickr.com/photos/zongo/4731379932/
  • Thumbnail @ Cornell | What's "New" About "New Media"?

    1. 1. ?WHAT’S “NEW” ABOUT“NEW MEDIA” ?
    2. 2. THEORYFOSTER A SENSE OF PRESENCE.THE GRAPHIC SPACE SHOULD FILL THE VIEWER’SFIELD OF VISION WITHOUT RUPTURE.Jay David Bolter, Richard Grusin – Georgia Tech
    3. 3. HYPOTHESISTHERE IS NOTHING NEWUNDER THE SUNEcclesiastes 1:9
    4. 4. I SAW THE ANGEL IN THE MARBLE AND CARVEDUNTIL I SET HIM FREEMichelangelo
    5. 5. DESIGN/ PROCESSTO ITERATEIS HUMAN; TO RECURSE DIVINE.L. Peter Deutsch, Creator of Ghostscript
    6. 6. DESIGN/ METAPHORSYMBOLS ENGAGEINTELLIGENCE, IMAGINATION, EMOTION,IN A WAY THAT NO OTHER LEARNING DOES.Georgetown University Identity Standards Manual
    7. 7. DESIGN/ METAPHORDESKTOPPHYSICAL/ VIRTUAL
    8. 8. DESIGN/ METAPHORPHOTO ALBUMPHYSICAL/ VIRTUAL
    9. 9. EXPERIENCE/ TRANSPORTTHERE IS NO FRIGATELIKE A BOOK NORCOURSERS LIKE A PAGEEmily Dickinson
    10. 10. EXPERIENCE/ CONNECTTHE INTERNETCHANGES EVERYTHINGDavid Henderson, economist
    11. 11. EXPERIENCE/ INFORM #DataVizTHE LAYERING OFINFORMATION IS ABOUTDEPTH RATHER THAN SPACEShazna Nessa, Director of Interactive, AP
    12. 12. EXPERIENCE/ AUGMENTAUGMENTED REALITY CELEBRATESMEDIATION, THE POWER OF COMPUTERGRAPHICS TO AFFECT THE WORLDJay David Bolter, Richard Grusin – Georgia Tech
    13. 13. EXPERIENCE/ DISCOVERMACHINE INTELLIGENCE SO PERVASIVEIN OUR INFORMATION-BASED ECONOMY THATPEOPLE WOULD FAIL TO NOTICE ITRaymond Kurzweil
    14. 14. EXPERIENCE/ EVOKEPROGRAMMERS SEEK TOREMOVE THE TRACES OF THEIR PRESENCETO GIVE THE PROGRAM AUTONOMYJay David Bolter, Richard Grusin
    15. 15. EXPERIENCE/ EMOTETHE PLAY’S THE THING / WHEREIN I’LLCATCH THE CONSCIENCE OF THE KING.Shakespeare (Hamlet: Act II, Scene 2)
    16. 16. EXPERIENCE/ ACTIVATESOCIAL MEDIA HAVE BECOMEA FACT OF LIFE FOR CIVIL SOCIETYINVOLVING MANY ACTORSClay Shirky, NYU - Interactive Telecommunications
    17. 17. EXPERIENCE/ ENTERTAINAH! VANITUS VANITATUM! COME, CHILDREN,LET US SHUT UP THE BOX AND THE PUPPETS, FORTHE PLAY IS PLAYED OUTWilliam Makepeace Thackeray (Vanity Fair: LXVII)
    18. 18. PURPOSEDESIGN IS ALWAYS ABOUTSYNTHESISJim Wicks, Motorola - Consumer Experience
    19. 19. PURPOSEDESIGN ADDRESSES ITSELFTO THE NEEDCharles Eames, Designer
    20. 20. ? ?NEW OR OLD, ARE YOU HARNESSINGTHE POWER OF THE MEDIUM

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