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Games:EDU:08 North: Gregor White
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Games:EDU:08 North: Gregor White

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Gregor White spoke about Abertay's White Space at Games:EDU North …

Gregor White spoke about Abertay's White Space at Games:EDU North

www.gamesedu.co.uk

Published in: Education, Technology
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  • Transcript

    • 1. “ You can lead a horse to water…” Gregor White, Divisional Leader Computer Arts and Media [email_address]
    • 2. “ This is Whitespace…”
    • 3. Didactic Teaching Model
      • Dependence
      • Imitation
      • Rote learning
      • Results
    • 4. Situated Learning
      • Authentic content - reflects the way knowledge is used in real life.
      • Authentic activities - Activities that have real world relevance.
      • Provide access to expert performances and the modeling process - social
      • periphery and expert thinking.
      • Provide multiple roles and perspectives - the opportunity to express different points of view.
      • Support collaborative construction of knowledge - group working.
      • Promote reflection - opportunity for learners to compare with experts.
      • Promote articulation - publicly present arguments in defense of learning.
      • Provide coaching and scaffolding - complex open ended learning environment.
      • Provide authentic assessment.
      • Authentic Learning Environment
      • Altalib, Hasan (2002) Situated Cognition, Describing the Theory . http://eric.ed.gov:80/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/1a/f1/8e.pdf
    • 5. Collaborative Working Zones of Proximal Development: Scaffolding
    • 6. Chaiklin, S. (2003) The Zone of Proximal Development in Vygotsky's Analysis of Learning and Instruction. In Kozulin, A., Gindis, B., Ageyev, V. & Miller, S. (Eds.) Vygotsky's Educational Theory and Practice in Cultural Context . Cambridge: Cambridge University Press. Legitimate Peripheral Participation
    • 7. Community of Practice
    • 8. Does it work…?

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