2. Overview:
Definition of Motion Capture
History of Mocap
Rotoscoping
Types of Motion Capture
Mechanical
Optical
Electromagnetic
Marker Placement
Production Pipeline
Applications of MoCap
Examples
3. What is Motion Capture?
Motion capture is the process of recording human
movement through specialised camera’s, and mapping
them onto a character model.
Also known as “Mo-Cap, Real-Time Animation” or
“Performance Capture”
4. The Motion Capture began in late 1800’s when Etienne
Jules Marey and Eadweard Muybridge performed
motion studies on various animals and humans
History of Motion Capture
Etienne Jules Marey’s
Motion Capture Suit
Eadweard Muybridge
•Historically, Motion
Capture in animated
movies was created
using the extension of
"ROTOSCOPING"
technique.
5. Eadweard Muybridge (1830-1904)
“Father of the motion picture”
several cameras – successive
pictures
photographs of human and animal
motion
zoopraxiscope (zoogyroscope,
zoetrope) – a device for playing
still images in sequence
6. Rotoscope
Allow animators to trace cartoon character over
photographed frames of live performances
• invented by Max Fleischer in 1915
7. Rotoscope
Allow animators to trace cartoon character over
photographed frames of live performances
• invented by Max Fleischer in 1915
• 2D manual motion capture
A horse animated by rotoscoping
from Muybridge’s photos
8. Rotoscoping
“rotoscoping can be thought of as a primitive form or precursor
to motion capture, where the motion is ‘captured’ painstakingly
by hand.” - Sturman
9. “3D Rotoscoping”: measuring 3D positions, orientations,
velocities or accelerations automatically
Current motion capture systems
• Electromagnetic
• Electromechanical
• Fiber optic
• Optical
Current Motion Capture
Technologies
10. This approach has a
central magnet with
several receivers attached
to the actor’s body. The
receivers capture and
record the actors
movements and save
them to the computer.
This motion capture
method can be hindered
by nearby metal objects if
they are large enough and
depending on the power
of magnets being used. A suit with magnetic sensors
11. Electromagnetic systems
Electromagnetic sensors
placed on joints of moving
object
Measures orientation and
position of sensor relative to
electromagnetic field
generated by transmitter
No occlusion, multiple subjects
Electromagnetic interference,
small volume
12. Pros
• measure 3D positions and orientations
• no occlusion problems
• can capture multiple subjects simultaneously
Cons
• magnetic perturbations (metal)
• small capture volume
• cannot capture deformation (facial expression)
• hard to capture small bone movement (finger movement)
• not as accurate as optical MoCap systems
Electromagnetic MoCap
13. Electromechanical Motion
Capture uses Potentiometers
on the aforementioned plastic
exoskeleton that an actor must
“wear”, and then act out his or
her movements. This is very
accurate and transmits real-
time data at a far greater range
than any other technology.
A gypsy3 prosthetic suite
14. Pros
• Measure 3D orientations
• No occlusion problems
• Can capture multiple subjects simultaneously
• Large capture volume
• Portable and outdoors capture (e.g. skiing)
Cons
• Getting 3D position info is not easy
• Cannot capture facial expression
• Hard to capture small bone movement (finger motion)
• Not as accurate as optical MoCap system
Electromechanical Mocap
15. • Reflective markers
• Multiple cameras
digitize different views
of performance
• High speed capture
• High data accuracy
• Occlusion
• Position sensitive
cameras
• Limited volume
16.
17. Optical capture
advantages
freedom of movement
high quality capture
Can Capture Facial Expression
high throughput
fast sampling (200 fps at a high resolution)
can capture fast motions
can have a large capture space
can capture many markers
disadvantages
occlusion, markers are can be hidden from the camera
additional performers will increase occlusion
may be able to add redundant cameras
marker crossover, which marker are you looking at?
cost $$$
extensive post processing (the marker’s have to be located and identified)
18.
19. Major Optical Players
Motion Analysis
Films
Lord of the Rings
King Kong
Matrix
Final Fantasy
Games
NBA Live 2004
Grand Theft Auto III
Mortal Kombat 4 (Midway)
Films
Polar Express
Harry Potter and the
Prisoner of Azkaban
The Hulk
Spider Man
Games
All-Star Baseball 2002
Buffy the Vampire Slayer
Everquest II
NHL 2K3 (Mocap by
Red Eye Studio)
20. Production Pipeline
Sensor
Calibration
Subject
Calibration
Record
Movements
Compute the position
and orientation of
camera/transmitter
Place markers on body,
compute skeleton
structure(lengths of
links)
Marker positions (and
orientations) varying over
time
Marker Data
Cleanup
Convert to Joint
Angles
Occlusion and
correspondence problemsOcclusion and
correspondence problems
Mapping to
characters
Direct Mapping or
retargetting
21. Process of Motion
Capture (1)
• Recording area is
constructed (often blue
screen or green screen
area)
• Cameras are set up to
record the actors
movement
• Cameras map 360 degree
image of the person
22. {
Process of Motion Capture
(2)
• Suit fitted with nodes
• Camera follows nodes
• Triangulates
information
• DATA is recorded and
ready to be
manipulated
23. {
Process of Motion Capture
(3)
• DATA given to an
animator
• Manipulation of digital
skeleton
• Helps character
creation
25. Entertainment: Live Action Films
Computer generated characters in live action
films (e.g. Battle Droids and many others in Star
Wars Prequels, Gollum in The Lord of the Rings,
King Kong in King Kong , Davy Jones in Pirates
of Caribbean)
26. Entertainment: 3D computer animations
Characters in computer animated files (e.g. Polar
Express, Monster House)
Kochadaiyaan (India's first photorealistic performance
capture film) //After all he is Rajnikanth!!
27. Entertainment: Video
Games
Video games by Electronic Arts, Gremlin, id,
RARE, Square, Konami, Namco, and others, (e.g.
Enemy Territory, Devil May Cry,FIFA)
28. Medicine
Medicine (e.g., gait analysis, rehabilitation)
Sports medicine (e.g. injury prevention,
performance analyses, performance
enhancement)
Gait Analysis Service
29. Science / Engineering
Engineering (e.g., Biped robot developments)
Ergonomic product design
Military (e.g., field exercises, virtual instructors,
and role-playing games)