The Changing face of
Motion Capture
Who is Vicon
•

Producing Motion Capture systems for 30 years

•

Film and games for 20 years

•

Great deal of change and...
Why Mocap?
In game material
•

Walk cycles, crowd etc. - Speed/efficiency

•

Sports - Star players, Authentic action
Why Mocap?
Cinematics/cut sequences
•

This is where the major change has been

•

Focus on story and character - creative...
Why Mocap?

Productivity & Creativity
Pushing Boundaries
Next gen
• Existing tech was pushed beyond its design expectation
• The same will happen with next gen
...
Convergence?
Game and film production processes aligning
•

Game production is drawing on more technicians and crew from t...
Performance Capture
•

Face & body

•

Capturing the Character

•

Player interaction and identification with characters

...
Techniques
3D points

2D
Optical
Head mounted

Seated

Markerless
Cara
•

Face capture hardware, mechanics
and software

•

3D points
Cara
•

Head Rig

•

Up to 4 cameras

•

Body worn logger

•

Modular/flexible (single camera 2D option)
Origins
History
Infamous Second Son
Cara
• 60 FPS

• 1 mega pixel
• Global shutter
Software
CaraPost
•
•
•
•

CaraLive
•
•
•
•

System setup
Acquisitions
Monitoring
Download

Automated detection &
tracking...
Future
•

Continue to develop based on reaction and feedback

•

Improved mechanics e.g.
weight, simplicity, fit

•

Impro...
Cara

Questions & see Cara up close in the Foyer
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The changing face of motion capture - Phil Elderfield, Vicon Motion Systems

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Slides from Phil Elderfield's talk at November 2013's London Games Conference.

Phil shows how new tech Cara can enable film and games studios of any size to bring characters to life through advanced facial tracking and capture.

Published in: Business, Technology
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The changing face of motion capture - Phil Elderfield, Vicon Motion Systems

  1. 1. The Changing face of Motion Capture
  2. 2. Who is Vicon • Producing Motion Capture systems for 30 years • Film and games for 20 years • Great deal of change and increase in use of motion capture in games
  3. 3. Why Mocap? In game material • Walk cycles, crowd etc. - Speed/efficiency • Sports - Star players, Authentic action
  4. 4. Why Mocap? Cinematics/cut sequences • This is where the major change has been • Focus on story and character - creative • Enable player to engage with charter and story – to live in the game world • Requires sense of reality • Subtly of motion/emotion
  5. 5. Why Mocap? Productivity & Creativity
  6. 6. Pushing Boundaries Next gen • Existing tech was pushed beyond its design expectation • The same will happen with next gen So it is with capture tech • Expectation extremely high
  7. 7. Convergence? Game and film production processes aligning • Game production is drawing on more technicians and crew from the film world • Directors and performers • Shooting methods to concentrate on the performance & story • Making the technology recede • Making the technology work in the most difficult and dynamic circumstances
  8. 8. Performance Capture • Face & body • Capturing the Character • Player interaction and identification with characters • Face is at the centre of the performance • Crucial to visual interaction & communication • It’s with face capture that the current challenges lie
  9. 9. Techniques 3D points 2D Optical Head mounted Seated Markerless
  10. 10. Cara • Face capture hardware, mechanics and software • 3D points
  11. 11. Cara • Head Rig • Up to 4 cameras • Body worn logger • Modular/flexible (single camera 2D option)
  12. 12. Origins
  13. 13. History Infamous Second Son
  14. 14. Cara • 60 FPS • 1 mega pixel • Global shutter
  15. 15. Software CaraPost • • • • CaraLive • • • • System setup Acquisitions Monitoring Download Automated detection & tracking High quality fast Whole volume Minimise manual work
  16. 16. Future • Continue to develop based on reaction and feedback • Improved mechanics e.g. weight, simplicity, fit • Improved processing Better tracking, better quality data faster Eyes, binks and squints Audio Lighting RT
  17. 17. Cara Questions & see Cara up close in the Foyer

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