2. What is a technological
resource?
Technological resources are
information, tools or devices that
motivate students and give assistance
with questions and problems.
Examples of technological resources
are interactive white boards, digital
cameras and scanners.
3. Technology needs this
elements to function:
People Energy
TECHNOLOGY
Information Capital
Materials Time
Tools and machines
4. Pedagogical considerations
1H How the material fits with the aims
2 Connections between the material
and learning theory
Connections between materials
3 and student learning needs
How will the students be able
4 to interpret the input
provided by the material?
5. Another important points of technology
from the educational perspective
Cost
B
Acces A C Teaching and
learning
Technology
Novelty E D Interactivity and
user
friendliness
6. First activity using
technology
Level Block Target Outcomes
Identify
different
Third grade My Home Identification
elements
and location
by pointing
of furniture
and checking
them.
7. Video
Where do you sleep? / Where´s the bed? / What´s your favorite part of the house? http://www.floorplanner.com/
8. Justification
John David
Dewey Ausubel
Pragmatic learning Learning with
experiences and
Learning by doing objects.
Recreate a real l
Meaningful learning
situation instead of rote
memorization
Active rol of the
student
9. Advantages
It is useful for
stimulating
Engaging and motivating visual and
kinesthetic
students
Easy to use
It helps to
develop the
Free online software sense of
laterality and
space
10. Disadvantages
Strong internet connection
Creativity to
design a
PC requires powerful RAM detailed and
attractive
blueprint
Teachers need time to
design every blueprint
11. Second activity using
technology
Level Block Target Outcomes
My Interest Kinds of food Recognize
First grade food
My Body Physical
Second grade Physical
appearance
appearance
My Articles of
Third grade Preferences Recognize
clothing and
animals clothing and
animals
Second cycle Family Ties My own Apply
nuclear vocabulary
My Family and extended in different
Relationships family situations
13. Justification
Educational games
Dan develop cognitive
O´Brien functions and skills
Using games in the
classroom is easier
University of Illinois for educators, more
effective for
A Taxonomy of enhancing learning,
Educational Games and even more
motivating
for students.