SlideShare a Scribd company logo
1 of 10
Digital game-based learning once removed:Teaching teachers Adviser: Chiung-huiChiu Presenter:Tzu-yuan Hsu Wen-yi Liu Becker, K. (2007). Digital game-based learning once removed: Teaching teachers. British Journal of Educational Technology, 38(3):478-488. 2009/10/28
Introduction According to a recent study (Becker & Jacobsen, 2005), approximately half of the teachers surveyed would be interested in trying games and simulations in class. Although interest seems high, there are significant genuine barriers to adoption, which include a lack of resources (time and equipment) as well as a lack of understanding of how to use games. Teachers need resources that are readily available.
Related work Teachers still use computers primarily for administrative tasks rather than teaching. Computer processor,  memory speeds, and storage capacities continue to grow by leaps and bounds. Games have the potential to offer an inquiry-based, constructivist approach that allows learners to engage with the material in an authentic, yet safe environment.
What do teachers need to know about games? Teachers often lack the skills and knowledge to integrate technology effectively into their classrooms. Some teachers will resist all attempts to alter their opinions about the use of games as learning technologies, and individual opinions must be respected, but if the attitude one holds is the result of insufficient information, then providing that information can only help. It is important for teachers to be able to address the inevitable concerns of parents and administrators when the prospect of playing games.
What do teachers need to know about games? Teachers must also be capable of assessing these games and reviews themselves. Evaluating an application for suitability is time consuming, so we must consider ways that educators can use to share their evaluations easily. There are several advocates and researchers who are doing this now (Kirriemuir, 2006; McFarlane, Sparrowhawk & Heald,2002; Prensky, 2006), and it is expected that more will be created.
Course design Teachers cannot be expected to embrace digital games as tools for learning without confidence in their own ability to use games effectively to enhance learning, or without a sound understanding of the games’ potential as well as their limitations. In the spring of 2005, the author designed and taught a graduate-level course on DGBL intended primarily for teachers. The course was designed as an introduction to digital games and gaming for instruction and learning.
Course design The project allowed for a choice between one of two main themes: (1) Design a game to be used in a learning situation, complete with a high-concept design and a prototype of the learning game. (2) Design a learning situation or instructional intervention that makes use of a COTS or other existing game, including lead-up activities, gameplay with goals and debriefing.
Course design In addition to the readings and discussions, various games were examined, demonstrated and discussed in each class. Playing the games was a key feature of the course design. Both a commonly cited obstacle to technology adoption and a real consideration is the problem of school resources. The majority of the ‘purely’ commercial games that were examined were used as examples to help the participants achieve game literacy and were used to illustrate some of what is possible in game environments.
Post-mortem Class participants who play games for entertainment found that they began to look at games in a new light as the course progressed. Traditional lecturing approaches require passivity and acceptance, but games are fundamentally dependant on the concept of agency. By the end of the course, all participants were ‘converts’—especially those who were least convinced at the start.
Conclusions Professional Development offerings are desperately needed, as ways to provide basic games literacy as well as ways to help develop teachers who can add this new medium to their repertoire. It is absolutely essential that teachers be allowed and encouraged to play games.  — to be able to assess whether a specific game might be useful for them in the classroom, and, if so, under which conditions. In the future, educational technologists will be able to specialize in digital games design and development just as they do now in distance learning.

More Related Content

What's hot

Instructional software
Instructional softwareInstructional software
Instructional software
danafredwell
 
M. Brown-edtech 541 Instructional software presentation
M. Brown-edtech 541 Instructional software presentationM. Brown-edtech 541 Instructional software presentation
M. Brown-edtech 541 Instructional software presentation
mollibrown
 
Instructional software presentation
Instructional software presentationInstructional software presentation
Instructional software presentation
tdsparks3
 
Edubuntu-Learning-Game-Proposal-December-2013
Edubuntu-Learning-Game-Proposal-December-2013Edubuntu-Learning-Game-Proposal-December-2013
Edubuntu-Learning-Game-Proposal-December-2013
Luca Aliberti
 
Grovedale College - elearning pd suite term three 2011
Grovedale College - elearning pd suite term three 2011Grovedale College - elearning pd suite term three 2011
Grovedale College - elearning pd suite term three 2011
andyforssman
 
Instructional software Presentation
Instructional software PresentationInstructional software Presentation
Instructional software Presentation
chadum07
 
EdTech 541: Instructional Software
EdTech 541: Instructional SoftwareEdTech 541: Instructional Software
EdTech 541: Instructional Software
mlong24
 
Presenting E-Learning and Design Concepts
Presenting E-Learning and Design ConceptsPresenting E-Learning and Design Concepts
Presenting E-Learning and Design Concepts
Suzanne Akemi Sannwald
 
Ca eett modules 1-4 - april 21
Ca   eett modules 1-4 - april 21Ca   eett modules 1-4 - april 21
Ca eett modules 1-4 - april 21
Doug
 

What's hot (19)

Instructional software
Instructional softwareInstructional software
Instructional software
 
Instructional software
Instructional softwareInstructional software
Instructional software
 
Instructional software & cbi
Instructional software & cbiInstructional software & cbi
Instructional software & cbi
 
Problem solving softwares
Problem solving softwaresProblem solving softwares
Problem solving softwares
 
Instructional Software in the Art Classroom
Instructional Software in the Art ClassroomInstructional Software in the Art Classroom
Instructional Software in the Art Classroom
 
M. Brown-edtech 541 Instructional software presentation
M. Brown-edtech 541 Instructional software presentationM. Brown-edtech 541 Instructional software presentation
M. Brown-edtech 541 Instructional software presentation
 
Concepts of educational technology
Concepts of educational technologyConcepts of educational technology
Concepts of educational technology
 
How To Use Kahoot In Your Classroom
How To Use Kahoot In Your ClassroomHow To Use Kahoot In Your Classroom
How To Use Kahoot In Your Classroom
 
Instructional software presentation
Instructional software presentationInstructional software presentation
Instructional software presentation
 
Types of Instructional Software
Types of Instructional SoftwareTypes of Instructional Software
Types of Instructional Software
 
Edubuntu-Learning-Game-Proposal-December-2013
Edubuntu-Learning-Game-Proposal-December-2013Edubuntu-Learning-Game-Proposal-December-2013
Edubuntu-Learning-Game-Proposal-December-2013
 
Grovedale College - elearning pd suite term three 2011
Grovedale College - elearning pd suite term three 2011Grovedale College - elearning pd suite term three 2011
Grovedale College - elearning pd suite term three 2011
 
Instructional software Presentation
Instructional software PresentationInstructional software Presentation
Instructional software Presentation
 
EdTech 541: Instructional Software
EdTech 541: Instructional SoftwareEdTech 541: Instructional Software
EdTech 541: Instructional Software
 
Software for educators and students
Software for educators and studentsSoftware for educators and students
Software for educators and students
 
'Rethinking the way we teach' by Shelley Shott
'Rethinking the way we teach' by Shelley Shott'Rethinking the way we teach' by Shelley Shott
'Rethinking the way we teach' by Shelley Shott
 
Presenting E-Learning and Design Concepts
Presenting E-Learning and Design ConceptsPresenting E-Learning and Design Concepts
Presenting E-Learning and Design Concepts
 
Creativity in the classroom by Shelley Shott
Creativity in the classroom by Shelley ShottCreativity in the classroom by Shelley Shott
Creativity in the classroom by Shelley Shott
 
Ca eett modules 1-4 - april 21
Ca   eett modules 1-4 - april 21Ca   eett modules 1-4 - april 21
Ca eett modules 1-4 - april 21
 

Similar to Digital Game Based Learning Once Removed Teaching Teachers

Educational Game Design for Online Education
Educational Game Design for Online EducationEducational Game Design for Online Education
Educational Game Design for Online Education
Hafidzah Aziz
 
Using Games in the Classroom
Using Games in the ClassroomUsing Games in the Classroom
Using Games in the Classroom
Mae Guerra
 
Gaming in education
Gaming in educationGaming in education
Gaming in education
Ryan Schaaf
 
2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
Tamas Makany
 
Games and learning2
Games and learning2Games and learning2
Games and learning2
bejad2020
 
Gbl technology models
Gbl technology modelsGbl technology models
Gbl technology models
carena
 

Similar to Digital Game Based Learning Once Removed Teaching Teachers (20)

The Language Campus: Role-Play in an eLearning Environment
The Language Campus: Role-Play in an eLearning EnvironmentThe Language Campus: Role-Play in an eLearning Environment
The Language Campus: Role-Play in an eLearning Environment
 
Educational Game Design for Online Education
Educational Game Design for Online EducationEducational Game Design for Online Education
Educational Game Design for Online Education
 
Game based learning lesson plans
Game based learning lesson plansGame based learning lesson plans
Game based learning lesson plans
 
Developing Computer-based Educational Game to support Cooperative Learning St...
Developing Computer-based Educational Game to support Cooperative Learning St...Developing Computer-based Educational Game to support Cooperative Learning St...
Developing Computer-based Educational Game to support Cooperative Learning St...
 
Developing Serious Games: from Face-to-Face to a Computer-based Modality
Developing Serious Games: from Face-to-Face to a Computer-based ModalityDeveloping Serious Games: from Face-to-Face to a Computer-based Modality
Developing Serious Games: from Face-to-Face to a Computer-based Modality
 
Game based learning
Game based learningGame based learning
Game based learning
 
Alternative Assessment Strategies For Complex Problem Solving In Game-Based L...
Alternative Assessment Strategies For Complex Problem Solving In Game-Based L...Alternative Assessment Strategies For Complex Problem Solving In Game-Based L...
Alternative Assessment Strategies For Complex Problem Solving In Game-Based L...
 
Using Games in the Classroom
Using Games in the ClassroomUsing Games in the Classroom
Using Games in the Classroom
 
10 Things To Do When Integrating a Commercial off-the-Shelf Video Gam
10 Things To Do When Integrating a Commercial off-the-Shelf Video Gam10 Things To Do When Integrating a Commercial off-the-Shelf Video Gam
10 Things To Do When Integrating a Commercial off-the-Shelf Video Gam
 
Syllabus s&g
Syllabus s&gSyllabus s&g
Syllabus s&g
 
Gaming in education
Gaming in educationGaming in education
Gaming in education
 
Artikel it
Artikel itArtikel it
Artikel it
 
Student centred learning through serious games
Student centred learning through serious gamesStudent centred learning through serious games
Student centred learning through serious games
 
2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
2014-GTN-Guide for Digital Games ...ssroom | GlassLab Games
 
Games and learning2
Games and learning2Games and learning2
Games and learning2
 
Using Board Games to teach 21st Century Skills in the Classroom
Using Board Games to teach 21st Century Skills in the ClassroomUsing Board Games to teach 21st Century Skills in the Classroom
Using Board Games to teach 21st Century Skills in the Classroom
 
Location-based learning games designed and implemented as puzzle boards
Location-based learning games designed and implemented as puzzle boardsLocation-based learning games designed and implemented as puzzle boards
Location-based learning games designed and implemented as puzzle boards
 
Game Base learning method
Game Base learning methodGame Base learning method
Game Base learning method
 
Gbl technology models
Gbl technology modelsGbl technology models
Gbl technology models
 
Playing in Class: The Gamification of an Undergraduate Communication Class
Playing in Class: The Gamification of an Undergraduate Communication ClassPlaying in Class: The Gamification of an Undergraduate Communication Class
Playing in Class: The Gamification of an Undergraduate Communication Class
 

Recently uploaded

1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
QucHHunhnh
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
ZurliaSoop
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
ssuserdda66b
 

Recently uploaded (20)

Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 

Digital Game Based Learning Once Removed Teaching Teachers

  • 1. Digital game-based learning once removed:Teaching teachers Adviser: Chiung-huiChiu Presenter:Tzu-yuan Hsu Wen-yi Liu Becker, K. (2007). Digital game-based learning once removed: Teaching teachers. British Journal of Educational Technology, 38(3):478-488. 2009/10/28
  • 2. Introduction According to a recent study (Becker & Jacobsen, 2005), approximately half of the teachers surveyed would be interested in trying games and simulations in class. Although interest seems high, there are significant genuine barriers to adoption, which include a lack of resources (time and equipment) as well as a lack of understanding of how to use games. Teachers need resources that are readily available.
  • 3. Related work Teachers still use computers primarily for administrative tasks rather than teaching. Computer processor, memory speeds, and storage capacities continue to grow by leaps and bounds. Games have the potential to offer an inquiry-based, constructivist approach that allows learners to engage with the material in an authentic, yet safe environment.
  • 4. What do teachers need to know about games? Teachers often lack the skills and knowledge to integrate technology effectively into their classrooms. Some teachers will resist all attempts to alter their opinions about the use of games as learning technologies, and individual opinions must be respected, but if the attitude one holds is the result of insufficient information, then providing that information can only help. It is important for teachers to be able to address the inevitable concerns of parents and administrators when the prospect of playing games.
  • 5. What do teachers need to know about games? Teachers must also be capable of assessing these games and reviews themselves. Evaluating an application for suitability is time consuming, so we must consider ways that educators can use to share their evaluations easily. There are several advocates and researchers who are doing this now (Kirriemuir, 2006; McFarlane, Sparrowhawk & Heald,2002; Prensky, 2006), and it is expected that more will be created.
  • 6. Course design Teachers cannot be expected to embrace digital games as tools for learning without confidence in their own ability to use games effectively to enhance learning, or without a sound understanding of the games’ potential as well as their limitations. In the spring of 2005, the author designed and taught a graduate-level course on DGBL intended primarily for teachers. The course was designed as an introduction to digital games and gaming for instruction and learning.
  • 7. Course design The project allowed for a choice between one of two main themes: (1) Design a game to be used in a learning situation, complete with a high-concept design and a prototype of the learning game. (2) Design a learning situation or instructional intervention that makes use of a COTS or other existing game, including lead-up activities, gameplay with goals and debriefing.
  • 8. Course design In addition to the readings and discussions, various games were examined, demonstrated and discussed in each class. Playing the games was a key feature of the course design. Both a commonly cited obstacle to technology adoption and a real consideration is the problem of school resources. The majority of the ‘purely’ commercial games that were examined were used as examples to help the participants achieve game literacy and were used to illustrate some of what is possible in game environments.
  • 9. Post-mortem Class participants who play games for entertainment found that they began to look at games in a new light as the course progressed. Traditional lecturing approaches require passivity and acceptance, but games are fundamentally dependant on the concept of agency. By the end of the course, all participants were ‘converts’—especially those who were least convinced at the start.
  • 10. Conclusions Professional Development offerings are desperately needed, as ways to provide basic games literacy as well as ways to help develop teachers who can add this new medium to their repertoire. It is absolutely essential that teachers be allowed and encouraged to play games. — to be able to assess whether a specific game might be useful for them in the classroom, and, if so, under which conditions. In the future, educational technologists will be able to specialize in digital games design and development just as they do now in distance learning.