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Bridging the virtual with the physical
                space

                Panayotis Antoniadis

(joint work with Ileana Apostol and Tridib Banerjee)


           T-Labs Networking Lecture Series
                      July 2009


            Université Pierre et Marie Curie, Paris
         University of Southern California, Los Angeles
Outline
 The   NetHood vision
 Current   practice
 Research    agenda
 Incentive   mechanisms and social software




                                               1
Together we stand …

 Social   networks
 Information

 Knowledge

 Content

 Resources




                                  2
… divided we fall

   Do you know your neighbors?
   Social capital?
                                          Anonymity
   Conviviality?
                                          Alienation
   Civic engagement?                       Fear
   Collective action?


   Plenty of room for improvement!


                                                       3
NetHood
From facebook to face-block




                              4
NetHood ingredients

 Pick   at least two
     Neighborhood community
     On-line community
     P2P system
     User-owned WMN


 Cross-discipline      research
 and practice
     NetHood social software

                                      5
Neighborhood communities




                           6
Vancouver Neighborhood Ecovillage
SozialeStadt in Berlin, Friedrichshein
Hybrid communities




                     9
In the city




              10
In the neighborhood




                      11
In the building




                  12
P2P systems: resource sharing




                                13
P2P systems: resource
   sharing+social




                        14
User-owned networks




                      15
Neighbourhood/City Wireless
      Mesh networks




                              16
Grassroots community wireless
          networks



                       “Seattle Wireless started in 2000, and
             back then it was a simple idea, with huge
             technical hurdles, high costs and a hard (but
             novel) sell to the public. Now the technology
             exists, the hardware is cheap, and all we need
             are people to realize the dream of a locally
             grown network.”


                                                          17
Different layers of cooperation required!


               Social

selfish       Application
  or          (Resource sharing)
altruistic?
               Network
               Access
               Physical
Challenge #1: Common interest

 Community      identity
 Attention

 Critical   mass



 Research
     Social software design: bridge the virtual with the physical
     Community representation
     Incentive mechanisms: Participation
                                                                19
Trade-off: Inherent diversity

 Acceptance

 Compromise

 Curiosity




 Research
     E-democracy
     Aggregation into collective outcome
     Customization, adaptation over time
                                            20
Challenge #2: Privacy
 Information    sharing
 Information    exposure
 Anonymity




 Research
                                    http://www.flickr.com/photos/nnova/3455407624



     P2P implementation
     Private vs. public
     Incentive mechanisms: Trust
                                                                              21
Challenge #3: Independence
 Self-organized     network
 Freedom     of expression
 Public   goods



 Research
     Wireless mesh networking: performance, interference, …
     Political perspective
     Incentive mechanisms: Resource sharing
                                                          22
Trade-off: Critical mass




http://www.flickr.com/photos/manganite/173253613/   23
Challenge #4: Incentives
 Motivations    are required for
     Participation
     Time
     Trust
     Resource sharing
 Inherent    asymmetries
     Topology
     Capabilities
     Motivations


                                     24
More trade-offs

 Participation   vs. addiction
 Accountability   vs. anonymity
 Extrinsic   vs. intrinsic motivations (crowding-
 out)
 Sophisticated    rules vs. ease of use



                                                 25
NetHood principles
 Cross-layer

 Cross-discipline

 The   details matter
 From   practice to theory
 More   than Internet access
 Customization

 Incentives:   from economics to social psychology


                                                      26
Extrinsic vs. intrinsic motivations
   Direct benefits
        Payments, resource exchange
   Long-term benefits
        Feedback, expected reciprocity, socializing
   Self-image
        Sense of efficacy, pride, status, popularity
   Community
        Community spirit, belonging, norms
   Intrinsic
        Interest, fun, inherent satisfaction

                                                        27
Internet access sharing: reciprocity




                                       28
Internet access offering




http://www.we-make-money-not-art.com/archives/2006/06/can-you-tell-us-1.php
                                                                              29
Thank you




            30
Other incentives …




                     31
Idea: Cross-layer incentive mechanisms

   Social
                  Visibility  Acknowledgement
              Status                       Privileges
                       Relationships/Trust

Application
                                                        punishment
                         Resource sharing

 Network                                                reward
                         Packet forwarding

Physical &                                              reciprocity
access
                          Media access
Key concept: social software
   HCI + information management + rules


   Profile page (self-representation)
   Information management (private vs. public info)
   Status/privileges (characterizations, moderators)
   Feedback (view count, favourites, text, history, events)
   Community (outcome, groups, forums, support)
   Socializing (private messages, friendship)
   User participation (web2.0)
   Adaptation over time
                                                               33
Successful stories
 Myspace

 Facebook

 Flickr

 Wikipedia

 Slashdot



 But   also many unsuccessful …
 The   details matter!
                                   34
Research agenda

 Technology-aware    social software
 P2P   implementation
 Modelling   and formalization
 Resource
        sharing as an enabler for
community building?



                                        35
More research questions
             Computer science
 Wireless    networking and p2p implementation
     Performance
     Cross-layer issues
 Resource      control and monitoring
     Flexibility for contribution
     Resource sharing visualization
 Trust
     Key management
     Exploit special characteristics
                                                  36
More research questions
               Urban planning
 Bridging   the virtual with the physical
     Virtual  physical (terminals, events, symbolic elements)
     Physical  virtual (space representation, identity)
 Building   common interest and community identity
     Discovering the soul of a community (e-flanerie)
     Feedback collection and analysis
 Places   on the net
     Understand the notion of place in the virtual space
     Place-oriented social software design
                                                              37
Summary
 Cross-disciplinary       work is necessary
     Easy to say but …
 From    practice to theory
     Difficult to publish :-)
 Keep    in touch:
     http://www.nethood.org (under construction)




                                                    38
No matter how hard we try we
  cannot escape reality :-)




 http://www.flickr.com/photos/bekathwia/2462986853/   39
APPENDIX

Social software details




                          40
Vision, promise

A   free encyclopedia
 Free   content
 Free   software
 “Picture   the world”




                                 41
Community outcome




                    42
Personal image (external)




                            43
Personal image (external)




                            44
Personal image (external)




                            45
Feedback (local activity)




                            46
Feedback (local activity)




                            47
Feedback (local activity)




                            48
Follower, contact or friend?




                               49
User interactions




                    50
Feedback (contribution)




                          51
Entering the flow …




                      52
Filtering/rating




                   53
Filtering/rating




                   54
Space representation
Space representation
Space representation
Technology-aware social software
                 Examples
 User   profile
     A technologically enhanced social image of the user
 Personal   feedback for resource contribution
     From the system, from neighbors
     Visualization
 Socialization
     “My network friends”
 Sense    of community
     “Our network”
                                                            58
Related publications
I. Apostol, P. Antoniadis, and T. Banerjee. Flânerie between Net and Place: Possibilities for
Participation in Planning, Under publication in the Journal of Planning Education and
Research (JPR).
I. Apostol, P. Antoniadis, and T. Banerjee. Places on the Net. 14th International Conference
on Urban Planning and Regional Development in the Information Society, Cities 3.0,
Barcelona, April 2009.
I. Apostol, P. Antoniadis, and T. Banerjee. From Face-Block to Facebook or the Other Way
Around?”, International workshop on Sustainable City and Creativity, Naples, September
2008.
P. Antoniadis. “Incentives for resource sharing in ad hoc networks: going beyond rationality”.
Book Chapter. In Boon-Chong Seet (ed.) Mobile Peer-to-Peer Computing for Next
Generation Distributed Environments. To appear.
P. Antoniadis, B. Le Grand, A. Satsiou, L. Tassiulas, R. Aguiar, J.P. Barraca, and S.
Sargento.“Community building over Neighborhood Wireless Mesh Networks”. IEEE Society
and Technology. Special issue on Potentials and Limits of Cooperation in Wireless
Communications. March 2008.
P. Antoniadis and B. Le Grand. “Self-organized virtual communities: Bridging the gap
between web-based communities and p2p systems”. International Journal of Web-based
Communities (IJWBC). To appear.
P. Antoniadis, B. Le Grand, and M. Dias de Amorim.“Socially-Motivated Wireless
Neighborhood Communities”, International Workshop on      Wireless Community Networks,
Hangzhou, China, August 2008.
                                                                                                59

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Nethood Tlabs09 Berlin

  • 1. Bridging the virtual with the physical space Panayotis Antoniadis (joint work with Ileana Apostol and Tridib Banerjee) T-Labs Networking Lecture Series July 2009 Université Pierre et Marie Curie, Paris University of Southern California, Los Angeles
  • 2. Outline  The NetHood vision  Current practice  Research agenda  Incentive mechanisms and social software 1
  • 3. Together we stand …  Social networks  Information  Knowledge  Content  Resources 2
  • 4. … divided we fall  Do you know your neighbors?  Social capital? Anonymity  Conviviality? Alienation  Civic engagement? Fear  Collective action?  Plenty of room for improvement! 3
  • 6. NetHood ingredients  Pick at least two  Neighborhood community  On-line community  P2P system  User-owned WMN  Cross-discipline research and practice  NetHood social software 5
  • 9. SozialeStadt in Berlin, Friedrichshein
  • 14. P2P systems: resource sharing 13
  • 15. P2P systems: resource sharing+social 14
  • 17. Neighbourhood/City Wireless Mesh networks 16
  • 18. Grassroots community wireless networks “Seattle Wireless started in 2000, and back then it was a simple idea, with huge technical hurdles, high costs and a hard (but novel) sell to the public. Now the technology exists, the hardware is cheap, and all we need are people to realize the dream of a locally grown network.” 17
  • 19. Different layers of cooperation required! Social selfish Application or (Resource sharing) altruistic? Network Access Physical
  • 20. Challenge #1: Common interest  Community identity  Attention  Critical mass  Research  Social software design: bridge the virtual with the physical  Community representation  Incentive mechanisms: Participation 19
  • 21. Trade-off: Inherent diversity  Acceptance  Compromise  Curiosity  Research  E-democracy  Aggregation into collective outcome  Customization, adaptation over time 20
  • 22. Challenge #2: Privacy  Information sharing  Information exposure  Anonymity  Research http://www.flickr.com/photos/nnova/3455407624  P2P implementation  Private vs. public  Incentive mechanisms: Trust 21
  • 23. Challenge #3: Independence  Self-organized network  Freedom of expression  Public goods  Research  Wireless mesh networking: performance, interference, …  Political perspective  Incentive mechanisms: Resource sharing 22
  • 25. Challenge #4: Incentives  Motivations are required for  Participation  Time  Trust  Resource sharing  Inherent asymmetries  Topology  Capabilities  Motivations 24
  • 26. More trade-offs  Participation vs. addiction  Accountability vs. anonymity  Extrinsic vs. intrinsic motivations (crowding- out)  Sophisticated rules vs. ease of use 25
  • 27. NetHood principles  Cross-layer  Cross-discipline  The details matter  From practice to theory  More than Internet access  Customization  Incentives: from economics to social psychology 26
  • 28. Extrinsic vs. intrinsic motivations  Direct benefits  Payments, resource exchange  Long-term benefits  Feedback, expected reciprocity, socializing  Self-image  Sense of efficacy, pride, status, popularity  Community  Community spirit, belonging, norms  Intrinsic  Interest, fun, inherent satisfaction 27
  • 29. Internet access sharing: reciprocity 28
  • 31. Thank you 30
  • 33. Idea: Cross-layer incentive mechanisms Social Visibility Acknowledgement Status Privileges Relationships/Trust Application punishment Resource sharing Network reward Packet forwarding Physical & reciprocity access Media access
  • 34. Key concept: social software  HCI + information management + rules  Profile page (self-representation)  Information management (private vs. public info)  Status/privileges (characterizations, moderators)  Feedback (view count, favourites, text, history, events)  Community (outcome, groups, forums, support)  Socializing (private messages, friendship)  User participation (web2.0)  Adaptation over time 33
  • 35. Successful stories  Myspace  Facebook  Flickr  Wikipedia  Slashdot  But also many unsuccessful …  The details matter! 34
  • 36. Research agenda  Technology-aware social software  P2P implementation  Modelling and formalization  Resource sharing as an enabler for community building? 35
  • 37. More research questions Computer science  Wireless networking and p2p implementation  Performance  Cross-layer issues  Resource control and monitoring  Flexibility for contribution  Resource sharing visualization  Trust  Key management  Exploit special characteristics 36
  • 38. More research questions Urban planning  Bridging the virtual with the physical  Virtual  physical (terminals, events, symbolic elements)  Physical  virtual (space representation, identity)  Building common interest and community identity  Discovering the soul of a community (e-flanerie)  Feedback collection and analysis  Places on the net  Understand the notion of place in the virtual space  Place-oriented social software design 37
  • 39. Summary  Cross-disciplinary work is necessary  Easy to say but …  From practice to theory  Difficult to publish :-)  Keep in touch:  http://www.nethood.org (under construction) 38
  • 40. No matter how hard we try we cannot escape reality :-) http://www.flickr.com/photos/bekathwia/2462986853/ 39
  • 42. Vision, promise A free encyclopedia  Free content  Free software  “Picture the world” 41
  • 50. Follower, contact or friend? 49
  • 59. Technology-aware social software Examples  User profile  A technologically enhanced social image of the user  Personal feedback for resource contribution  From the system, from neighbors  Visualization  Socialization  “My network friends”  Sense of community  “Our network” 58
  • 60. Related publications I. Apostol, P. Antoniadis, and T. Banerjee. Flânerie between Net and Place: Possibilities for Participation in Planning, Under publication in the Journal of Planning Education and Research (JPR). I. Apostol, P. Antoniadis, and T. Banerjee. Places on the Net. 14th International Conference on Urban Planning and Regional Development in the Information Society, Cities 3.0, Barcelona, April 2009. I. Apostol, P. Antoniadis, and T. Banerjee. From Face-Block to Facebook or the Other Way Around?”, International workshop on Sustainable City and Creativity, Naples, September 2008. P. Antoniadis. “Incentives for resource sharing in ad hoc networks: going beyond rationality”. Book Chapter. In Boon-Chong Seet (ed.) Mobile Peer-to-Peer Computing for Next Generation Distributed Environments. To appear. P. Antoniadis, B. Le Grand, A. Satsiou, L. Tassiulas, R. Aguiar, J.P. Barraca, and S. Sargento.“Community building over Neighborhood Wireless Mesh Networks”. IEEE Society and Technology. Special issue on Potentials and Limits of Cooperation in Wireless Communications. March 2008. P. Antoniadis and B. Le Grand. “Self-organized virtual communities: Bridging the gap between web-based communities and p2p systems”. International Journal of Web-based Communities (IJWBC). To appear. P. Antoniadis, B. Le Grand, and M. Dias de Amorim.“Socially-Motivated Wireless Neighborhood Communities”, International Workshop on Wireless Community Networks, Hangzhou, China, August 2008. 59