The Information Architect And The Fighter Pilot
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My IA Summit 2008 presentation on the relationship between Information Architecture and the theories of John Boyd.

My IA Summit 2008 presentation on the relationship between Information Architecture and the theories of John Boyd.

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    We're going share this with our HS staff at summer camp...can I get the audio track as an mp3?
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The Information Architect And The Fighter Pilot Presentation Transcript

  • 1. Matthew Milan The Information Architect and the Fighter Pilot
  • 2. Friday was a Howard Hughes kind of day
  • 3. Warning! No Wireframes No Clear Answers No Happy Ending
  • 4.
  • 5. “ We are survival machines” Richard Dawkins
  • 6. “ He who can handle the quickest rate of change survives” John Boyd
  • 7. The purpose of this talk: To explore how the work of John Boyd can help us to think about the practice and discipline of Information Architecture
  • 8. 1.John Boyd 2.Learning from Boyd 3.Plating the Bird
  • 9. John Boyd 1
  • 10. Themes
  • 11. conflict
  • 12. conflict emergence
  • 13. conflict emergence destruction
  • 14. conflict emergence destruction synthesis
  • 15. conflict emergence destruction synthesis agility
  • 16. conflict emergence destruction synthesis agility adaptation
  • 17. conflict emergence destruction synthesis agility adaptation novelty
  • 18. The Evolution of Boyd The Evolution of Boyd
  • 19.
  • 20. 1. The Fighter Pilot 2. The Fighter Mafia 3. Genghis John
  • 21. John Boyd Fighter Pilot
  • 22. 40 Second Boyd
  • 23. Plating the Bird
  • 24. Aerial Attack Study
  • 25. Seeing Patterns
  • 26. John Boyd Fighter Mafia
  • 27. Fast Transients
  • 28. EM Theory
  • 29. The Father of F-16
  • 30. Practice from Theory
  • 31. John Boyd Genghis John
  • 32. Slumming at the Pentagon
  • 33. Changing the Game
  • 34. Synthesis
  • 35. The Snowmobile
  • 36. Blitzkrieg
  • 37. Maneuver Warfare
  • 38. conflict emergence destruction synthesis agility adaptation novelty
  • 39. Boyd’s Theory Boyd’s Theory
  • 40.
    • Destruction and Creation Patterns of Conflict Organic Design for Command and Control The Strategic Game of ? & ? Revelation A Discourse on Winning and Losing The Conceptual Spiral The Essence of Winning and Losing
  • 41.
  • 42.
    • Observe Orient Decide Act
  • 43. How the loop is often seen:
  • 44. Observe Orient Act Decide
  • 45. How Boyd saw the loop:
  • 46.
  • 47. More than just fast looping A way of thinking about survival and success
  • 48.
    • Destruction and Creation
  • 49. Chi/Cheng
  • 50. Cheng: Orthodox Expected
  • 51. Chi: Unorthodox Unexpected
  • 52. Novelty
  • 53. Understanding Novelty allows us to create Novelty
  • 54. Novelty produces change
  • 55. Boyd left his theory deliberately incomplete
  • 56. Boyd and Briefing Boyd and Briefing
  • 57. A discourse to make the audience think
  • 58. The snowmobile again
  • 59. A loser is someone who cannot build snowmobiles when facing uncertainty and unpredictable change A winner is someone who can build snowmobiles and employ them in an appropriate fashion when facing uncertainty and unpredictable change
  • 60.
    • A discourse to make the audience think
  • 61. Learning from Boyd 2
  • 62. un Designing Experiences
  • 63. organic design emergence
  • 64. destruction creation
  • 65. adaptation fast transients
  • 66. novelty change
  • 67. Cheng Chi
  • 68.
  • 69. Postmodern Strategist John Boyd
  • 70. Godel Heisenberg Popper Kuhn Polanyi Dawkins Sun Tzu Liddell-Hart Clausewitz Napoleon
  • 71. Proliferate discourses without trying to fit them into a permanent grid
  • 72. Postmodern IA Postmodern IA
  • 73. Is IA a postmodernist discipline?
  • 74. complexity
  • 75. contradiction
  • 76. ambiguity
  • 77. diversity
  • 78. interconnectedness
  • 79. Proliferate discourses without trying to fit them into a permanent grid
  • 80. January 22 2002
  • 81.
  • 82. Are we closer to Boyd then we think?
  • 83. Plating the Bird 3
  • 84.
  • 85. “ He who can handle the quickest rate of change survives”
  • 86. Avro Arrow Avro Arrow
  • 87.
  • 88.
  • 89. What killed the Avro Arrow?
  • 90. Capability, but no adaptation in a changing environment
  • 91. 2018
  • 92. What killed information architecture?
  • 93. Capability, but no adaptation in a changing environment RISK
  • 94. 1/2 Information Architecture is a discipline
  • 95. We overthink the damn thing.
  • 96. Creation
  • 97. Destruction
  • 98. In IA terms:
  • 99. Structure
  • 100. Unstructure
  • 101. We’re too passive about unstructuring things
  • 102. We can’t adapt if we aren’t living in the loop
  • 103. And we can’t live in the loop until we’re able to deconstruct.
  • 104. The Conceptual Spiral Our Conceptual Spiral
  • 105.
    • a Exploration Thinking Learning Comprehending Discovering Doing Unlearning Shaping Innovating Achieving Relearning Adapting
  • 106. Which Generates Insight Imagination Initiative
  • 107. A paradigm for survival and growth
  • 108. We need our own conceptual spiral
  • 109.
    • We need to get inside the loop
  • 110.
    • We need to focus more on the discourse
  • 111.
    • We need to brief more
  • 112.
    • We need to get better at breaking things
  • 113. We need to embrace novelty
  • 114. We need to Chi as well as Cheng
  • 115. Boyd left his theory deliberately incomplete
  • 116. So should we
  • 117. This presentation is deliberately incomplete
    • [email_address] [email_address]