The Information Architect And The Fighter Pilot

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My IA Summit 2008 presentation on the relationship between Information Architecture and the theories of John Boyd.

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  • The Information Architect And The Fighter Pilot

    1. Matthew Milan The Information Architect and the Fighter Pilot
    2. Friday was a Howard Hughes kind of day
    3. Warning! No Wireframes No Clear Answers No Happy Ending
    4. “ We are survival machines” Richard Dawkins
    5. “ He who can handle the quickest rate of change survives” John Boyd
    6. The purpose of this talk: To explore how the work of John Boyd can help us to think about the practice and discipline of Information Architecture
    7. 1.John Boyd 2.Learning from Boyd 3.Plating the Bird
    8. John Boyd 1
    9. Themes
    10. conflict
    11. conflict emergence
    12. conflict emergence destruction
    13. conflict emergence destruction synthesis
    14. conflict emergence destruction synthesis agility
    15. conflict emergence destruction synthesis agility adaptation
    16. conflict emergence destruction synthesis agility adaptation novelty
    17. The Evolution of Boyd The Evolution of Boyd
    18. 1. The Fighter Pilot 2. The Fighter Mafia 3. Genghis John
    19. John Boyd Fighter Pilot
    20. 40 Second Boyd
    21. Plating the Bird
    22. Aerial Attack Study
    23. Seeing Patterns
    24. John Boyd Fighter Mafia
    25. Fast Transients
    26. EM Theory
    27. The Father of F-16
    28. Practice from Theory
    29. John Boyd Genghis John
    30. Slumming at the Pentagon
    31. Changing the Game
    32. Synthesis
    33. The Snowmobile
    34. Blitzkrieg
    35. Maneuver Warfare
    36. conflict emergence destruction synthesis agility adaptation novelty
    37. Boyd’s Theory Boyd’s Theory
    38. <ul><li>Destruction and Creation Patterns of Conflict Organic Design for Command and Control The Strategic Game of ? & ? Revelation A Discourse on Winning and Losing The Conceptual Spiral The Essence of Winning and Losing </li></ul>
    39. <ul><li>Observe Orient Decide Act </li></ul>
    40. How the loop is often seen:
    41. Observe Orient Act Decide
    42. How Boyd saw the loop:
    43. More than just fast looping A way of thinking about survival and success
    44. <ul><li>Destruction and Creation </li></ul>
    45. Chi/Cheng
    46. Cheng: Orthodox Expected
    47. Chi: Unorthodox Unexpected
    48. Novelty
    49. Understanding Novelty allows us to create Novelty
    50. Novelty produces change
    51. Boyd left his theory deliberately incomplete
    52. Boyd and Briefing Boyd and Briefing
    53. A discourse to make the audience think
    54. The snowmobile again
    55. A loser is someone who cannot build snowmobiles when facing uncertainty and unpredictable change A winner is someone who can build snowmobiles and employ them in an appropriate fashion when facing uncertainty and unpredictable change
    56. <ul><li>A discourse to make the audience think </li></ul>
    57. Learning from Boyd 2
    58. un Designing Experiences
    59. organic design emergence
    60. destruction creation
    61. adaptation fast transients
    62. novelty change
    63. Cheng Chi
    64. Postmodern Strategist John Boyd
    65. Godel Heisenberg Popper Kuhn Polanyi Dawkins Sun Tzu Liddell-Hart Clausewitz Napoleon
    66. Proliferate discourses without trying to fit them into a permanent grid
    67. Postmodern IA Postmodern IA
    68. Is IA a postmodernist discipline?
    69. complexity
    70. contradiction
    71. ambiguity
    72. diversity
    73. interconnectedness
    74. Proliferate discourses without trying to fit them into a permanent grid
    75. January 22 2002
    76. Are we closer to Boyd then we think?
    77. Plating the Bird 3
    78. “ He who can handle the quickest rate of change survives”
    79. Avro Arrow Avro Arrow
    80. What killed the Avro Arrow?
    81. Capability, but no adaptation in a changing environment
    82. 2018
    83. What killed information architecture?
    84. Capability, but no adaptation in a changing environment RISK
    85. 1/2 Information Architecture is a discipline
    86. We overthink the damn thing.
    87. Creation
    88. Destruction
    89. In IA terms:
    90. Structure
    91. Unstructure
    92. We’re too passive about unstructuring things
    93. We can’t adapt if we aren’t living in the loop
    94. And we can’t live in the loop until we’re able to deconstruct.
    95. The Conceptual Spiral Our Conceptual Spiral
    96. <ul><li>a Exploration Thinking Learning Comprehending Discovering Doing Unlearning Shaping Innovating Achieving Relearning Adapting </li></ul>
    97. Which Generates Insight Imagination Initiative
    98. A paradigm for survival and growth
    99. We need our own conceptual spiral
    100. <ul><li>We need to get inside the loop </li></ul>
    101. <ul><li>We need to focus more on the discourse </li></ul>
    102. <ul><li>We need to brief more </li></ul>
    103. <ul><li>We need to get better at breaking things </li></ul>
    104. We need to embrace novelty
    105. We need to Chi as well as Cheng
    106. Boyd left his theory deliberately incomplete
    107. So should we
    108. This presentation is deliberately incomplete <ul><li>[email_address] [email_address] </li></ul>
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