Second Site

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A summary of my rationale, efforts and ambitions for using computer games to engage with landscape and heritage.

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Second Site

  1. 1. Second Site engaging with landscape through computer games Keith Challis IBM Vista, University of Birmingham www.vista.bham.ac.uk/games secondsiteresearch.blogspot.com
  2. 2. an alternative to serious games?
  3. 3. an alternative to serious games? • use of FP games has a long pedigree in cultural heritage research
  4. 4. an alternative to serious games? Bob Stone • games as mediums of training and communication • scientific visualisation • simulation
  5. 5. an alternative to serious games? Dan Pinchbeck • games as research artifacts • rejection of rules • subversion of form • exploration of narrative structure/made meanings
  6. 6. Eddo Stern • fusion of games, installation art and performance • challenges to perception and engagement • breaking the medium an alternative to serious games?
  7. 7. an alternative to serious games? Robert Overweg • games as the subject for artistic representation
  8. 8. an approach
  9. 9. VISTA • Working in CryENGINE, CityScape, Source and Unity • Workflows to leverage remote sensing and survey data into game-based visualisation • In-game use of GIS-derived landscape data/analysis • Experiments in landscape texturing derived from remote sensing an approach
  10. 10. • Visualise and explore the wealth of high-density digital landscape data • Create sensory engagement with landscape and heritage • Invite active exploration of data and meaning an approach
  11. 11. an approach an archaeology of landscape • "the real work [in the study of landscape] is accomplished by the men and women with muddy boots..." (WG Hoskins) • like Hoskins we "explore England on foot"
  12. 12. an approach uniting quantitative/qualitative • a virtual phenomenological approach? • quantitative data driven visualisation • qualitative, sensory exploration of data/meaning
  13. 13. an approach GIS beyond the map • games extend GIS analysis • explore hypothetical scenarios • interactivity invites engagement not voyeurism
  14. 14. ambitions
  15. 15. • can use of games facilitate a novel approach to landscape? • fusion of digital heritage, story and artistic representation • abandon rules of time and linearity • mapping a new landscape of engagement ambitions
  16. 16. ambitions • community-focused digital heritage • open-source digital data creation • community history, stories and folklore • collected and mediated within an open-ended game environment • focus on a major historic city and river valley
  17. 17. http://www.vista.bham.ac.uk/Divisions/Games.htm http://secondsiteresearch.blogspot.com/
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