11. Define Mobile
Netbook /
Tablet PC
Laptop Micro PC Cell Phone
UMPC / MID
Wearable or
Combination Game
Player (e-book Device
Handheld
(Audio / reader /
/ PDA
Video) USB Drive)
12. Handheld Learning 2009
“Mobile phones are
misnamed. They
should be called
‘gateways to all
human knowledge’.”
Ray Kurzweil, Futurist
13.
14. Five Moments of Learning Needs
• When learning for the first time
• When wanting to learn more
• When trying to remember
• When things change
• When something goes wrong
Dr. Conrad Gottfredson
15. It is Much More than Just Courses
Mobile Learning Opportunities
arning
Contextualized le
Evaluation
ion Poll Just-in-time
Locat c Field
ifi guide
spec Quiz
g
Micro learnin Feedback
Lea
Review/remember r
mo ning Video recordin
gs
dul
Alerts es Note taking
Survey
Geo-blogging ipti on
T ranscr Test
ings
Audio record Geo-explora
tion
Reminders
ccess Capture/share/document
On-demand a
e
Reporting Referenc Procedur
es Updates
Game-based learning
ion Conferencing
Simulat
toring Organization
Coaching/men
k list
Job aid/chec
Assignm
ents
Translati
on Augmented reality
Decision support Presentations
16. It is Much More than Just Courses
Mobile Learning Opportunities
17. Different than e-Learning
• More personal
• Networked
• Fun
• More interactive
• Spontaneous
• Shorter in duration
• To the point
• For instant use
• Engaging users to contribute
and share
Sami Leppänen
18. Definition?
“The exploitation of “Mobile learning, or
ubiquitous handheld m-learning, can be
technologies, together any educational
with wireless and interaction delivered
mobile phone through mobile
networks, to technology and
facilitate, support, accessed at a
enhance and extend student’s convenience
the reach of teaching from any location.”
and learning.”
Educause ELI
MoLeNET