This document discusses using virtual worlds as an innovative teaching/learning strategy for healthcare professionals. It begins by outlining three learning objectives related to analyzing learning activities, designing virtual world activities, and assessing tools for implementation. Several types of learning activities that can be designed for virtual worlds are then described, including medical simulations, education sessions, support groups, and community health activities. Examples of specific virtual world platforms and activities used at various institutions are provided. The document concludes by discussing considerations and available resources for designing and implementing virtual medical simulations.