MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
Levels of Achievement in Game Design
1. Levels of Achievement
CRITERIA Baseline Effective Exemplary Score
ORGANIZATION AND DESIGN Jennelyn
Layout of Design
There are few or no graphic
elements, no variation in layout
and/or the colors interfere with the
readability.
There are some graphic
elements and limited variation in
layout. Design elements
sometimes assist students in
understanding concepts and
ideas.
There are multiple
graphic elements and
variation in layout. Design
elements assist students in
understanding concepts
and ideas.
3
Navigation/Directions
Navigating the game is
confusing and information can not
be found easily.
Some navigation is unclear,
resulting in a few places where
students can become lost.
The game is well-
organized and easy to
navigate. Students can
clearly understand where
they are and where to go
next.
3
INSTRUCTIONAL DESIGN AND DELIVERY
Objectives
Learning objectives are
unclear or non-existent.
Some learning objectives
are identified.
Learning objectives
are clearly identified.
5
TIMEZ ATTACK
Math
4th to 5th
graders
POINTS
BASELINE ---- 0
EFFECTUVE ---- 3
EXEMPLARY---- 5
GROUP 4
Jennelyn Castro
Lorie Montague
Darlene
David
Laura Cruz
2. Different Learning Style
The game provides few
auditory, kinesthetic, textual
and/or visual activities to enhance
student learning.
The game provides some
auditory, kinesthetic, textual
and/or visual activities to enhance
student learning.
The game provides
multiple auditory,
kinesthetic, textual and/or
visual activities to enhance
student learning. 3
Higher Level of Learning Skills
The game provides
limited or no activities to help
students increase their cognitive
skills, such as analysis, synthesis
and evaluation.
The game provides some
activities to help students increase
their cognitive skills, such as
analysis, synthesis and
evaluation.
The game provides
multiple activities to help
students increase their
cognitive skills, such as
analysis, synthesis and
evaluation. 5
GAME-BASEDLEARNING
Rules
Rules are not clearly
stated.
Some rules are given, but
there is missing information.
Students might be confused.
Every rule is clearly
stated.
3
Goals
Goals are vague or
incomplete.
Goals are at least
partially described. Goals are clearly
stated and measure what
students must know and be
able to do to accomplish the
game. 5
Feedback
There are few or no
opportunities for students to
receive feedback on their
performance.
There are some
opportunities for students to
receive feedback on their
performance.
There are frequent
opportunities for students to
receive timely feedback on
their performance. 5
Interaction
Student-to-computer and
student-to-student interactions are
limited or non-existent.
Student-to-computer and
student-to-student interactions are
at least partially identified.
Student-to-
computer and student-to-
student interactions can be
clearly identified. There is a
definitive increase in social
interaction. 3
Subject The subject or topic of the
game is vague or incomplete.
The subject or topic of the
game is at least partially
described.
The subject or topic
of the game is clearly
stated. 5
TOTAL SCORE 40
3. Jennelyn Castro
Evaluation of Total Score:
Rating Total Point Range
Number of Criteria Rated
at this Level Your Rating
Exemplary 40-50 points << Exemplary >>
Effective 30-39 points << Effective >>
Baseline Less than 30 points << Baseline >>
Levels of Achievement
CRITERIA Baseline Effective Exemplary Score
ORGANIZATION AND DESIGN Lorie
Layout of Design
There are few or no graphic
elements, no variation in layout
and/or the colors interfere with the
readability.
There are some graphic
elements and limited variation in
layout. Design elements
sometimes assist students in
understanding concepts and
ideas.
There are multiple
graphic elements and
variation in layout. Design
elements assist students in
understanding concepts
and ideas.
3
Navigation/Directions
Navigating the game is
confusing and information can not
be found easily.
Some navigation is unclear,
resulting in a few places where
students can become lost.
The game is well-
organized and easy to
navigate. Students can
clearly understand where
they are and where to go
next.
3
INSTRUCTIONAL DESIGN AND DELIVERY
Objectives
Learning objectives are
unclear or non-existent.
Some learning objectives
are identified.
Learning objectives
are clearly identified.
5
4. Different Learning Style
The game provides few
auditory, kinesthetic, textual
and/or visual activities to enhance
student learning.
The game provides some
auditory, kinesthetic, textual
and/or visual activities to enhance
student learning.
The game provides
multiple auditory,
kinesthetic, textual and/or
visual activities to enhance
student learning. 3
Higher Level of Learning Skills
The game provides
limited or no activities to help
students increase their cognitive
skills, such as analysis, synthesis
and evaluation.
The game provides some
activities to help students increase
their cognitive skills, such as
analysis, synthesis and
evaluation.
The game provides
multiple activities to help
students increase their
cognitive skills, such as
analysis, synthesis and
evaluation. 5
GAME-BASEDLEARNING
Rules
Rules are not clearly
stated.
Some rules are given, but
there is missing information.
Students might be confused.
Every rule is clearly
stated.
3
Goals
Goals are vague or
incomplete.
Goals are at least
partially described. Goals are clearly
stated and measure what
students must know and be
able to do to accomplish the
game. 5
Feedback
There are few or no
opportunities for students to
receive feedback on their
performance.
There are some
opportunities for students to
receive feedback on their
performance.
There are frequent
opportunities for students to
receive timely feedback on
their performance. 5
Interaction
Student-to-computer and
student-to-student interactions are
limited or non-existent.
Student-to-computer and
student-to-student interactions are
at least partially identified.
Student-to-
computer and student-to-
student interactions can be
clearly identified. There is a
definitive increase in social
interaction. 3
Subject The subject or topic of the
game is vague or incomplete.
The subject or topic of the
game is at least partially
described.
The subject or topic
of the game is clearly
stated. 5
TOTAL SCORE 40
5. Lorie Montague
Evaluation of Total Score:
Rating Total Point Range
Number of Criteria Rated
at this Level Your Rating
Exemplary 40-50 points << Exemplary >>
Effective 30-39 points << Effective >>
Baseline Less than 30 points << Baseline >>
Levels of Achievement
CRITERIA Baseline Effective Exemplary Score
ORGANIZATION AND DESIGN Darlene
Layout of Design
There are few or no graphic
elements, no variation in layout
and/or the colors interfere with the
readability.
There are some graphic
elements and limited variation in
layout. Design elements
sometimes assist students in
understanding concepts and
ideas.
There are multiple
graphic elements and
variation in layout. Design
elements assist students in
understanding concepts
and ideas.
3
Navigation/Directions
Navigating the game is
confusing and information can not
be found easily.
Some navigation is unclear,
resulting in a few places where
students can become lost.
The game is well-
organized and easy to
navigate. Students can
clearly understand where
they are and where to go
next.
0
INSTRUCTIONAL DESIGN AND DELIVERY
Objectives Learning objectives are
unclear or non-existent.
Some learning objectives
are identified.
Learning objectives
are clearly identified.
5
6. Different Learning Style
The game provides few
auditory, kinesthetic, textual
and/or visual activities to enhance
student learning.
The game provides some
auditory, kinesthetic, textual
and/or visual activities to enhance
student learning.
The game provides
multiple auditory,
kinesthetic, textual and/or
visual activities to enhance
student learning. 3
Higher Level of Learning Skills
The game provides
limited or no activities to help
students increase their cognitive
skills, such as analysis, synthesis
and evaluation.
The game provides some
activities to help students increase
their cognitive skills, such as
analysis, synthesis and
evaluation.
The game provides
multiple activities to help
students increase their
cognitive skills, such as
analysis, synthesis and
evaluation. 3
GAME-BASEDLEARNING
Rules
Rules are not clearly
stated.
Some rules are given, but
there is missing information.
Students might be confused.
Every rule is clearly
stated.
5
Goals
Goals are vague or
incomplete.
Goals are at least
partially described. Goals are clearly
stated and measure what
students must know and be
able to do to accomplish the
game. 5
Feedback
There are few or no
opportunities for students to
receive feedback on their
performance.
There are some
opportunities for students to
receive feedback on their
performance.
There are frequent
opportunities for students to
receive timely feedback on
their performance. 5
Interaction
Student-to-computer and
student-to-student interactions are
limited or non-existent.
Student-to-computer and
student-to-student interactions are
at least partially identified.
Student-to-
computer and student-to-
student interactions can be
clearly identified. There is a
definitive increase in social
interaction. 3
Subject
The subject or topic of the
game is vague or incomplete.
The subject or topic of the
game is at least partially
The subject or topic
of the game is clearly
5
7. described. stated.
TOTAL SCORE 37
Darlene David
Evaluation of Total Score:
Rating Total Point Range
Number of Criteria Rated
at this Level Your Rating
Exemplary 40-50 points << Exemplary >>
Effective 30-39 points << Effective >>
Baseline Less than 30 points << Baseline >>
Levels of Achievement
CRITERIA Baseline Effective Exemplary Score
ORGANIZATION AND DESIGN Laura
Layout of Design
There are few or no graphic
elements, no variation in layout
and/or the colors interfere with the
readability.
There are some graphic
elements and limited variation in
layout. Design elements
sometimes assist students in
understanding concepts and
ideas.
There are multiple
graphic elements and
variation in layout. Design
elements assist students in
understanding concepts
and ideas.
3
Navigation/Directions
Navigating the game is
confusing and information can not
be found easily.
Some navigation is unclear,
resulting in a few places where
students can become lost.
The game is well-
organized and easy to
navigate. Students can
clearly understand where
they are and where to go
next.
0
8. INSTRUCTIONAL DESIGN AND DELIVERY
Objectives
Learning objectives are
unclear or non-existent.
Some learning objectives
are identified.
Learning objectives
are clearly identified.
3
Different Learning Style
The game provides few
auditory, kinesthetic, textual
and/or visual activities to enhance
student learning.
The game provides some
auditory, kinesthetic, textual
and/or visual activities to enhance
student learning.
The game provides
multiple auditory,
kinesthetic, textual and/or
visual activities to enhance
student learning. 5
Higher Level of Learning Skills
The game provides
limited or no activities to help
students increase their cognitive
skills, such as analysis, synthesis
and evaluation.
The game provides some
activities to help students increase
their cognitive skills, such as
analysis, synthesis and
evaluation.
The game provides
multiple activities to help
students increase their
cognitive skills, such as
analysis, synthesis and
evaluation. 5
GAME-BASEDLEARNING
Rules
Rules are not clearly
stated.
Some rules are given, but
there is missing information.
Students might be confused.
Every rule is clearly
stated.
3
Goals
Goals are vague or
incomplete.
Goals are at least
partially described. Goals are clearly
stated and measure what
students must know and be
able to do to accomplish the
game. 3
Feedback
There are few or no
opportunities for students to
receive feedback on their
performance.
There are some
opportunities for students to
receive feedback on their
performance.
There are frequent
opportunities for students to
receive timely feedback on
their performance. 5
Interaction
Student-to-computer and
student-to-student interactions are
limited or non-existent.
Student-to-computer and
student-to-student interactions are
at least partially identified.
Student-to-
computer and student-to-
student interactions can be
clearly identified. There is a
definitive increase in social
interaction. 3
9. Subject The subject or topic of the
game is vague or incomplete.
The subject or topic of the
game is at least partially
described.
The subject or topic
of the game is clearly
stated. 5
TOTAL SCORE 35
Laura Cruz
Evaluation of Total Score:
Rating Total Point Range
Number of Criteria Rated
at this Level Your Rating
Exemplary 40-50 points << Exemplary >>
Effective 30-39 points << Effective >>
Baseline Less than 30 points << Baseline >>
http://www.csus.edu/indiv/k/kaym/rubric/edgamesrubric.html
10. Subject The subject or topic of the
game is vague or incomplete.
The subject or topic of the
game is at least partially
described.
The subject or topic
of the game is clearly
stated. 5
TOTAL SCORE 35
Laura Cruz
Evaluation of Total Score:
Rating Total Point Range
Number of Criteria Rated
at this Level Your Rating
Exemplary 40-50 points << Exemplary >>
Effective 30-39 points << Effective >>
Baseline Less than 30 points << Baseline >>
http://www.csus.edu/indiv/k/kaym/rubric/edgamesrubric.html