SlideShare a Scribd company logo
1 of 10
Levels of Achievement
CRITERIA Baseline Effective Exemplary Score
ORGANIZATION AND DESIGN Jennelyn
Layout of Design
 There are few or no graphic
elements, no variation in layout
and/or the colors interfere with the
readability.
 There are some graphic
elements and limited variation in
layout. Design elements
sometimes assist students in
understanding concepts and
ideas.
 There are multiple
graphic elements and
variation in layout. Design
elements assist students in
understanding concepts
and ideas.
3
Navigation/Directions
 Navigating the game is
confusing and information can not
be found easily.
 Some navigation is unclear,
resulting in a few places where
students can become lost.
 The game is well-
organized and easy to
navigate. Students can
clearly understand where
they are and where to go
next.
3
INSTRUCTIONAL DESIGN AND DELIVERY
Objectives
 Learning objectives are
unclear or non-existent.
 Some learning objectives
are identified.
 Learning objectives
are clearly identified.
5
TIMEZ ATTACK
Math
4th to 5th
graders
POINTS
BASELINE ---- 0
EFFECTUVE ---- 3
EXEMPLARY---- 5
GROUP 4
Jennelyn Castro
Lorie Montague
Darlene
David
Laura Cruz
Different Learning Style
 The game provides few
auditory, kinesthetic, textual
and/or visual activities to enhance
student learning.
 The game provides some
auditory, kinesthetic, textual
and/or visual activities to enhance
student learning.
 The game provides
multiple auditory,
kinesthetic, textual and/or
visual activities to enhance
student learning. 3
Higher Level of Learning Skills
 The game provides
limited or no activities to help
students increase their cognitive
skills, such as analysis, synthesis
and evaluation.
 The game provides some
activities to help students increase
their cognitive skills, such as
analysis, synthesis and
evaluation.
 The game provides
multiple activities to help
students increase their
cognitive skills, such as
analysis, synthesis and
evaluation. 5
GAME-BASEDLEARNING
Rules
 Rules are not clearly
stated.
 Some rules are given, but
there is missing information.
Students might be confused.
 Every rule is clearly
stated.
3
Goals
 Goals are vague or
incomplete.
 Goals are at least
partially described.  Goals are clearly
stated and measure what
students must know and be
able to do to accomplish the
game. 5
Feedback
 There are few or no
opportunities for students to
receive feedback on their
performance.
 There are some
opportunities for students to
receive feedback on their
performance.
 There are frequent
opportunities for students to
receive timely feedback on
their performance. 5
Interaction
 Student-to-computer and
student-to-student interactions are
limited or non-existent.
 Student-to-computer and
student-to-student interactions are
at least partially identified.
 Student-to-
computer and student-to-
student interactions can be
clearly identified. There is a
definitive increase in social
interaction. 3
Subject  The subject or topic of the
game is vague or incomplete.
 The subject or topic of the
game is at least partially
described.
 The subject or topic
of the game is clearly
stated. 5
TOTAL SCORE 40
Jennelyn Castro
Evaluation of Total Score:
Rating Total Point Range
Number of Criteria Rated
at this Level Your Rating
Exemplary 40-50 points  << Exemplary >>
Effective 30-39 points  << Effective >>
Baseline Less than 30 points  << Baseline >>
Levels of Achievement
CRITERIA Baseline Effective Exemplary Score
ORGANIZATION AND DESIGN Lorie
Layout of Design
 There are few or no graphic
elements, no variation in layout
and/or the colors interfere with the
readability.
 There are some graphic
elements and limited variation in
layout. Design elements
sometimes assist students in
understanding concepts and
ideas.
 There are multiple
graphic elements and
variation in layout. Design
elements assist students in
understanding concepts
and ideas.
3
Navigation/Directions
 Navigating the game is
confusing and information can not
be found easily.
 Some navigation is unclear,
resulting in a few places where
students can become lost.
 The game is well-
organized and easy to
navigate. Students can
clearly understand where
they are and where to go
next.
3
INSTRUCTIONAL DESIGN AND DELIVERY
Objectives
 Learning objectives are
unclear or non-existent.
 Some learning objectives
are identified.
 Learning objectives
are clearly identified.
5
Different Learning Style
 The game provides few
auditory, kinesthetic, textual
and/or visual activities to enhance
student learning.
 The game provides some
auditory, kinesthetic, textual
and/or visual activities to enhance
student learning.
 The game provides
multiple auditory,
kinesthetic, textual and/or
visual activities to enhance
student learning. 3
Higher Level of Learning Skills
 The game provides
limited or no activities to help
students increase their cognitive
skills, such as analysis, synthesis
and evaluation.
 The game provides some
activities to help students increase
their cognitive skills, such as
analysis, synthesis and
evaluation.
 The game provides
multiple activities to help
students increase their
cognitive skills, such as
analysis, synthesis and
evaluation. 5
GAME-BASEDLEARNING
Rules
 Rules are not clearly
stated.
 Some rules are given, but
there is missing information.
Students might be confused.
 Every rule is clearly
stated.
3
Goals
 Goals are vague or
incomplete.
 Goals are at least
partially described.  Goals are clearly
stated and measure what
students must know and be
able to do to accomplish the
game. 5
Feedback
 There are few or no
opportunities for students to
receive feedback on their
performance.
 There are some
opportunities for students to
receive feedback on their
performance.
 There are frequent
opportunities for students to
receive timely feedback on
their performance. 5
Interaction
 Student-to-computer and
student-to-student interactions are
limited or non-existent.
 Student-to-computer and
student-to-student interactions are
at least partially identified.
 Student-to-
computer and student-to-
student interactions can be
clearly identified. There is a
definitive increase in social
interaction. 3
Subject  The subject or topic of the
game is vague or incomplete.
 The subject or topic of the
game is at least partially
described.
 The subject or topic
of the game is clearly
stated. 5
TOTAL SCORE 40
Lorie Montague
Evaluation of Total Score:
Rating Total Point Range
Number of Criteria Rated
at this Level Your Rating
Exemplary 40-50 points  << Exemplary >>
Effective 30-39 points  << Effective >>
Baseline Less than 30 points  << Baseline >>
Levels of Achievement
CRITERIA Baseline Effective Exemplary Score
ORGANIZATION AND DESIGN Darlene
Layout of Design
 There are few or no graphic
elements, no variation in layout
and/or the colors interfere with the
readability.
 There are some graphic
elements and limited variation in
layout. Design elements
sometimes assist students in
understanding concepts and
ideas.
 There are multiple
graphic elements and
variation in layout. Design
elements assist students in
understanding concepts
and ideas.
3
Navigation/Directions
 Navigating the game is
confusing and information can not
be found easily.
 Some navigation is unclear,
resulting in a few places where
students can become lost.
 The game is well-
organized and easy to
navigate. Students can
clearly understand where
they are and where to go
next.
0
INSTRUCTIONAL DESIGN AND DELIVERY
Objectives  Learning objectives are
unclear or non-existent.
 Some learning objectives
are identified.
 Learning objectives
are clearly identified.
5
Different Learning Style
 The game provides few
auditory, kinesthetic, textual
and/or visual activities to enhance
student learning.
 The game provides some
auditory, kinesthetic, textual
and/or visual activities to enhance
student learning.
 The game provides
multiple auditory,
kinesthetic, textual and/or
visual activities to enhance
student learning. 3
Higher Level of Learning Skills
 The game provides
limited or no activities to help
students increase their cognitive
skills, such as analysis, synthesis
and evaluation.
 The game provides some
activities to help students increase
their cognitive skills, such as
analysis, synthesis and
evaluation.
 The game provides
multiple activities to help
students increase their
cognitive skills, such as
analysis, synthesis and
evaluation. 3
GAME-BASEDLEARNING
Rules
 Rules are not clearly
stated.
 Some rules are given, but
there is missing information.
Students might be confused.
 Every rule is clearly
stated.
5
Goals
 Goals are vague or
incomplete.
 Goals are at least
partially described.  Goals are clearly
stated and measure what
students must know and be
able to do to accomplish the
game. 5
Feedback
 There are few or no
opportunities for students to
receive feedback on their
performance.
 There are some
opportunities for students to
receive feedback on their
performance.
 There are frequent
opportunities for students to
receive timely feedback on
their performance. 5
Interaction
 Student-to-computer and
student-to-student interactions are
limited or non-existent.
 Student-to-computer and
student-to-student interactions are
at least partially identified.
 Student-to-
computer and student-to-
student interactions can be
clearly identified. There is a
definitive increase in social
interaction. 3
Subject
 The subject or topic of the
game is vague or incomplete.
 The subject or topic of the
game is at least partially
 The subject or topic
of the game is clearly
5
described. stated.
TOTAL SCORE 37
Darlene David
Evaluation of Total Score:
Rating Total Point Range
Number of Criteria Rated
at this Level Your Rating
Exemplary 40-50 points  << Exemplary >>
Effective 30-39 points  << Effective >>
Baseline Less than 30 points  << Baseline >>
Levels of Achievement
CRITERIA Baseline Effective Exemplary Score
ORGANIZATION AND DESIGN Laura
Layout of Design
 There are few or no graphic
elements, no variation in layout
and/or the colors interfere with the
readability.
 There are some graphic
elements and limited variation in
layout. Design elements
sometimes assist students in
understanding concepts and
ideas.
 There are multiple
graphic elements and
variation in layout. Design
elements assist students in
understanding concepts
and ideas.
3
Navigation/Directions
 Navigating the game is
confusing and information can not
be found easily.
 Some navigation is unclear,
resulting in a few places where
students can become lost.
 The game is well-
organized and easy to
navigate. Students can
clearly understand where
they are and where to go
next.
0
INSTRUCTIONAL DESIGN AND DELIVERY
Objectives
 Learning objectives are
unclear or non-existent.
 Some learning objectives
are identified.
 Learning objectives
are clearly identified.
3
Different Learning Style
 The game provides few
auditory, kinesthetic, textual
and/or visual activities to enhance
student learning.
 The game provides some
auditory, kinesthetic, textual
and/or visual activities to enhance
student learning.
 The game provides
multiple auditory,
kinesthetic, textual and/or
visual activities to enhance
student learning. 5
Higher Level of Learning Skills
 The game provides
limited or no activities to help
students increase their cognitive
skills, such as analysis, synthesis
and evaluation.
 The game provides some
activities to help students increase
their cognitive skills, such as
analysis, synthesis and
evaluation.
 The game provides
multiple activities to help
students increase their
cognitive skills, such as
analysis, synthesis and
evaluation. 5
GAME-BASEDLEARNING
Rules
 Rules are not clearly
stated.
 Some rules are given, but
there is missing information.
Students might be confused.
 Every rule is clearly
stated.
3
Goals
 Goals are vague or
incomplete.
 Goals are at least
partially described.  Goals are clearly
stated and measure what
students must know and be
able to do to accomplish the
game. 3
Feedback
 There are few or no
opportunities for students to
receive feedback on their
performance.
 There are some
opportunities for students to
receive feedback on their
performance.
 There are frequent
opportunities for students to
receive timely feedback on
their performance. 5
Interaction
 Student-to-computer and
student-to-student interactions are
limited or non-existent.
 Student-to-computer and
student-to-student interactions are
at least partially identified.
 Student-to-
computer and student-to-
student interactions can be
clearly identified. There is a
definitive increase in social
interaction. 3
Subject  The subject or topic of the
game is vague or incomplete.
 The subject or topic of the
game is at least partially
described.
 The subject or topic
of the game is clearly
stated. 5
TOTAL SCORE 35
Laura Cruz
Evaluation of Total Score:
Rating Total Point Range
Number of Criteria Rated
at this Level Your Rating
Exemplary 40-50 points  << Exemplary >>
Effective 30-39 points  << Effective >>
Baseline Less than 30 points  << Baseline >>
http://www.csus.edu/indiv/k/kaym/rubric/edgamesrubric.html
Subject  The subject or topic of the
game is vague or incomplete.
 The subject or topic of the
game is at least partially
described.
 The subject or topic
of the game is clearly
stated. 5
TOTAL SCORE 35
Laura Cruz
Evaluation of Total Score:
Rating Total Point Range
Number of Criteria Rated
at this Level Your Rating
Exemplary 40-50 points  << Exemplary >>
Effective 30-39 points  << Effective >>
Baseline Less than 30 points  << Baseline >>
http://www.csus.edu/indiv/k/kaym/rubric/edgamesrubric.html

More Related Content

Viewers also liked

Therapeutisch Paardrijden
Therapeutisch PaardrijdenTherapeutisch Paardrijden
Therapeutisch Paardrijden1BATPa
 
Online Game Rubric
Online Game RubricOnline Game Rubric
Online Game Rubricjenny143
 
A Brief Introduction to Redis
A Brief Introduction to RedisA Brief Introduction to Redis
A Brief Introduction to RedisCharles Anderson
 
Docker - Hack Salem! - November 2014
Docker - Hack Salem! - November 2014Docker - Hack Salem! - November 2014
Docker - Hack Salem! - November 2014Charles Anderson
 
Jesus2020 Segment5
Jesus2020 Segment5Jesus2020 Segment5
Jesus2020 Segment5Mike Skinner
 
1artikel Alcohol En Angst
1artikel Alcohol En Angst1artikel Alcohol En Angst
1artikel Alcohol En Angst1BATPa
 
NADAL sasi&lua
NADAL sasi&luaNADAL sasi&lua
NADAL sasi&luasasiylua
 
NADAL sasi&lua
NADAL sasi&luaNADAL sasi&lua
NADAL sasi&luasasiylua
 
How To Protect Yourself and Your Computer Online
How To Protect Yourself and Your Computer OnlineHow To Protect Yourself and Your Computer Online
How To Protect Yourself and Your Computer OnlineCharles Anderson
 
Badiejolien Verslaving Anders
Badiejolien Verslaving AndersBadiejolien Verslaving Anders
Badiejolien Verslaving Anders1BATPa
 
Analysis of Oil Reserviors
Analysis of Oil ReserviorsAnalysis of Oil Reserviors
Analysis of Oil ReserviorsMesfin Seid
 
beeuwsaertevy
beeuwsaertevybeeuwsaertevy
beeuwsaertevy1BATPa
 
Groovy a Scripting Language for Java
Groovy a Scripting Language for JavaGroovy a Scripting Language for Java
Groovy a Scripting Language for JavaCharles Anderson
 
Illustration
IllustrationIllustration
Illustrationatslopes
 
Classroom Management and Organization
Classroom Management and OrganizationClassroom Management and Organization
Classroom Management and Organizationjenny143
 

Viewers also liked (17)

Therapeutisch Paardrijden
Therapeutisch PaardrijdenTherapeutisch Paardrijden
Therapeutisch Paardrijden
 
Online Game Rubric
Online Game RubricOnline Game Rubric
Online Game Rubric
 
A Brief Introduction to Redis
A Brief Introduction to RedisA Brief Introduction to Redis
A Brief Introduction to Redis
 
Docker - Hack Salem! - November 2014
Docker - Hack Salem! - November 2014Docker - Hack Salem! - November 2014
Docker - Hack Salem! - November 2014
 
Jesus2020 Segment5
Jesus2020 Segment5Jesus2020 Segment5
Jesus2020 Segment5
 
1artikel Alcohol En Angst
1artikel Alcohol En Angst1artikel Alcohol En Angst
1artikel Alcohol En Angst
 
NADAL sasi&lua
NADAL sasi&luaNADAL sasi&lua
NADAL sasi&lua
 
Skyline Ex09
Skyline Ex09Skyline Ex09
Skyline Ex09
 
NADAL sasi&lua
NADAL sasi&luaNADAL sasi&lua
NADAL sasi&lua
 
How To Protect Yourself and Your Computer Online
How To Protect Yourself and Your Computer OnlineHow To Protect Yourself and Your Computer Online
How To Protect Yourself and Your Computer Online
 
Badiejolien Verslaving Anders
Badiejolien Verslaving AndersBadiejolien Verslaving Anders
Badiejolien Verslaving Anders
 
Analysis of Oil Reserviors
Analysis of Oil ReserviorsAnalysis of Oil Reserviors
Analysis of Oil Reserviors
 
beeuwsaertevy
beeuwsaertevybeeuwsaertevy
beeuwsaertevy
 
Groovy a Scripting Language for Java
Groovy a Scripting Language for JavaGroovy a Scripting Language for Java
Groovy a Scripting Language for Java
 
LDC Presentation
LDC PresentationLDC Presentation
LDC Presentation
 
Illustration
IllustrationIllustration
Illustration
 
Classroom Management and Organization
Classroom Management and OrganizationClassroom Management and Organization
Classroom Management and Organization
 

Similar to Levels of Achievement in Game Design

We don’t need no stinkin’ numbers!
We don’t need no stinkin’ numbers!We don’t need no stinkin’ numbers!
We don’t need no stinkin’ numbers!falcosparverius
 
Leaders Self-Insight 3.1. T–P Leadership Questionnaire An .docx
Leaders Self-Insight 3.1. T–P Leadership Questionnaire An .docxLeaders Self-Insight 3.1. T–P Leadership Questionnaire An .docx
Leaders Self-Insight 3.1. T–P Leadership Questionnaire An .docxsmile790243
 
How to Fix the 10 Biggest Mistakes in Gamification
How to Fix the 10 Biggest Mistakes in GamificationHow to Fix the 10 Biggest Mistakes in Gamification
How to Fix the 10 Biggest Mistakes in GamificationAggregage
 
Welcome To Mingoville Pacman
Welcome To Mingoville PacmanWelcome To Mingoville Pacman
Welcome To Mingoville Pacmans.celes
 
Game Elements
Game ElementsGame Elements
Game ElementsKarl Kapp
 
Intro to Games User Research Methods - March 2013
Intro to Games User Research Methods - March 2013Intro to Games User Research Methods - March 2013
Intro to Games User Research Methods - March 2013Ben Lewis-Evans
 
Assessment in Learning 1-Reporting Lesson 9.pptx
Assessment in Learning 1-Reporting Lesson 9.pptxAssessment in Learning 1-Reporting Lesson 9.pptx
Assessment in Learning 1-Reporting Lesson 9.pptxAlfranDaveAmpoyos
 
Chapter 3 Evaluatin your Communication Skills
Chapter 3 Evaluatin your Communication SkillsChapter 3 Evaluatin your Communication Skills
Chapter 3 Evaluatin your Communication SkillsMeg Grado
 
The youth player
The youth playerThe youth player
The youth playerjakebig13
 
Carole Bagley - Elements of Effective Instructional Learning Game Design
Carole Bagley - Elements of Effective Instructional Learning Game DesignCarole Bagley - Elements of Effective Instructional Learning Game Design
Carole Bagley - Elements of Effective Instructional Learning Game DesignSeriousGamesAssoc
 
Learningobjectivesfinal 111127194305-phpapp01
Learningobjectivesfinal 111127194305-phpapp01Learningobjectivesfinal 111127194305-phpapp01
Learningobjectivesfinal 111127194305-phpapp01eyarborough
 
The SMART Way to Write Learning Objectives
The SMART Way to Write Learning ObjectivesThe SMART Way to Write Learning Objectives
The SMART Way to Write Learning Objectiveseyarborough
 
Hina_Junejo_Abstract Reasoning Skills_Feedback Report
Hina_Junejo_Abstract Reasoning Skills_Feedback  ReportHina_Junejo_Abstract Reasoning Skills_Feedback  Report
Hina_Junejo_Abstract Reasoning Skills_Feedback ReportHina Junejo FCIPD
 
TOK_SB_IBDIP_CH13(full permission).pdf
TOK_SB_IBDIP_CH13(full permission).pdfTOK_SB_IBDIP_CH13(full permission).pdf
TOK_SB_IBDIP_CH13(full permission).pdfRodneyFrankCUADROSMI
 
How to Fail Your Research Degree - A Game to Enhance Research Skills
How to Fail Your Research Degree - A Game to Enhance Research SkillsHow to Fail Your Research Degree - A Game to Enhance Research Skills
How to Fail Your Research Degree - A Game to Enhance Research SkillsCollege Development Network
 

Similar to Levels of Achievement in Game Design (20)

Game sense approach
Game sense approachGame sense approach
Game sense approach
 
We don’t need no stinkin’ numbers!
We don’t need no stinkin’ numbers!We don’t need no stinkin’ numbers!
We don’t need no stinkin’ numbers!
 
Leaders Self-Insight 3.1. T–P Leadership Questionnaire An .docx
Leaders Self-Insight 3.1. T–P Leadership Questionnaire An .docxLeaders Self-Insight 3.1. T–P Leadership Questionnaire An .docx
Leaders Self-Insight 3.1. T–P Leadership Questionnaire An .docx
 
How to Fix the 10 Biggest Mistakes in Gamification
How to Fix the 10 Biggest Mistakes in GamificationHow to Fix the 10 Biggest Mistakes in Gamification
How to Fix the 10 Biggest Mistakes in Gamification
 
Game sense
Game senseGame sense
Game sense
 
GBA_PPT_RE-EDITED.pptx
GBA_PPT_RE-EDITED.pptxGBA_PPT_RE-EDITED.pptx
GBA_PPT_RE-EDITED.pptx
 
Game sense
Game senseGame sense
Game sense
 
Welcome To Mingoville Pacman
Welcome To Mingoville PacmanWelcome To Mingoville Pacman
Welcome To Mingoville Pacman
 
Game Elements
Game ElementsGame Elements
Game Elements
 
Intro to Games User Research Methods - March 2013
Intro to Games User Research Methods - March 2013Intro to Games User Research Methods - March 2013
Intro to Games User Research Methods - March 2013
 
Assessment in Learning 1-Reporting Lesson 9.pptx
Assessment in Learning 1-Reporting Lesson 9.pptxAssessment in Learning 1-Reporting Lesson 9.pptx
Assessment in Learning 1-Reporting Lesson 9.pptx
 
One day
One dayOne day
One day
 
Chapter 3 Evaluatin your Communication Skills
Chapter 3 Evaluatin your Communication SkillsChapter 3 Evaluatin your Communication Skills
Chapter 3 Evaluatin your Communication Skills
 
The youth player
The youth playerThe youth player
The youth player
 
Carole Bagley - Elements of Effective Instructional Learning Game Design
Carole Bagley - Elements of Effective Instructional Learning Game DesignCarole Bagley - Elements of Effective Instructional Learning Game Design
Carole Bagley - Elements of Effective Instructional Learning Game Design
 
Learningobjectivesfinal 111127194305-phpapp01
Learningobjectivesfinal 111127194305-phpapp01Learningobjectivesfinal 111127194305-phpapp01
Learningobjectivesfinal 111127194305-phpapp01
 
The SMART Way to Write Learning Objectives
The SMART Way to Write Learning ObjectivesThe SMART Way to Write Learning Objectives
The SMART Way to Write Learning Objectives
 
Hina_Junejo_Abstract Reasoning Skills_Feedback Report
Hina_Junejo_Abstract Reasoning Skills_Feedback  ReportHina_Junejo_Abstract Reasoning Skills_Feedback  Report
Hina_Junejo_Abstract Reasoning Skills_Feedback Report
 
TOK_SB_IBDIP_CH13(full permission).pdf
TOK_SB_IBDIP_CH13(full permission).pdfTOK_SB_IBDIP_CH13(full permission).pdf
TOK_SB_IBDIP_CH13(full permission).pdf
 
How to Fail Your Research Degree - A Game to Enhance Research Skills
How to Fail Your Research Degree - A Game to Enhance Research SkillsHow to Fail Your Research Degree - A Game to Enhance Research Skills
How to Fail Your Research Degree - A Game to Enhance Research Skills
 

Recently uploaded

Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designMIPLM
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfMr Bounab Samir
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxBarangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxCarlos105
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Celine George
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPCeline George
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...JhezDiaz1
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Celine George
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfTechSoup
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17Celine George
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4MiaBumagat1
 
Q4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptxQ4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptxnelietumpap1
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxAshokKarra1
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfphamnguyenenglishnb
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxAnupkumar Sharma
 

Recently uploaded (20)

Keynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-designKeynote by Prof. Wurzer at Nordex about IP-design
Keynote by Prof. Wurzer at Nordex about IP-design
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdfLike-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
Like-prefer-love -hate+verb+ing & silent letters & citizenship text.pdf
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptxBarangay Council for the Protection of Children (BCPC) Orientation.pptx
Barangay Council for the Protection of Children (BCPC) Orientation.pptx
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERP
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
ENGLISH 7_Q4_LESSON 2_ Employing a Variety of Strategies for Effective Interp...
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17
 
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptxYOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4
 
Q4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptxQ4 English4 Week3 PPT Melcnmg-based.pptx
Q4 English4 Week3 PPT Melcnmg-based.pptx
 
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptxYOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
YOUVE GOT EMAIL_FINALS_EL_DORADO_2024.pptx
 
Karra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptxKarra SKD Conference Presentation Revised.pptx
Karra SKD Conference Presentation Revised.pptx
 
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdfAMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
AMERICAN LANGUAGE HUB_Level2_Student'sBook_Answerkey.pdf
 
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptxMULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
MULTIDISCIPLINRY NATURE OF THE ENVIRONMENTAL STUDIES.pptx
 

Levels of Achievement in Game Design

  • 1. Levels of Achievement CRITERIA Baseline Effective Exemplary Score ORGANIZATION AND DESIGN Jennelyn Layout of Design  There are few or no graphic elements, no variation in layout and/or the colors interfere with the readability.  There are some graphic elements and limited variation in layout. Design elements sometimes assist students in understanding concepts and ideas.  There are multiple graphic elements and variation in layout. Design elements assist students in understanding concepts and ideas. 3 Navigation/Directions  Navigating the game is confusing and information can not be found easily.  Some navigation is unclear, resulting in a few places where students can become lost.  The game is well- organized and easy to navigate. Students can clearly understand where they are and where to go next. 3 INSTRUCTIONAL DESIGN AND DELIVERY Objectives  Learning objectives are unclear or non-existent.  Some learning objectives are identified.  Learning objectives are clearly identified. 5 TIMEZ ATTACK Math 4th to 5th graders POINTS BASELINE ---- 0 EFFECTUVE ---- 3 EXEMPLARY---- 5 GROUP 4 Jennelyn Castro Lorie Montague Darlene David Laura Cruz
  • 2. Different Learning Style  The game provides few auditory, kinesthetic, textual and/or visual activities to enhance student learning.  The game provides some auditory, kinesthetic, textual and/or visual activities to enhance student learning.  The game provides multiple auditory, kinesthetic, textual and/or visual activities to enhance student learning. 3 Higher Level of Learning Skills  The game provides limited or no activities to help students increase their cognitive skills, such as analysis, synthesis and evaluation.  The game provides some activities to help students increase their cognitive skills, such as analysis, synthesis and evaluation.  The game provides multiple activities to help students increase their cognitive skills, such as analysis, synthesis and evaluation. 5 GAME-BASEDLEARNING Rules  Rules are not clearly stated.  Some rules are given, but there is missing information. Students might be confused.  Every rule is clearly stated. 3 Goals  Goals are vague or incomplete.  Goals are at least partially described.  Goals are clearly stated and measure what students must know and be able to do to accomplish the game. 5 Feedback  There are few or no opportunities for students to receive feedback on their performance.  There are some opportunities for students to receive feedback on their performance.  There are frequent opportunities for students to receive timely feedback on their performance. 5 Interaction  Student-to-computer and student-to-student interactions are limited or non-existent.  Student-to-computer and student-to-student interactions are at least partially identified.  Student-to- computer and student-to- student interactions can be clearly identified. There is a definitive increase in social interaction. 3 Subject  The subject or topic of the game is vague or incomplete.  The subject or topic of the game is at least partially described.  The subject or topic of the game is clearly stated. 5 TOTAL SCORE 40
  • 3. Jennelyn Castro Evaluation of Total Score: Rating Total Point Range Number of Criteria Rated at this Level Your Rating Exemplary 40-50 points  << Exemplary >> Effective 30-39 points  << Effective >> Baseline Less than 30 points  << Baseline >> Levels of Achievement CRITERIA Baseline Effective Exemplary Score ORGANIZATION AND DESIGN Lorie Layout of Design  There are few or no graphic elements, no variation in layout and/or the colors interfere with the readability.  There are some graphic elements and limited variation in layout. Design elements sometimes assist students in understanding concepts and ideas.  There are multiple graphic elements and variation in layout. Design elements assist students in understanding concepts and ideas. 3 Navigation/Directions  Navigating the game is confusing and information can not be found easily.  Some navigation is unclear, resulting in a few places where students can become lost.  The game is well- organized and easy to navigate. Students can clearly understand where they are and where to go next. 3 INSTRUCTIONAL DESIGN AND DELIVERY Objectives  Learning objectives are unclear or non-existent.  Some learning objectives are identified.  Learning objectives are clearly identified. 5
  • 4. Different Learning Style  The game provides few auditory, kinesthetic, textual and/or visual activities to enhance student learning.  The game provides some auditory, kinesthetic, textual and/or visual activities to enhance student learning.  The game provides multiple auditory, kinesthetic, textual and/or visual activities to enhance student learning. 3 Higher Level of Learning Skills  The game provides limited or no activities to help students increase their cognitive skills, such as analysis, synthesis and evaluation.  The game provides some activities to help students increase their cognitive skills, such as analysis, synthesis and evaluation.  The game provides multiple activities to help students increase their cognitive skills, such as analysis, synthesis and evaluation. 5 GAME-BASEDLEARNING Rules  Rules are not clearly stated.  Some rules are given, but there is missing information. Students might be confused.  Every rule is clearly stated. 3 Goals  Goals are vague or incomplete.  Goals are at least partially described.  Goals are clearly stated and measure what students must know and be able to do to accomplish the game. 5 Feedback  There are few or no opportunities for students to receive feedback on their performance.  There are some opportunities for students to receive feedback on their performance.  There are frequent opportunities for students to receive timely feedback on their performance. 5 Interaction  Student-to-computer and student-to-student interactions are limited or non-existent.  Student-to-computer and student-to-student interactions are at least partially identified.  Student-to- computer and student-to- student interactions can be clearly identified. There is a definitive increase in social interaction. 3 Subject  The subject or topic of the game is vague or incomplete.  The subject or topic of the game is at least partially described.  The subject or topic of the game is clearly stated. 5 TOTAL SCORE 40
  • 5. Lorie Montague Evaluation of Total Score: Rating Total Point Range Number of Criteria Rated at this Level Your Rating Exemplary 40-50 points  << Exemplary >> Effective 30-39 points  << Effective >> Baseline Less than 30 points  << Baseline >> Levels of Achievement CRITERIA Baseline Effective Exemplary Score ORGANIZATION AND DESIGN Darlene Layout of Design  There are few or no graphic elements, no variation in layout and/or the colors interfere with the readability.  There are some graphic elements and limited variation in layout. Design elements sometimes assist students in understanding concepts and ideas.  There are multiple graphic elements and variation in layout. Design elements assist students in understanding concepts and ideas. 3 Navigation/Directions  Navigating the game is confusing and information can not be found easily.  Some navigation is unclear, resulting in a few places where students can become lost.  The game is well- organized and easy to navigate. Students can clearly understand where they are and where to go next. 0 INSTRUCTIONAL DESIGN AND DELIVERY Objectives  Learning objectives are unclear or non-existent.  Some learning objectives are identified.  Learning objectives are clearly identified. 5
  • 6. Different Learning Style  The game provides few auditory, kinesthetic, textual and/or visual activities to enhance student learning.  The game provides some auditory, kinesthetic, textual and/or visual activities to enhance student learning.  The game provides multiple auditory, kinesthetic, textual and/or visual activities to enhance student learning. 3 Higher Level of Learning Skills  The game provides limited or no activities to help students increase their cognitive skills, such as analysis, synthesis and evaluation.  The game provides some activities to help students increase their cognitive skills, such as analysis, synthesis and evaluation.  The game provides multiple activities to help students increase their cognitive skills, such as analysis, synthesis and evaluation. 3 GAME-BASEDLEARNING Rules  Rules are not clearly stated.  Some rules are given, but there is missing information. Students might be confused.  Every rule is clearly stated. 5 Goals  Goals are vague or incomplete.  Goals are at least partially described.  Goals are clearly stated and measure what students must know and be able to do to accomplish the game. 5 Feedback  There are few or no opportunities for students to receive feedback on their performance.  There are some opportunities for students to receive feedback on their performance.  There are frequent opportunities for students to receive timely feedback on their performance. 5 Interaction  Student-to-computer and student-to-student interactions are limited or non-existent.  Student-to-computer and student-to-student interactions are at least partially identified.  Student-to- computer and student-to- student interactions can be clearly identified. There is a definitive increase in social interaction. 3 Subject  The subject or topic of the game is vague or incomplete.  The subject or topic of the game is at least partially  The subject or topic of the game is clearly 5
  • 7. described. stated. TOTAL SCORE 37 Darlene David Evaluation of Total Score: Rating Total Point Range Number of Criteria Rated at this Level Your Rating Exemplary 40-50 points  << Exemplary >> Effective 30-39 points  << Effective >> Baseline Less than 30 points  << Baseline >> Levels of Achievement CRITERIA Baseline Effective Exemplary Score ORGANIZATION AND DESIGN Laura Layout of Design  There are few or no graphic elements, no variation in layout and/or the colors interfere with the readability.  There are some graphic elements and limited variation in layout. Design elements sometimes assist students in understanding concepts and ideas.  There are multiple graphic elements and variation in layout. Design elements assist students in understanding concepts and ideas. 3 Navigation/Directions  Navigating the game is confusing and information can not be found easily.  Some navigation is unclear, resulting in a few places where students can become lost.  The game is well- organized and easy to navigate. Students can clearly understand where they are and where to go next. 0
  • 8. INSTRUCTIONAL DESIGN AND DELIVERY Objectives  Learning objectives are unclear or non-existent.  Some learning objectives are identified.  Learning objectives are clearly identified. 3 Different Learning Style  The game provides few auditory, kinesthetic, textual and/or visual activities to enhance student learning.  The game provides some auditory, kinesthetic, textual and/or visual activities to enhance student learning.  The game provides multiple auditory, kinesthetic, textual and/or visual activities to enhance student learning. 5 Higher Level of Learning Skills  The game provides limited or no activities to help students increase their cognitive skills, such as analysis, synthesis and evaluation.  The game provides some activities to help students increase their cognitive skills, such as analysis, synthesis and evaluation.  The game provides multiple activities to help students increase their cognitive skills, such as analysis, synthesis and evaluation. 5 GAME-BASEDLEARNING Rules  Rules are not clearly stated.  Some rules are given, but there is missing information. Students might be confused.  Every rule is clearly stated. 3 Goals  Goals are vague or incomplete.  Goals are at least partially described.  Goals are clearly stated and measure what students must know and be able to do to accomplish the game. 3 Feedback  There are few or no opportunities for students to receive feedback on their performance.  There are some opportunities for students to receive feedback on their performance.  There are frequent opportunities for students to receive timely feedback on their performance. 5 Interaction  Student-to-computer and student-to-student interactions are limited or non-existent.  Student-to-computer and student-to-student interactions are at least partially identified.  Student-to- computer and student-to- student interactions can be clearly identified. There is a definitive increase in social interaction. 3
  • 9. Subject  The subject or topic of the game is vague or incomplete.  The subject or topic of the game is at least partially described.  The subject or topic of the game is clearly stated. 5 TOTAL SCORE 35 Laura Cruz Evaluation of Total Score: Rating Total Point Range Number of Criteria Rated at this Level Your Rating Exemplary 40-50 points  << Exemplary >> Effective 30-39 points  << Effective >> Baseline Less than 30 points  << Baseline >> http://www.csus.edu/indiv/k/kaym/rubric/edgamesrubric.html
  • 10. Subject  The subject or topic of the game is vague or incomplete.  The subject or topic of the game is at least partially described.  The subject or topic of the game is clearly stated. 5 TOTAL SCORE 35 Laura Cruz Evaluation of Total Score: Rating Total Point Range Number of Criteria Rated at this Level Your Rating Exemplary 40-50 points  << Exemplary >> Effective 30-39 points  << Effective >> Baseline Less than 30 points  << Baseline >> http://www.csus.edu/indiv/k/kaym/rubric/edgamesrubric.html